sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Sculpt Tools (help)

    Scheduled Pinned Locked Moved Plugins
    188 Posts 46 Posters 76.0k Views 46 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      BTM
      last edited by

      @earthmover said:

      BTM,

      One of the things I like about Modo's sculpting tools is that when you have a tool selected, let's say the push tool, when you hold shift and use the tool it then becomes a smooth tool.......when you hold CTRL and use it, it becomes the tool opposite of it, in the case of the push tool, the opposite is the carve tool. It allows for quick sculpting without constantly selecting different tools to make minor adjustments to the mesh. Thought that would be a good idea for you plugin.

      Yeah, I've been thinking about having Shift or another key make the tool into the opposite. As for a smooth too, I've been thinking about how to make one, but it seems pretty hard to come up with something that might work.

      Also, I'm planning on having the settings, which are used by all the tools, be in a webdialog; then you could change the settings while using any of the tools ( Think of the sketchyphysics UI). My problem is that I have no clue how to make a webdialog. 😒

      … Right now, I'm thinking of ways to make the tools run faster when dealing with lots of geometry. They still work fairly well, but definitely not as smooth as in the video, if the polycount is really high. For instance, this model has just over 9000 faces, and the tools worked fairly well on it, but as the framerate drops, the rate of onMouseMove does too.
      head3.jpg

      1 Reply Last reply Reply Quote 0
      • B Offline
        BTM
        last edited by

        Okay, I've sorta got the Shift-to-reverse-tool working. It makes sculpting a lot easier; either that, or I've just gotten a lot better 🤣
        Another face, over 9000 polys. I think about a half hour to an hour's worth of work.

        … This might turn out to be a pretty good free plugin! 💚

        1 Reply Last reply Reply Quote 0
        • K Offline
          kwistenbiebel
          last edited by

          Looks promising....I think we are going to need a UV-unwrapper for texturing stuff like that.
          The down side to all this, as BTM states himself, will be the inability of Sketchup to handle a medium high poly count .

          1 Reply Last reply Reply Quote 0
          • EarthMoverE Offline
            EarthMover
            last edited by

            Are you using another plugin to subdivide the mesh that you are sculpting?

            It's good to hear you say FREE plugin.....as I thought for sure you were going to go commercial with it.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

            1 Reply Last reply Reply Quote 0
            • D Offline
              Dan
              last edited by

              Nice and useful future plugin!
              You and all the other ruby masters here, you have all my consideration for your hard work and the willing to share it with others 👍
              I just imagine the Google people's satisfaction with every new plugin which add more value to SU, brings more SU buyers and more and more $ in their pockets. 👿

              And a totally newbie question: is there any possibility to add a sort of "clone" tool to your ruby? Something like PS has? I think that it would be very handy for symmetrical geometry like human faces, etc. to work on only one half of the model and then to use it to "clone" the result to the other half. Just a thought...
              Or a new ruby to make this?
              What do you, guys, think?

              Regards!
              Dan

              1 Reply Last reply Reply Quote 0
              • CadFatherC Offline
                CadFather
                last edited by

                if you made the face a component, and mirrored the other half, you could work one half of the face..

                the way rubies are going, sketchup 8 will have to deliver..

                1 Reply Last reply Reply Quote 0
                • D Offline
                  Dan
                  last edited by

                  @cadfather said:

                  if you made the face a component, and mirrored the other half, you could work one half of the face..

                  the way rubies are going, sketchup 8 will have to deliver..

                  Hey, you're right!
                  I totally forgot this... 😳
                  I still wonder this is a native SU feature 👿

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    notareal
                    last edited by

                    @unknownuser said:

                    Okay, I've sorta got the Shift-to-reverse-tool working. It makes sculpting a lot easier; either that, or I've just gotten a lot better 🤣

                    Sure it will help. Looks great so far!

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      BTM
                      last edited by

                      @kwistenbiebel said:

                      Looks promising....I think we are going to need a UV-unwrapper for texturing stuff like that.
                      The down side to all this, as BTM states himself, will be the inability of Sketchup to handle a medium high poly count .

                      … The plugin can handle moving over 4000 points at a time, although that's with a fair amount of lag, but still not too bad.

                      @earthmover said:

                      Are you using another plugin to subdivide the mesh that you are sculpting?

