sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Sculpt Tools (help)

    Scheduled Pinned Locked Moved Plugins
    188 Posts 46 Posters 76.0k Views 46 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • gillesG Offline
      gilles
      last edited by

      bravo for this plugin!

      it would great if we could choose a different radius for each tool and arrow keys to constrain to axes.

      encore bravo!

      " c'est curieux chez les marins ce besoin de faire des phrases "

      1 Reply Last reply Reply Quote 0
      • mitcorbM Offline
        mitcorb
        last edited by

        Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
        Best Wishes,
        mitcorb

        I take the slow, deliberate approach in my aimless wandering.

        1 Reply Last reply Reply Quote 0
        • B Offline
          BTM
          last edited by

          @mitcorb said:

          Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
          Best Wishes,
          mitcorb

          Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

          Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

          1 Reply Last reply Reply Quote 0
          • mitcorbM Offline
            mitcorb
            last edited by

            @unknownuser said:

            Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

            Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

            Well--go ahead with your bad self!!!!! That is the spirit. 😍

            I take the slow, deliberate approach in my aimless wandering.

            1 Reply Last reply Reply Quote 0
            • B Offline
              BTM
              last edited by

              As I've mentioned on occasion, I really don't like the current icons. The mudbox icons gave me some ideas too, so are these any better? (I might add arrows and stuff after)
              BulgePushSmoothSmudge

              1 Reply Last reply Reply Quote 0
              • T Offline
                Tekelwriter
                last edited by

                These new icons are great! And I'm not so sure that they need any arrows added. Great work! I've got to learn more about ruby scripting; there are some wonderful tools, including this one, coming out of this community.

                1 Reply Last reply Reply Quote 0
                • MarianM Offline
                  Marian
                  last edited by

                  they look good 👍

                  http://marian87.deviantart.com/

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    BTM
                    last edited by

                    New feature being added: lag-line.

                    I copied some code from merge points to selected to make the feature. If turned on, it will make the tool affect points between the last mouse position and the new one. This could help when working with really high-poly models, or for other reasons too I guess 😉

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      leixing
                      last edited by

                      Works great, Thank you VERY much.

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kwistenbiebel
                        last edited by

                        It would be nice to see some examples of what the SCF people can do with the plugin....Solo?
                        Perhaps we could open a gallery thread where we can show off our 'sculptures'?

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          Physicsguy1
                          last edited by

                          That sounds like a nice idea, Kwisten. I can't wait until I can scult some statues!

                          1 Reply Last reply Reply Quote 0
                          • soloS Offline
                            solo
                            last edited by

                            Kwist, I'm still waiting for the official finished release before I play with it, I'm looking forward to it I must say.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              chango70
                              last edited by

                              This is great! Can't wait!

                              1 Reply Last reply Reply Quote 0
                              • D Offline
                                dacad
                                last edited by

                                .BTM

                                About that script to lock edges to a plane to simulate symetrical modeling, i'm thinking this could be done in other way (please keep in mind i don't no codding so it's just an idea). The one question we have to now if it's possible is: can sketchup mimic our actions in the program itself using ruby? what i mean is if i draw a face, sketchup draws a face at the same time for example? if this would be possible the symetrical modeling could be done without dividing in two components the mesh but by making sketchup mimic our actions in modeling mirrored based on one of the axes (the base mesh would have to be placed at the origin for that to work but would probably be more easy to code instead of based on face and for this kind of modeling it's better to do in a new file to keep things light and just then copy the mesh to the final model we want).
                                These way we don't had to explode the 2 components like we do right now,joined them and correct any messed up face.

                                But again remember i really don't know coding so feel free to correct me or completly ignore this post if i'm saying just stupid things, or stuff you already have though of.

                                By the way this script rocks!!:D

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  BTM
                                  last edited by

                                  DacaD: I don't think that's possible. I could be wrong though.

                                  … Anyways, I'm (probably) adding 2 new tools: 'grab & drag', and Inflate (with issues…).

                                  1: You grab and drag geometry. Works like a smooth move tool if strength is at 100.

                                  http://forums.sketchucation.com/download/file.php?id=30711

                                  ( note: this object was previously subdivided.)

                                  http://forums.sketchucation.com/download/file.php?id=30712

                                  2: Inflate is now working, but it has some issues. It pushes geometry, like the push tool, but from inside the mesh. It finds the center point of the transformation with a raytest from the face it's used on, to the object on the other side of the reversed normal. The issue is that, if used on the end of a long object, this point would be in the center of it, not the end. Also, if the tool can't find an object in the way of the raytest, it won't work, so it would only work all the time on solid objects. Lastly, if not used on geometry at all, it works like the push tool (although I could change that easily).

                                  It still works though.
                                  One side inflated in some parts.

                                  1 Reply Last reply Reply Quote 0
                                  • JClementsJ Offline
                                    JClements
                                    last edited by

                                    Ideas for your icons.

                                    Smoothing icon: A ball with a shiney surface or a "reflection-sparkle".

                                    Push icon: Add a bit more shading to the concave surface of the ball.

                                    John | Illustrator | Beaverton, Oregon

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      raveled
                                      last edited by

                                      A sculpting tool plugin is an awesome idea...but it says " you're not authorized to download this plugin"

                                      How does one get authorized to download this plugin?

                                      Tim

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        BTM
                                        last edited by

                                        @raveled said:

                                        A sculpting tool plugin is an awesome idea...but it says " you're not authorized to download this plugin"

                                        How does one get authorized to download this plugin?

                                        Tim

                                        What says that? The download should work fine… 😕

                                        1 Reply Last reply Reply Quote 0
                                        • EarthMoverE Offline
                                          EarthMover
                                          last edited by

                                          BTM,

                                          Could it be possible to have the user draw a 2D shape and convert it to a sculpting brush? Using some kind of vector brush is probably too much for sketchup to handle, but a simpler shape brush seems like it could be possible when you consider how the sandbox stamp tool works. Might give the user a lot more control over their brush size and shape. Just an idea. 😄

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            BTM
                                            last edited by

                                            @earthmover said:

                                            BTM,

                                            Could it be possible to have the user draw a 2D shape and convert it to a sculpting brush? Using some kind of vector brush is probably too much for sketchup to handle, but a simpler shape brush seems like it could be possible when you consider how the sandbox stamp tool works. Might give the user a lot more control over their brush size and shape. Just an idea. 😄

                                            Unfortunately, that would be extremely difficult; well, at least from what I know. A 3d brush would actually be easier than a 2d one 😲 . Even then though, I don't know if I could do it.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 8 / 10
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement