[Plugin] Sculpt Tools (help)
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( 03/07/09) Working icons on windows. easy install.
… These are the only files necessary, and where they should go:
btm_Sculpt_Tools_Loader.rb
> plugins folder
btm_Sculpt_Tools folder > plugins folderbtm_sculpt1_dialog1.png > btm_Sculpt_Tools folder
btm_sculpt2_bulge1.png > btm_Sculpt_Tools folder
btm_sculpt3_push1.png > btm_Sculpt_Tools folder
btm_sculpt4_smooth1.png > btm_Sculpt_Tools folder
btm_Sculpt1_Dialog.rb
> btm_Sculpt_Tools folder
btm_Sculpt2_Bulge.rb
> btm_Sculpt_Tools folder
btm_Sculpt3_Push.rb
> btm_Sculpt_Tools folder
btm_Sculpt4_smooth.rb
> btm_Sculpt_Tools folder… Post here if you are having problems.
NOTES: for Bulge and Push, Shift will reverse the tools, so Bulge will carve, and Push will Pull. Bulge bulges the mesh, push pushes things away from the cursor, and smooth smoothes out the mesh.
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Hello all! Here's another head
...
Great script
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@negativa said:
Hello all! Here's another head
...
Great script
[attachment=0:2reuq2g6]<!-- ia0 -->my_sculpthead.jpg<!-- ia0 -->[/attachment:2reuq2g6]Nice!
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Very cool!...thanks for your reply BTM. I've downloaded and am currently playin' around. Thank you for the script!
Jeff -
Okay, after looking through the utilitiestools script, and through the SU API for a while, I have found out how to add inferencing and view.draw objects you can see
scripts will be updated eventually.
` def activate
@ip1 = Sketchup::InputPoint.new
@ip2 = Sketchup::InputPoint.new
# new inputpoints.
enddef onMouseMove(flags,x,y,view)
@ip1.pick view, x, y
#gets 1.
if @ip1 != @ip2
# if 1 moved from the last position, where 2 is, do this.
view.invalidate if( @ip1.display? or @ip2.display? )
# invalidate the view if either point is shown. remove the if( @ip1.display? or @ip2.display? ) part when adding other visualizations.
@ip2.copy! @ip1
# set 2 to 1, so that when 1 moves again, it can tell.
end
enddef draw(view)
@ip1.draw view
# draw 1.
end` -
Hi to All,
it is a very nice tool but where can i find the icons for the toolbar. The toolbar works but without icons.
The icons were not included at the download.Karlheinz
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@charly2008 said:
Hi to All,
it is a very nice tool but where can i find the icons for the toolbar. The toolbar works but without icons.
The icons were not included at the download.They should have been, and are included in the latest version. Maybe try re-installing it
( go to page 4; the download there has been updated several times. )
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… on a side note, does anyone know how to get view.draw to draw a 12 point circle, oriented in any direction with any given radius?
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Thankyou BTM
Karlheinz
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Charly, you don't have duplicate icons and your on Windows. Are most people still getting double set of toolbar icons? I am running Vista 64bit and I still get ther double icons. Anyone else?
Chris
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@chris fullmer said:
Charly, you don't have duplicate icons and your on Windows. Are most people still getting double set of toolbar icons? I am running Vista 64bit and I still get ther double icons. Anyone else?
Chris
… I don't think anybody else said they were getting duplicate icons but you. ( Though, in an older version of the script there were duplicates in the plugins menu; there shouldn't be anymore. )
It's a bit weird. does anyone else with vista have the same problem as Chris? -
this is not Sketchup...you are kidding me this is skerinobrush **U**P, .... thanx this is working fine....
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It is definetely a great plugin... it workes fine with SU6 ,but bulge tool sometimes doesn't works with SU7...and I must choose another tool , then comeback to sculp tool, to force it working.is it a bug or interfere with other plugs...something abou SU7 or...?
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Thank you BTM. It is a great addition to SU!
Tomasz
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@majid said:
It is definetely a great plugin... it workes fine with SU6 ,but bulge tool sometimes doesn't works with SU7...and I must choose another tool , then comeback to sculp tool, to force it working.is it a bug or interfere with other plugs...something abou SU7 or...?
I don't know.
When it doesn't work, what exactly do you mean? Does it stop working altogether? try keeping the ruby console open and tell me what pops up in it when the tool stops working. -
hi btm
I've been playing with the plugin, which as you know already it's great (can imagine the smove tool stop being used that much now for land sculpting...) but i have some suggestions if you don't mind.- i'm also one that would like to have visual helpers like a circle showing the radios when sculpting;
- is possible so have an option to have a "symmetry option" on? Because when i know i can use 2 components for half of each face but that won't really work that well because the faces in the extremities will move too making a hole in the middle (see pic below);
- an option that i can turn off or on for when sculpting if i keep pressing the mouse he will keep smoothing/bulging/etc or will just do it once for each stroke (hope I'm making myself clear).
Again thanks for this plugin and i hope you don't think i'm being ungrateful and asking for too much.
thanksDavid
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@unknownuser said:
hi btm
I've been playing with the plugin, which as you know already it's great (can imagine the smove tool stop being used that much now for land sculpting...) but i have some suggestions if you don't mind.- i'm also one that would like to have visual helpers like a circle showing the radios when sculpting;
- is possible so have an option to have a "symmetry option" on? Because when i know i can use 2 components for half of each face but that won't really work that well because the faces in the extremities will move too making a hole in the middle (see pic below);
- an option that i can turn off or on for when sculpting if i keep pressing the mouse he will keep smoothing/bulging/etc or will just do it once for each stroke (hope I'm making myself clear).
Again thanks for this plugin and i hope you don't think i'm being ungrateful and asking for too much.
thanksDavid
Visual help is what I'm working on
I just need to figure out how to draw a circle with view.draw
Symmetry… I know what you mean. Right now, I use JS Align to make things I sculpt symmetrical, but it's a bit of a pain. As for a symmetry script, possibly, although it wouldn't be that easy.
Lastly, I don't understand your third question. can you clarify?
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hi BTM
to my third question what i meant is that right now when sculpting if i dont move the mouse but keep pressing the mouse button in the same spot in the model the plugin keeps "sculpting" that spot, but if possible it would be great to turn that off or on has we need, so that spot wouldn't be just continusly pushed/bulged/smooth by the sculpt tools independently of the time we keep pressing the mouse button. If i'm not mistaken in blender this is called airbrush in the sculpt menu and that can be turn on or off.
Sorry if i can not make myself more clear...my english sucks lol
David
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Thanks BTM, really, many many thanks ! That's the tool many people where waiting for, without even the smallest hope to see it coming... so, that's great.
For terrain / site modelling it's a must have. In just a few minutes you can get a nice result from a simple grid, and adapt it sooo quickly :
(the altitude lines have been added after the sculpting operation )
Also it's really cool to use it to 'age' elements , by adding a bit of 'random' distortion to their shape at some point.
I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.
With some visual control and dynamic adjustment it will be a perfect script ! (and please keep the Mudbox icones, they're really efficient )
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@mrwip said:
I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.
Push just pushes vertices (points) away from the tool. When holding shift, it does the opposite. Depending on whether you use it on or next to the mesh, it will give fairly different results. It's best to have the push tool at a lower strength if you're using it on a mesh.
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