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    Particle FX preview

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      Glad to see it's popular 😄 ... all the particles move, scale, and fade out. They can be given starting velocity, which will deminish after a few frames, and have some random values attached to keep it all interesting. @Physicsguy, the bubbles are created randomly, but they still move towards the surface.

      This should all be added into SP in the near future, with a different method system. Until then, here's the demo for you all to try out (Feedback on performance would be great)


      particle FX demo.skp

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • W Offline
        Wacov
        last edited by

        Okay, just heard about a very slow simulation. Before you run the sim, please open the ruby console (Window/Ruby Console). Play the sim for a bit, reset, and post the last number in the array (after "Fps"). If you can run a normal sim ok, it should be at least 20. Thanks!

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • P Offline
          phy
          last edited by

          Great 👍

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

          1 Reply Last reply Reply Quote 0
          • P Offline
            phy
            last edited by

            I got this

            Inspecting model for errors
            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
            #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070>
            initializing joint controllers
            ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
            
            

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

            1 Reply Last reply Reply Quote 0
            • W Offline
              Wacov
              last edited by

              28 FPS is fine... keep 'em coming guys!

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

              1 Reply Last reply Reply Quote 0
              • J Offline
                JaViXP
                last edited by

                Here is mine.

                ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
                
                

                But... Why only 9.5!? 😢

                "Giving up is way harder than trying"
                JaViXP's Rendering

                1 Reply Last reply Reply Quote 0
                • P Offline
                  phy
                  last edited by

                  Maybe it's vista, what's the specs on your computer Javi?

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    JaViXP
                    last edited by

                    I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                    Pentium Dual-Core CPU E5300 @ 2.6 GHz
                    2GB RAM
                    ATI Radeon HD 4850

                    "Giving up is way harder than trying"
                    JaViXP's Rendering

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      phy
                      last edited by

                      @javixp said:

                      I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                      Pentium Dual-Core CPU E5300 @ 2.6 GHz
                      2GB RAM
                      ATI Radeon HD 4850

                      Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        JaViXP
                        last edited by

                        Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

                        "Giving up is way harder than trying"
                        JaViXP's Rendering

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          phy
                          last edited by

                          I see, I guess I was just going by how much ram you had.

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                          1 Reply Last reply Reply Quote 0
                          • Roguer1R Offline
                            Roguer1
                            last edited by

                            Great showcase Wacov!

                            I am running:
                            1.86GHz Intel
                            2GB Ram
                            358MB Mobile Intel 965 Express Chipset

                            I get anywhere from 20 - 30FPS with no problem 😄

                            Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              phy
                              last edited by

                              I'm running
                              1.8 ghz. AMD
                              512 MB. ram
                              212(something like that)MB NVIDIA

                              But I have XP so it runs fast.
                              it might be sketchup or another plugin.

                              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                Sgt.A.Johnson
                                last edited by

                                Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  Wacov
                                  last edited by

                                  Uhh, I need the FPS 😄

                                  Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    JaViXP
                                    last edited by

                                    It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

                                    "Giving up is way harder than trying"
                                    JaViXP's Rendering

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      CPhillips
                                      last edited by

                                      Open up the ruby console and see if it is printing any errors.

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        Physicsguy1
                                        last edited by

                                        Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          phy
                                          last edited by

                                          @unknownuser said:

                                          Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                                          This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                                          Download and try again.

                                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            JaViXP
                                            last edited by

                                            @cphillips said:

                                            Open up the ruby console and see if it is printing any errors.

                                            It says something of 'warning'. I have just made a video of it.
                                            Also, I get this (first time):

                                            Inspecting model for errors
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                            #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                                            initializing joint controllers
                                            ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                                            

                                            Note: Not exploding barrels


                                            Video

                                            "Giving up is way harder than trying"
                                            JaViXP's Rendering

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