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    [Plugin] Sculpt Tools (help)

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    • A Offline
      a4chitect
      last edited by

      BTM - respect! and thanks for this.
      I suggest not to bother too much with incorporating symmetrical push-pull but rather

      allow for total locking of edges (locked/pinned edge wont move by any of the tools) this way any connecting openings wont change. (easier to implement but not flexible enough)

      or

      allow for planar locking of edges (locked/pinned edge wont move out of the plane of symmetry) just allow these edges to move along the plane of the symmetry = plane of the "locked" edge loop

      wish you lot of endurance
      illustrating the planar locking of edges

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I agree that locking edges would be HUGE! +1 on that request.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • B Offline
          BTM
          last edited by

          @chris fullmer said:

          I agree that locking edges would be HUGE! +1 on that request.

          Chris

          I'll work on a 'lock edges to plane' script then 😄

          Oh yeah, in v.1, I'm adding new tool, 'Smudge'. Just a bit of changes to the bulge tool to get it to work. It finds the vector from the last mouse position to current, and transforms based on that vector; thus, smudging.
          Smudging in a circle near a bump.

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          • mitcorbM Offline
            mitcorb
            last edited by

            I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
            Thanks,
            mitcorb

            I take the slow, deliberate approach in my aimless wandering.

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            • B Offline
              BTM
              last edited by

              @mitcorb said:

              I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
              Thanks,
              mitcorb

              I know a few tricks.

              1. Size really shouldn't make a difference at ALL, except for if it's so small sketchup isn't able to make faces.

              2. Complexity can vary. As I mentioned in the gallery, that sculpted gargoyle has over 50000 faces. The tools can run slow, but still no real lag. Also; when dealing with complex models, GROUP THE PART YOU'RE SCULPTING FOR FASTER PERFORMANCE. Or make it a component. So if you have a house model, and are making a sculpture in the front, group it first, then sculpt.

              3. When dealing with a detailed mesh, it's best to set the soft radius type to linear when doing smaller details, as it seems to run somewhat faster. For large details on anything, s-curve is better, because it is more rounded.

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              • gillesG Offline
                gilles
                last edited by

                bravo for this plugin!

                it would great if we could choose a different radius for each tool and arrow keys to constrain to axes.

                encore bravo!

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
                  Best Wishes,
                  mitcorb

                  I take the slow, deliberate approach in my aimless wandering.

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                  • B Offline
                    BTM
                    last edited by

                    @mitcorb said:

                    Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
                    Best Wishes,
                    mitcorb

                    Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

                    Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      @unknownuser said:

                      Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

                      Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

                      Well--go ahead with your bad self!!!!! That is the spirit. 😍

                      I take the slow, deliberate approach in my aimless wandering.

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                      • B Offline
                        BTM
                        last edited by

                        As I've mentioned on occasion, I really don't like the current icons. The mudbox icons gave me some ideas too, so are these any better? (I might add arrows and stuff after)
                        BulgePushSmoothSmudge

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                        • T Offline
                          Tekelwriter
                          last edited by

                          These new icons are great! And I'm not so sure that they need any arrows added. Great work! I've got to learn more about ruby scripting; there are some wonderful tools, including this one, coming out of this community.

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                          • MarianM Offline
                            Marian
                            last edited by

                            they look good 👍

                            http://marian87.deviantart.com/

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                            • B Offline
                              BTM
                              last edited by

                              New feature being added: lag-line.

                              I copied some code from merge points to selected to make the feature. If turned on, it will make the tool affect points between the last mouse position and the new one. This could help when working with really high-poly models, or for other reasons too I guess 😉

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                              • L Offline
                                leixing
                                last edited by

                                Works great, Thank you VERY much.

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  It would be nice to see some examples of what the SCF people can do with the plugin....Solo?
                                  Perhaps we could open a gallery thread where we can show off our 'sculptures'?

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                                  • P Offline
                                    Physicsguy1
                                    last edited by

                                    That sounds like a nice idea, Kwisten. I can't wait until I can scult some statues!

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Kwist, I'm still waiting for the official finished release before I play with it, I'm looking forward to it I must say.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • C Offline
                                        chango70
                                        last edited by

                                        This is great! Can't wait!

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                                        • D Offline
                                          dacad
                                          last edited by

                                          .BTM

                                          About that script to lock edges to a plane to simulate symetrical modeling, i'm thinking this could be done in other way (please keep in mind i don't no codding so it's just an idea). The one question we have to now if it's possible is: can sketchup mimic our actions in the program itself using ruby? what i mean is if i draw a face, sketchup draws a face at the same time for example? if this would be possible the symetrical modeling could be done without dividing in two components the mesh but by making sketchup mimic our actions in modeling mirrored based on one of the axes (the base mesh would have to be placed at the origin for that to work but would probably be more easy to code instead of based on face and for this kind of modeling it's better to do in a new file to keep things light and just then copy the mesh to the final model we want).
                                          These way we don't had to explode the 2 components like we do right now,joined them and correct any messed up face.

                                          But again remember i really don't know coding so feel free to correct me or completly ignore this post if i'm saying just stupid things, or stuff you already have though of.

                                          By the way this script rocks!!:D

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                                          • B Offline
                                            BTM
                                            last edited by

                                            DacaD: I don't think that's possible. I could be wrong though.

                                            … Anyways, I'm (probably) adding 2 new tools: 'grab & drag', and Inflate (with issues…).

                                            1: You grab and drag geometry. Works like a smooth move tool if strength is at 100.

                                            http://forums.sketchucation.com/download/file.php?id=30711

                                            ( note: this object was previously subdivided.)

                                            http://forums.sketchucation.com/download/file.php?id=30712

                                            2: Inflate is now working, but it has some issues. It pushes geometry, like the push tool, but from inside the mesh. It finds the center point of the transformation with a raytest from the face it's used on, to the object on the other side of the reversed normal. The issue is that, if used on the end of a long object, this point would be in the center of it, not the end. Also, if the tool can't find an object in the way of the raytest, it won't work, so it would only work all the time on solid objects. Lastly, if not used on geometry at all, it works like the push tool (although I could change that easily).

                                            It still works though.
                                            One side inflated in some parts.

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