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    Scheduled Pinned Locked Moved SketchyPhysics
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    • P
      phy
      last edited by

      I got this

      Inspecting model for errors
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
      #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070>
      initializing joint controllers
      ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
      
      

      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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      • W
        Wacov
        last edited by

        28 FPS is fine... keep 'em coming guys!

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • J
          JaViXP
          last edited by

          Here is mine.

          ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
          
          

          But... Why only 9.5!? 😢

          "Giving up is way harder than trying"
          JaViXP's Rendering

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          • P
            phy
            last edited by

            Maybe it's vista, what's the specs on your computer Javi?

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • J
              JaViXP
              last edited by

              I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
              Pentium Dual-Core CPU E5300 @ 2.6 GHz
              2GB RAM
              ATI Radeon HD 4850

              "Giving up is way harder than trying"
              JaViXP's Rendering

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              • P
                phy
                last edited by

                @javixp said:

                I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                Pentium Dual-Core CPU E5300 @ 2.6 GHz
                2GB RAM
                ATI Radeon HD 4850

                Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                1 Reply Last reply
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                • J
                  JaViXP
                  last edited by

                  Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

                  "Giving up is way harder than trying"
                  JaViXP's Rendering

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                  • P
                    phy
                    last edited by

                    I see, I guess I was just going by how much ram you had.

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                    1 Reply Last reply
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                    • Roguer1R
                      Roguer1
                      last edited by

                      Great showcase Wacov!

                      I am running:
                      1.86GHz Intel
                      2GB Ram
                      358MB Mobile Intel 965 Express Chipset

                      I get anywhere from 20 - 30FPS with no problem 😄

                      Find all my models on the 3D Warehouse

                      1 Reply Last reply
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                      • P
                        phy
                        last edited by

                        I'm running
                        1.8 ghz. AMD
                        512 MB. ram
                        212(something like that)MB NVIDIA

                        But I have XP so it runs fast.
                        it might be sketchup or another plugin.

                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                        1 Reply Last reply
                        Reply Quote 0
                        • S
                          Sgt.A.Johnson
                          last edited by

                          Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

                          1 Reply Last reply
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                          • W
                            Wacov
                            last edited by

                            Uhh, I need the FPS 😄

                            Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • J
                              JaViXP
                              last edited by

                              It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

                              "Giving up is way harder than trying"
                              JaViXP's Rendering

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                              • C
                                CPhillips
                                last edited by

                                Open up the ruby console and see if it is printing any errors.

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                                • P
                                  Physicsguy1
                                  last edited by

                                  Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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                                  • P
                                    phy
                                    last edited by

                                    @unknownuser said:

                                    Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                                    This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                                    Download and try again.

                                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                    1 Reply Last reply
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                                    • J
                                      JaViXP
                                      last edited by

                                      @cphillips said:

                                      Open up the ruby console and see if it is printing any errors.

                                      It says something of 'warning'. I have just made a video of it.
                                      Also, I get this (first time):

                                      Inspecting model for errors
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                      #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                                      initializing joint controllers
                                      ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                                      

                                      Note: Not exploding barrels


                                      Video

                                      "Giving up is way harder than trying"
                                      JaViXP's Rendering

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                                      • P
                                        phy
                                        last edited by

                                        Nothing unusual there, I'm getting the same stuff.

                                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                        • J
                                          JaViXP
                                          last edited by

                                          What about this? 😕

                                          (eval);6; warning; already initialized constant ParticleStruct
                                          

                                          "Giving up is way harder than trying"
                                          JaViXP's Rendering

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                                          • P
                                            phy
                                            last edited by

                                            @javixp said:

                                            What about this? 😕

                                            (eval);6; warning; already initialized constant ParticleStruct
                                            

                                            I get that too. I don't know what could be wrong. 😕

                                            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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