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    [Plugin] Sculpt Tools (help)

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    • TIGT Offline
      TIG Moderator
      last edited by

      @unknownuser said:

      Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas? 😄

      You can't mix the circles in geometry and stuff drawn on the screen with view temporarily...
      You couldmake a circle as a component that's faceMe ans erase/delete-definition afterwards... BUT the proper way is to gets the points for a circle...

      def circleArray(center,normal,radius,numseg)
          # Get the x and y axes
          axes = Geom;;Vector3d.new(normal).axes
          center = Geom;;Point3d.new(center)
          xaxis = axes[0]
          yaxis = axes[1]
          xaxis.length = radius
          yaxis.length = radius
          # compute the points
          da = (Math;;PI * 2) / numseg
          pts = []
          for i in 0...numseg do
              angle = i * da
              cosa = Math.cos(angle)
              sina = Math.sin(angle)
              vec = Geom;;Vector3d.linear_combination(cosa,xaxis,sina,yaxis)
              pts.push(center + vec)
          end
          # close the circle
          pts.push(pts[0].clone)
          pts
      end#def
      

      then you set values for center, normal, radius and numseg

      then make array

      circleArray=circleArray(center,normal,radius,numseg)

      then use it in view ?

      view.draw_polyline(circleArray)
      It should ignore any Zs...
      This is 'untried'....

      TIG

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      • B Offline
        BTM
        last edited by

        Thanks TIG 👍

        …Anyways, since an admin changed the name of thread to include [Plugin] just a little while ago, I'll put a link to the download on the first page to avoid confusion. Still, when I release v.1, I'll make a new thread.

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        • MALAISEM Offline
          MALAISE
          last edited by

          Hi BTM

          Very interesting plugin for deformation ( geological cut., impact, metal casting.)
          Suggestion : would it be possible to make visible the "stress vector" before calculation
          while drawing to set the direction and module easier ?

          Here a picture :Sculpt_idea.png

          MALAISE 👍 👍

          La Connaissance n'a de valeur que partagée

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          • B Offline
            Ben Ritter
            last edited by

            BTM,

            What you and others do, not only to create these Rubies, but to share them, is indescribable to me.

            I am grateful.

            I know that this plugin will be so very useful for all that I do in SU. I hope to honor your skills in that endeavor, as well as the many other useful plugins created by very generous people, like you, who are part of the SU family.

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            • A Offline
              a4chitect
              last edited by

              BTM - respect! and thanks for this.
              I suggest not to bother too much with incorporating symmetrical push-pull but rather

              allow for total locking of edges (locked/pinned edge wont move by any of the tools) this way any connecting openings wont change. (easier to implement but not flexible enough)

              or

              allow for planar locking of edges (locked/pinned edge wont move out of the plane of symmetry) just allow these edges to move along the plane of the symmetry = plane of the "locked" edge loop

              wish you lot of endurance
              illustrating the planar locking of edges

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I agree that locking edges would be HUGE! +1 on that request.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • B Offline
                  BTM
                  last edited by

                  @chris fullmer said:

                  I agree that locking edges would be HUGE! +1 on that request.

                  Chris

                  I'll work on a 'lock edges to plane' script then 😄

                  Oh yeah, in v.1, I'm adding new tool, 'Smudge'. Just a bit of changes to the bulge tool to get it to work. It finds the vector from the last mouse position to current, and transforms based on that vector; thus, smudging.
                  Smudging in a circle near a bump.

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
                    Thanks,
                    mitcorb

                    I take the slow, deliberate approach in my aimless wandering.

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                    • B Offline
                      BTM
                      last edited by

                      @mitcorb said:

                      I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
                      Thanks,
                      mitcorb

                      I know a few tricks.

                      1. Size really shouldn't make a difference at ALL, except for if it's so small sketchup isn't able to make faces.

                      2. Complexity can vary. As I mentioned in the gallery, that sculpted gargoyle has over 50000 faces. The tools can run slow, but still no real lag. Also; when dealing with complex models, GROUP THE PART YOU'RE SCULPTING FOR FASTER PERFORMANCE. Or make it a component. So if you have a house model, and are making a sculpture in the front, group it first, then sculpt.

                      3. When dealing with a detailed mesh, it's best to set the soft radius type to linear when doing smaller details, as it seems to run somewhat faster. For large details on anything, s-curve is better, because it is more rounded.

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                      • gillesG Offline
                        gilles
                        last edited by

                        bravo for this plugin!

                        it would great if we could choose a different radius for each tool and arrow keys to constrain to axes.

                        encore bravo!

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
                          Best Wishes,
                          mitcorb

                          I take the slow, deliberate approach in my aimless wandering.

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                          • B Offline
                            BTM
                            last edited by

                            @mitcorb said:

                            Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
                            Best Wishes,
                            mitcorb

                            Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

                            Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              @unknownuser said:

                              Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

                              Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

                              Well--go ahead with your bad self!!!!! That is the spirit. 😍

                              I take the slow, deliberate approach in my aimless wandering.

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                              • B Offline
                                BTM
                                last edited by

                                As I've mentioned on occasion, I really don't like the current icons. The mudbox icons gave me some ideas too, so are these any better? (I might add arrows and stuff after)
                                BulgePushSmoothSmudge

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                                • T Offline
                                  Tekelwriter
                                  last edited by

                                  These new icons are great! And I'm not so sure that they need any arrows added. Great work! I've got to learn more about ruby scripting; there are some wonderful tools, including this one, coming out of this community.

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                                  • MarianM Offline
                                    Marian
                                    last edited by

                                    they look good 👍

                                    http://marian87.deviantart.com/

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                                    • B Offline
                                      BTM
                                      last edited by

                                      New feature being added: lag-line.

                                      I copied some code from merge points to selected to make the feature. If turned on, it will make the tool affect points between the last mouse position and the new one. This could help when working with really high-poly models, or for other reasons too I guess 😉

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                                      • L Offline
                                        leixing
                                        last edited by

                                        Works great, Thank you VERY much.

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          It would be nice to see some examples of what the SCF people can do with the plugin....Solo?
                                          Perhaps we could open a gallery thread where we can show off our 'sculptures'?

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                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            That sounds like a nice idea, Kwisten. I can't wait until I can scult some statues!

                                            1 Reply Last reply Reply Quote 0
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