                      It's good to hear you say FREE plugin.....as I thought for sure you were going to go commercial with it.

                      I don't know exactly what you mean, but I used 'add detail' to subdivide the sphere, mostly around the face, before sculpting.

                      … Also, i've added the ability to pick between an S-curve ( http://en.wikipedia.org/wiki/S_curve ) , or just a linear smoothness for the transformation. the S-curve is the kind of smoothing that seems to be used by the smoove tool, and makes the sculpting a bit smoother, although the math does make it a bit slower than the basic smoothing ability, which, when brushed on like it would be, smooths quite well anyways ( all the videos and pictures so far were made with the linear smoothing).

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Tekelwriter
                        last edited by

                        drooling WOW! I love messing with Blender's sculpting tools. It includes: Draw, Smooth, Pinch, and Inflate (each of these, except Smooth, with an option for additive or subtractive). I am very eagerly anticipating the release of this plugin.

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          BTM
                          last edited by

                          @tekelwriter said:

                          drooling WOW! I love messing with Blender's sculpting tools. It includes: Draw, Smooth, Pinch, and Inflate (each of these, except Smooth, with an option for additive or subtractive). I am very eagerly anticipating the release of this plugin.

                          of those tools, bulge would be draw, carve would be draw + shift, pull would be pinch, and push would be pinch + shift. 😄
                          I'm still thinking of a way to do smooth, and a kind of inflate tool. 😉 I'm going to try my idea of a smooth tool soon.

                          1 Reply Last reply Reply Quote 0
                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            -BTM:
                            In one of your previous responses you said you used "add detail" to the sphere to subdivide it. Is this an available plugin?

                            I take the slow, deliberate approach in my aimless wandering.

                            1 Reply Last reply Reply Quote 0
                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              "Add Detail" is one of the sandbox tools.

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                remus
                                last edited by

                                Is 'Wow' any good? 😄

                                http://remusrendering.wordpress.com/

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  BTM
                                  last edited by

                                  New Tool Added: Smooth 😄
                                  one half of face smoothed
                                  (unfortunately, it's slower than the other tools, because it has to find the mean of all the other ends of the lines the point being transformed is part of. That takes a little while)
                                  … Any opinions? ☀

                                  1 Reply Last reply Reply Quote 0
                                  • soloS Offline
                                    solo
                                    last edited by

                                    Looks fantastic!

                                    so when do I get to play with it? 💚

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      BTM
                                      last edited by

                                      @solo said:

                                      Looks fantastic!

                                      so when do I get to play with it? 💚

                                      👍 I don't know yet 😄

                                      I'm thinking it has enough tools for a first release now, mostly to test and play with, but there's no visual help, and the settings dialog used by all the tools is still just an inputbox (maybe I could convince someone to make a webdialog…). there is a toolbar now, but the icons aren't that great. Also, some of the controls in the dialog don't make that much sense; strength is a divider, which should usually be at around 10-40 for most tools, but for smooth, it should be 2-10. Because it's a division, Lower numbers are stronger.I can change that really easily, but it might take a bit of time.

                                      … Anyways, out of those things there are only a few I have to fix/ do before I put out a first release, but when I do, I'll also need someone to make a proper ZIP file of the tools. My mac tends to make ZIPs that aren't very Windows friendly, and to find the files in them involve deleting files, and searching for the files I put in the ZIP. 😳

                                      … As for a specific day / time: I'd guess between today and thursday, possibly friday.
                                      Hopefully today.

                                      1 Reply Last reply Reply Quote 0
                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        Sounds good to me 😄

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          sepo
                                          last edited by

                                          This is fantastic. I have missed it somehow .....can't wait to try it myself. 👍 👍

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            BTM
                                            last edited by

                                            OK, I'm ready to release it, but due to the fact that the ZIP files my mac makes turn out funny on windows, I'll need someone else to agree to make it into a ZIP file, and hopefully look through the tools, if I messed up on anything. 😄 If someone agrees, I'll send them a ZIP file with the tools. (though they apparently require a bit of searching to find the files on a windows computer, that's why I need someone else to make a normal one, my mac makes funny ones). After I PM the weird ZIP to someone, they'd PM me back with the files in a proper ZIP file, and then I'd post it. Can anyone volunteer? 😉

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 10 / 10
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement