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    [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

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    • fredo6F
      fredo6
      last edited by

      By the way, can you confirm the follwoing point:

      When you start Roundcorner on an empty selection

      1. Do you have to wait to see the button palette appear for the first time ?

      2. or slow behavior is only when you move the mouse(which refreshes the palette) without clicking ?

      3. Or is it only when you select edges that you have the slow behavior?

      Also, can you open the Ruby console when you run RoundCorner, in case there are messages displayed.

      Thanks

      Fredo

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      • jeff hammondJ
        jeff hammond
        last edited by

        fwiw, here's roundcorner on my laptop (15" i7) but it works the same on my desktop (2.66quad macpro)..

        [flash=853,510:3hfz6m0m]http://www.youtube.com/v/CFV33Eu8Y6I?fs=1&hl=en_US&rel=0[/flash:3hfz6m0m]

        as you can see, everything works fine.. i used this example because it had so many edges to round but even then, it only took 6 seconds.. a simple box is basically instantaneous..

        also, orbiting etc. works fine as well when the palette is up..

        i wish i could make roundcorner work not so well in order to help find a solution but i've tried literally 100 different things to mess it up and i can't do it..

        dotdotdot

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        • fredo6F
          fredo6
          last edited by

          Jeff,

          Apparently the issue of performance appears for some Mac users, not all.
          And also, it seems to be related to the selection mode , not to the generation of geometry. I understand that it is related to the display and refresh of the button palette.

          Fredo

          PS: on my slow laptop on XP, your model takes less than 2 second to round, with 6 segments for rounding.
          EDIT: if the Arc curve is exploded, then it takes around 7 seconds, like in your video

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          • jeff hammondJ
            jeff hammond
            last edited by

            @unknownuser said:

            And also, it seems to be related to the selection mode ,

            that reminded me of some issues with the Render[In] plugin.. (though it affected both macs & pcs)..
            basically, normal SU selection was hit very hard and would take minutes to select instead of instant..

            here's the thread on that:
            http://forums.sketchucation.com/viewtopic.php?f=15&t=31401

            i'm wondering if another plugin could be causing this?
            can some of you with the roundcorner/mac problems post the contents of your sketchup plugins folder? (and maybe the tools folder while you're at it?)

            dotdotdot

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            • C
              cfarrell10
              last edited by

              @unknownuser said:

              By the way, can you confirm the follwoing point:

              When you start Roundcorner on an empty selection

              1. Do you have to wait to see the button palette appear for the first time ?

              2. or slow behavior is only when you move the mouse(which refreshes the palette) without clicking ?

              3. Or is it only when you select edges that you have the slow behavior?

              Also, can you open the Ruby console when you run RoundCorner, in case there are messages displayed.

              Thanks

              Fredo

              Hi Fredo,

              If I have the palette minimized from the previous time I used it, there is no lag(the little palette in the top left pops up straight away).

              However if the palette was open the previous time, it takes a minute or two to appear. From there(with the palette open) the tool is slow in everyway. When I move the cursor over a part of the model, it does not change colour depending on what type of edge/face you are selecting(like it does on windows), even moving the cursor is not very responsive. If I then decide to select an edge without seeing the colour change on the cursor, i could wait maybe 1 to 2 mins to see the selection highlighted. Its not workable at all.

              Unfortunately, I've only bought a Mac recently and I am unsure how to bring up the rubyscript thing you mentioned, maybe some1 could explain??

              Thanks for your help.

              cf

              πŸ‘

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              • fredo6F
                fredo6
                last edited by

                Conor,

                Can you try with the updated file at the following post and tell me if you notice any improvement.

                Thanks

                Fredo

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                • C
                  cfarrell10
                  last edited by

                  @unknownuser said:

                  Conor,

                  Can you try with the updated file at the following post and tell me if you notice any improvement.

                  Thanks

                  Fredo

                  Fredo,

                  Sure will do, I'll be home for lunch, can do it then.

