• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Particle FX preview

Scheduled Pinned Locked Moved SketchyPhysics
46 Posts 12 Posters 3.8k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Offline
    phy
    last edited by 16 Jul 2009, 14:52

    @unknownuser said:

    Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

    This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
    Download and try again.

    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

    1 Reply Last reply Reply Quote 0
    • J Offline
      JaViXP
      last edited by 16 Jul 2009, 15:43

      @cphillips said:

      Open up the ruby console and see if it is printing any errors.

      It says something of 'warning'. I have just made a video of it.
      Also, I get this (first time):

      Inspecting model for errors
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
      #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
      initializing joint controllers
      ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
      

      Note: Not exploding barrels


      Video

      "Giving up is way harder than trying"
      JaViXP's Rendering

      1 Reply Last reply Reply Quote 0
      • P Offline
        phy
        last edited by 16 Jul 2009, 16:04

        Nothing unusual there, I'm getting the same stuff.

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

        1 Reply Last reply Reply Quote 0
        • J Offline
          JaViXP
          last edited by 16 Jul 2009, 16:11

          What about this? 😕

          (eval);6; warning; already initialized constant ParticleStruct
          

          "Giving up is way harder than trying"
          JaViXP's Rendering

          1 Reply Last reply Reply Quote 0
          • P Offline
            phy
            last edited by 16 Jul 2009, 16:28

            @javixp said:

            What about this? 😕

            (eval);6; warning; already initialized constant ParticleStruct
            

            I get that too. I don't know what could be wrong. 😕

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

            1 Reply Last reply Reply Quote 0
            • W Offline
              Wacov
              last edited by 16 Jul 2009, 18:17

              ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

              1 Reply Last reply Reply Quote 0
              • A Offline
                Aerilius
                last edited by 16 Jul 2009, 18:40

                I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
                Just like this one:
                radial_transition.png

                1 Reply Last reply Reply Quote 0
                • W Offline
                  Wacov
                  last edited by 16 Jul 2009, 19:19

                  SU has problems display textured transparency, and it'd be hard to position the texture. Plus, they're actually simple spheres 😄

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    Aerilius
                    last edited by 16 Jul 2009, 20:53

                    Ok, I thought it would be "face camera" circle components. But maybe it would be worth a try to replace the spheres by other geometry. The plugin has really great possibilities!

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      Physicsguy1
                      last edited by 16 Jul 2009, 22:22

                      Wacov, I'm not sure you have already devised this but I want to make sure. Can you code it to have the effects originate at a determined Point3D? Or code it so you can do something like this: SetEffect('smoke',[0,0,0])?

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        Wacov
                        last edited by 17 Jul 2009, 09:46

                        The code in the demo lets you choose where you place it, among other things. Once I get the final thing done, it'll be:

                        createParticle([0,100,100])

                        Giving only a position will create a construction point. Giving a position and radius will create the default black smoke, and you'll also be able to copy a custom group, or (maybe) choose between a few presets. You'll have the option to make your own update code for the particles, which will be executed along with the normal code.

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          Physicsguy1
                          last edited by 17 Jul 2009, 20:13

                          could you possible have a direction for smoke and such? Like this createParticle([0,0,0],[10,10,10])

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            Wacov
                            last edited by 17 Jul 2009, 22:40

                            If you mean give it a velocity, sure, that's shown in the demo. Once I get the custom update working, you'll be able to make them do pretty much whatever you want 😍

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              JaViXP
                              last edited by 17 Jul 2009, 22:48

                              @wacov said:

                              If you mean give it a velocity, sure

                              Can you increase my FPS then? 😄

                              It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                              "Giving up is way harder than trying"
                              JaViXP's Rendering

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                CPhillips
                                last edited by 18 Jul 2009, 02:39

                                @javixp said:

                                @wacov said:

                                If you mean give it a velocity, sure

                                Can you increase my FPS then? 😄

                                It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                                You might want to check your video settings and make sure that you have Hardware acceleration turned on. Also maybe update your video drivers.

                                1 Reply Last reply Reply Quote 0
                                • P Offline
                                  Physicsguy1
                                  last edited by 20 Jul 2009, 22:35

                                  Now I have my FPS; 33.

                                  1 Reply Last reply Reply Quote 0
                                  • H Offline
                                    hobbnob
                                    last edited by 1 Aug 2009, 16:43

                                    forgive me for appearing stupid, but was it a mistake rollling back to rc1? i did this so tat i can upload to 3dwh, but there seems to be a lot going on here that i can't access because of my wish to remain on wh? i have tried running this demo in rc1 but i get an error message.

                                    My WIP Thread:Here

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      phy
                                      last edited by 2 Aug 2009, 12:10

                                      If you have a enough space on your computer, you can copy and paste the Google sketchup folder and install sp3X28 in the one sketchup plugins folder and the original sp3x in the other. be warned though thumbnails might not work correctly.

                                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        JaViXP
                                        last edited by 28 Aug 2009, 21:45

                                        OH YEAH ! ! I got it running at 50 FPS

                                        "Giving up is way harder than trying"
                                        JaViXP's Rendering

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          NorviewsVeteran
                                          last edited by 1 Sept 2009, 20:06

                                          I'm getting 30-35 fps. 👍

                                          ```
                                          //This_Is_All(I)+=Know()About.Code;
                                          ```

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 2 / 3
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement