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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      I removed double click = kick because it was seldom used and interfering with the new events.

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      • C Offline
        CPhillips
        last edited by

        Here is another useful script. It allows scripts to print text to the screen. In this case a log of whatever touches the floor.

           #add blank text to screen at 10,50
        @@log=SketchyPhysics;;addWatermarkText(10,50,"")
           #place to store lines
        @@lines=[]
        
        ontouch{|t,s,p|
              #add new line
           @@lines.push(t.name+" touched "+self.name)
        
              #ensure only 5 lines on screen at once.
           @@lines.shift if @@lines.length>5
              #display lines
           @@log.text=@@lines.join("\n")
        
        }
        
        onend{
           @@log.erase!
           @@lines=nil
        }
        

        logging.skp

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        • J Offline
          JaViXP
          last edited by

          Very nice script! πŸ‘

          Can we upload with this version if we don't use the new features? πŸ˜‰

          "Giving up is way harder than trying"
          JaViXP's Rendering

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          • P Offline
            Physicsguy1
            last edited by

            Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

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            • J Offline
              JaViXP
              last edited by

              Nice question, what do you want it for? πŸ˜‰

              Something like this should work (this one doesn't work, just play around with it):

              
              ontouch{|toucher,speed,pos|
                 if(toucher.name=="box"){
                    split(self,1)
              }
                 end
              }
              

              Hope this helps! πŸ˜„

              "Giving up is way harder than trying"
              JaViXP's Rendering

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              • W Offline
                Wacov
                last edited by

                @unknownuser said:

                Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

                Any SU ruby would work, ao you might be able to load an external .rb file as an ontick func, or whatever. But you don't need that to do what you're asking, as Jav has shown; and anything that SU can detect can be acted upon.

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • C Offline
                  CPhillips
                  last edited by

                  @wacov said:

                  @unknownuser said:

                  Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

                  Any SU ruby would work, ao you might be able to load an external .rb file as an ontick func, or whatever. But you don't need that to do what you're asking, as Jav has shown; and anything that SU can detect can be acted upon.
                  Hi everyone. Sorry I have been quiet lately. Been taking some time off and enjoying the summer.

                  I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

                  Create a good sized cone and put this in its scripted field.

                  b=copy
                  b._setEvent("ontick",
                  <<CODE
                     push([0,0,1])#go forward
                     if(frame>50)
                        destroy #die after 50.
                     end
                  CODE
                  )
                  

                  The cone will copy itself and then set the "ontick" event in the copy.

                  I tried to make an example that uses "ontouch" but it didnt work for some reason. I will have to debug it.

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                  • N Offline
                    NorviewsVeteran
                    last edited by

                    Sorry I don't have much to add, but there are a few things. I'm no programmer, I'm on the mechanical team.

                    1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

                    @unknownuser said:

                    Can we upload with this version if we don't use the new features?

                    1. I needed an excuse to upload the Gopher.

                    Gopher Armored Car.skp

                    ```
                    //This_Is_All(I)+=Know()About.Code;
                    ```

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                    • C Offline
                      CPhillips
                      last edited by

                      Nice model!

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                      • N Offline
                        NorviewsVeteran
                        last edited by

                        Thank you, have another.

                        I figured out the scripted joints (big for me) to the point where I used universal joints for the bogies and you can copy more cars to the train, but the problem is I had to daisychain the joints under the cars so much the sag makes the cars lean in turns. Just beware of derails, they seem to be quite frequent...

                        If anyone can figure out a way around this, that would be great.


                        train.skp

                        ```
                        //This_Is_All(I)+=Know()About.Code;
                        ```

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                        • W Offline
                          Wacov
                          last edited by

                          @norviewsveteran said:

                          1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

                          🀣

                          @cphillips said:

                          I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

                          Create a good sized cone and put this in its scripted field.

                          b=copy
                          > b._setEvent("ontick",
                          > <<CODE
                          >    push([0,0,1])#go forward
                          >    if(frame>50)
                          >       destroy #die after 50.
                          >    end
                          > CODE
                          > )
                          

                          The cone will copy itself and then set the "ontick" event in the copy.

                          I tried to make an example that uses "ontouch" but it didnt work for some reason. I will have to debug it.

                          It totally crashes my SU when I try it in ontouch, and freezes the sim in ontick... also, I can't drag the original object. It highlights, and the drag line appears, but no movement πŸ˜•

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • P Offline
                            Physicsguy1
                            last edited by

                            @unknownuser said:

                            I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

                            Create a good sized cone and put this in its scripted field.

                            Err... looks like you didn't try it in the right field.

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                            • W Offline
                              Wacov
                              last edited by

                              I mean ontick/touch as in:

                              ontick{
                              ...
                              }
                              

                              Try it, see what you get.

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • C Offline
                                CPhillips
                                last edited by

                                I am not 100% sure that works in this version. It may depend on some unreleased code. Can anyone confirm it works?

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  It works for me.

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                                  • J Offline
                                    JaViXP
                                    last edited by

                                    Same for me.

                                    "Giving up is way harder than trying"
                                    JaViXP's Rendering

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                                    • W Offline
                                      Wacov
                                      last edited by

                                      It works for me, just not in any events.

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        @wacov said:

                                        It works for me, just not in any events.

                                        Not sure I understand. Can you post a model that fails and I will take a look.

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                                        • P Offline
                                          Physicsguy1
                                          last edited by

                                          BTW,(this may be a stupid question), but is there a way around the camera 'bending' situation where the camera eye overshots to some other point3D? I cant get any reliable camera systems...

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                                          • W Offline
                                            Wacov
                                            last edited by

                                            @cphillips said:

                                            @wacov said:

                                            It works for me, just not in any events.

                                            Not sure I understand. Can you post a model that fails and I will take a look.

                                            In Jun 27, putting your code inside a normal event (ontick{...}) crashes. It seems to work in the SVN version, though πŸ˜•

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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