                  Cheers

                  Conor

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                  • C
                    cfarrell10
                    last edited by

                    @unknownuser said:

                    Conor,

                    Can you try with the updated file at the following post and tell me if you notice any improvement.

                    Thanks

                    Fredo

                    Hey,

                    I tried it @ lunch and BOOOOOM, works great!!! Thanks so much Fredo.....legend!

                    1 Reply Last reply Reply Quote 0
                    • fredo6F
                      fredo6
                      last edited by

                      NEW RELEASE: RoundCorner 2.3a- 26 May 11

                      This release fixes the slow navigation issue for some Mac users.

                      It also requires you upgrade to LibFredo6 3.7

                      Please see main post for download

                      Fredo

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                      • S
                        shoeb_cars
                        last edited by

                        πŸŽ‰ better just got best thanks man... πŸ‘

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                        • R
                          rjjvirusx
                          last edited by

                          1 Reply Last reply Reply Quote 0
                          • M
                            manson666
                            last edited by

                            really powerfull plug in
                            thx a lot man πŸ˜„

                            1 Reply Last reply Reply Quote 0
                            • COSEDIMARCOC
                              COSEDIMARCO
                              last edited by

                              Italian translation for Round corners

                              RoundCorner_IT.zip

                              [floatl:2wjeiugn]COSEDIMARCO - The Website[/floatl:2wjeiugn]

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                              • L
                                lavangmuathu
                                last edited by

                                thank you so much , great

                                1 Reply Last reply Reply Quote 0
                                • B
                                  brandonsh
                                  last edited by

                                  Please, PLEASE help me here. I'm trying to round edges on a cube but I never get any green lines to show where it's going to round, and if I press enter anyway my model just completely explodes everywhere, turning into a mess of whatever. Can anyone give an idiot some simple instructions?

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                                  • fredo6F
                                    fredo6
                                    last edited by

                                    @brandonsh said:

                                    Please, PLEASE help me here. I'm trying to round edges on a cube but I never get any green lines to show where it's going to round, and if I press enter anyway my model just completely explodes everywhere, turning into a mess of whatever. Can anyone give an idiot some simple instructions?

                                    Watch the Offset value (indicated in the button palette). It may be either too big or too small relative to your cube.

                                    Fredo

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                                    • C
                                      caktusbill
                                      last edited by

                                      thanks for plugin, very, very usefull.
                                      Maybe a quad chamfer like this http://www.scriptspot.com/3ds-max/scripts/quad-chamfer in future versions? It's better to edit uv's and apply subdivision later.

                                      Thanks again.

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                                      • fredo6F
                                        fredo6
                                        last edited by

                                        @caktusbill said:

                                        Maybe a quad chamfer like this http://www.scriptspot.com/3ds-max/scripts/quad-chamfer in future versions? It's better to edit uv's and apply subdivision later.

                                        RoundCorner allows specifying the number of segments, so with '4s' you will obtain what you refer to as quad chamfer (unless I missed something!).
                                        Note however that Roundcorner is not able to support the concave / convex corners with 6 rounding which is shown is the picture (regardless of the number of segments for the rounding).

                                        Fredo

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                                        • J
                                          Jim
                                          last edited by

                                          @unknownuser said:

                                          (unless I missed something!)

                                          Yep, all the faces are quad faces, not that there are 4 segments that make the curve. Quads are better than tris if you use subdivision in your workflow.

                                          Hi

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                                          • fredo6F
                                            fredo6
                                            last edited by

                                            @jim said:

                                            @unknownuser said:

                                            (unless I missed something!)

                                            Yep, all the faces are quad faces, not that there are 4 segments that make the curve. Quads are better than tris if you use subdivision in your workflow.

                                            Jim

                                            OK I got it!

                                            The problem is that this quad faces would not be planar, and therefore would be build from 2 triangles in Sketchup. Let's not forget that Nurbs-based modelling tools display shapes with quads which are usually not planar (that's what Curviloft doe in preview mode), but it does not really matter because the rendering is also taken care by the software without going to the true geometry with facets.

                                            Fredo

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