[Plugin] Sculpt Tools (help)
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@unknownuser said:
One question, isn't the pull a push with a negative value in streght? because if it is there's no point in keeping the two of them, and so keeping the plugin simpler.
Maybe use the Alt key for push.
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WOW!!!! Sculpt Tools?!?! Simple Amazing!!
One question, isn't the pull a push with a negative value in streght? because if it is there's no point in keeping the two of them, and so keeping the plugin simpler.
If you're looking to more tools to add see about pinch, flatten, and inflate, a little like the blender sculpt tools that aren't has complex has zbrush (i can give you more info on this tools and how they work if you want).
And i sure hope everyone will help you with this plugin (i'm no coder but i can help in info and design about the tools), because this is seriously useful and needed for sketchup (even for srchviz, imagine detailing a terrain with this...)
This is really great stuff .BTM. Looking forward to use your plugin.
Congratulations
David -
will it have pressure sensitivity with a wacom pen and tablet????
also would be cool if it made its own geometry??? as to not produce any unnecessary geometry, just a thought
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Sculpt tools! Finally !
Good luck with dev on this plugin. It is definitely something a lot of us will appreciate. -
wow, BTM.. serious shock..
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@chris fullmer said:
Looking great! A few custom "brushes" would be cool. So the user could define different ways to be bulging and sculpting.
I've added a bit more customizability for the shape of the brush. it now has a strength, hard edge and soft edge. So, if the hard edge was 1m, and the soft was 0.5m, the overall size of the tool would be 1.5m, and the .5m on the outside would be smoothed. if the hard edge was 1m, and no soft edge, it would be have a 1m range, and a hard outer edge. If it had no hard edge, but a 1m soft edge, it would be completely smooth, like in the example video. Makes it a lot easier to sculpt smaller details.
@unknownuser said:
will it have pressure sensitivity with a wacom pen and tablet????
…I have no Idea how to include that. Where would you get the info on the pen's pressure from?
@solo said:
Zbrush meets sketchup?
I've never used Zbrush, i'll check it out though, maybe it could give me some more ideas.
@unknownuser said:
isn't the pull a push with a negative value in streght? because if it is there's no point in keeping the two of them, and so keeping the plugin simpler.
I might make them both into one tool, push, with Shift or something to make it pull. Same with Bulge and Carve, the only difference between the two is that one has uses a reversed vector of the other.
@cadfather said:
wow, BTM.. serious shock..
It really isn't that complicated at all, especially compared to some of the other scripts out there.
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Quite promising, BTM, the program you're writing
It's a different approach of "sand box"
MALAISE
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It looks outstanding! I wish I could do that...
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O.K., I looked at some features in Zbrush, and kinda copied one
The ability to have a kind of gravity effect.
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don't stop!!!
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AHA!!!!
Gravity is what I need to make cloth effects....you are cooking now!
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@solo said:
AHA!!!!
Gravity is what I need to make cloth effects....you are cooking now!
… I just like making goop
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With a bit of playing, your code will be able to produce this faster than I did using SDS.
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Wow.. a drape tool as well?
This is getting better and better. -
you teaser...
I'm really really dying to test your plugin .BTM...Great Work
David -
And soon the Voxels technology of 3d-Coat?
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wow !!!
really amazing. Keep it up
erikB -
BTM,
One of the things I like about Modo's sculpting tools is that when you have a tool selected, let's say the push tool, when you hold shift and use the tool it then becomes a smooth tool.......when you hold CTRL and use it, it becomes the tool opposite of it, in the case of the push tool, the opposite is the carve tool. It allows for quick sculpting without constantly selecting different tools to make minor adjustments to the mesh. Thought that would be a good idea for you plugin.
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.... ......
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@earthmover said:
BTM,
One of the things I like about Modo's sculpting tools is that when you have a tool selected, let's say the push tool, when you hold shift and use the tool it then becomes a smooth tool.......when you hold CTRL and use it, it becomes the tool opposite of it, in the case of the push tool, the opposite is the carve tool. It allows for quick sculpting without constantly selecting different tools to make minor adjustments to the mesh. Thought that would be a good idea for you plugin.
Yeah, I've been thinking about having Shift or another key make the tool into the opposite. As for a smooth too, I've been thinking about how to make one, but it seems pretty hard to come up with something that might work.
Also, I'm planning on having the settings, which are used by all the tools, be in a webdialog; then you could change the settings while using any of the tools ( Think of the sketchyphysics UI). My problem is that I have no clue how to make a webdialog.
… Right now, I'm thinking of ways to make the tools run faster when dealing with lots of geometry. They still work fairly well, but definitely not as smooth as in the video, if the polycount is really high. For instance, this model has just over 9000 faces, and the tools worked fairly well on it, but as the framerate drops, the rate of onMouseMove does too.
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