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    [Plugin] triangulateFaces.rb v1.2 20101120

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    • S Offline
      sepo
      last edited by

      Well it does not appear in plugins menu nor in context menu.

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      • BurkhardB Offline
        Burkhard
        last edited by

        What's the difference to this plugin?
        Author unknown!


        triangulateSelected.rb

        [http://www.ia-plus.de(http://www.ia-plus.de)]

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        • BurkhardB Offline
          Burkhard
          last edited by

          It is possible to add a seperate " add detail" tool for further triangulations?
          It could be usefull for detail modeling.

          1- Triangulate face and open:
          2- Input Box with values like: 10x and available smoothcheckbox
          3- Set complete triangulation in one step

          You can seperate the Sandbox " add detail" from the original script. But then the new script should be coded ( with strings) in the same way to add it in one toolbar.

          usefull?

          [http://www.ia-plus.de(http://www.ia-plus.de)]

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          • TIGT Offline
            TIG Moderator
            last edited by

            OK, OK... 😎 Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=169956#p169956
            It now has a menu and traps for unsuitable selections...

            I only made it as a quick hack because Chris asked how to triangulate the quad faces of a sphere........................

            TIG

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            • TIGT Offline
              TIG Moderator
              last edited by

              Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=169956#p169956

              Burkhard: To add extra detail sub-division to faces use my Advertex+.rb tools - using the appropriate modifier key you can add a vertex onto a face and new edges will then be added up to it from every face-vertex...
              It's a little different from the other script (which I don't recall seeing before) - mine only sub-divides quads - as Chris's request and it also traps for any possible new 'dividing' edges not falling on the face - e.g. with L-shaped or 3nr co-linear-vertex faces...

              B/Chris: It runs by selecting some faces and then typing triangulate in the Ruby-console... To add a menu item you can simply add these lines onto the end of the script using a plain-text editor...

              ### Menu ###
              UI.menu("Plugins").add_item("Triangulate 4-edged Face in Selection"){triangulate}if not file_loaded?(File.basename(__FILE__))
              file_loaded(File.basename(__FILE__))
              

              TIG

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              • TIGT Offline
                TIG Moderator
                last edited by

                Here's v2.0, now new improved - 'triangulates' [almost] everything...
                http://forums.sketchucation.com/viewtopic.php?p=169956#p169956

                TIG

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Thanks TIG, this is great!!!

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Here's v2.1, I've renamed the command triangulatefaces(array_of_faces) as 'triangulate' was already a defined command inside delauney/cloud scripts etc, used to triangulate points...
                    http://forums.sketchucation.com/viewtopic.php?p=169956#p169956
                    Please replace earlier versions with this new file to avoid clashes...

                    TIG

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                    • S Offline
                      sepo
                      last edited by

                      Cheers Tig...nice one.

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                      • C Offline
                        CPhillips
                        last edited by

                        Here is the method I use:

                        
                        def triangulateFace(face)
                            ents=Sketchup.active_model.active_entities
                            faces=face.mesh.polygons
                            verts=face.mesh.points
                            faces.each{|f|
                                ents.add_line(verts[f[0].abs-1],verts[f[1].abs-1])
                                ents.add_line(verts[f[1].abs-1],verts[f[2].abs-1])
                                ents.add_line(verts[f[2].abs-1],verts[f[0].abs-1])
                            }       
                        end
                        
                        

                        The nice thing is it cant fail to triangulate regardless of the shape or number of holes. But it unfortunately adds faces to the "holes". Or rather Sketchup does. Does anyone a way to add an edge without Sketchup attempting the "heal" the face?

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          I thought of that approach but abandoned it because of that facing hole problem...

                          TIG

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Thank you TIG for this plugin. 👍

                            Do we still need to add those extra lines in the ruby console to get the plugin in a menu?
                            I couldn't find it in the Plugins/Tools menu, thus my question...

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @kwistenbiebel said:

                              Thank you TIG for this plugin. 👍

                              Do we still need to add those extra lines in the ruby console to get a menu?
                              I couldn't find it in the Plugins/Tools menu, thus my question...

                              'Triangulate Faces in Selection' should be in the Plugins menu...

                              TIG

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Strange, I can't find it anywhere in my long long plugin list 😳 .
                                Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
                                By the way, I am on SU6 Pro.

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @kwistenbiebel said:

                                  Strange, I can't find it anywhere in my long long plugin list 😳 .
                                  Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
                                  By the way, I am on SU6 Pro.

                                  If you have 2.1 open it in a text editor and read the last bit it should define the menu...

                                  TIG

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    I finally figured out how to triangulate any face without the side effect of filling holes.

                                    def triangulateFace(face)
                                        mesh=face.mesh(1)
                                        faces=mesh.polygons
                                        verts=mesh.points
                                        uvs=mesh.uvs(true)
                                        outmesh = Geom;;PolygonMesh.new
                                        faces.each{|f|
                                            outmesh.add_polygon(verts[f[0].abs-1],verts[f[1].abs-1],verts[f[2].abs-1])
                                        }
                                        ents=Sketchup.active_model.active_entities
                                        mat=face.material
                                        face.erase!
                                        grp = ents.add_group
                                        grp.entities.add_faces_from_mesh(outmesh)
                                        grp.entities.each{|e|
                                            if(e.class==Sketchup;;Edge)
                                                e.smooth=false
                                                e.soft=false            
                                            elsif(e.class==Sketchup;;Face && mat!=nil)
                                                   #handle materials and uvs.
                                                uva=verts.index(e.vertices[0].position)
                                                uvb=verts.index(e.vertices[1].position)
                                                uvc=verts.index(e.vertices[2].position)
                                                e.material=mat
                                                e.position_material(mat,[verts[uva],uvs[uva],verts[uvb],uvs[uvb],verts[uvc],uvs[uvc]],true)
                                            end
                                        }
                                        grp.explode
                                    end
                                    
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                                    • C Offline
                                      Coronel
                                      last edited by

                                      Could you please clarify for a 3D newie the purpose of triangulation in this case?
                                      Does it means the model will be correct or will work better or is merely a way of get more detail?

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @coronel said:

                                        Could you please clarify for a 3D newie the purpose of triangulation in this case?
                                        Does it means the model will be correct or will work better or is merely a way of get more detail?

                                        If you have a mesh that's rectangular it won't deform consistently. If you triangulate the faces they will... etc.

                                        TIG

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          I needed the triangulation to prepare a model for export.

                                          Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            @tig said:

                                            @cphillips said:

                                            I needed the triangulation to prepare a model for export.

                                            Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                                            There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                                            Do you mean position_material? It takes a bool for front or back material

                                            http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

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