Let's have a Hardware speed test for SU
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To lazy to cut n paste.
72 frames displayed in 3.963sev
Avg. frames = 0.055 seconds
18.3 frames/secSystem spec
2 year old FX gateway laptop
64bit VIsta
6gb 1066mhz dual chan ram
centrino 2, dual core 2.33ghz , not sure about fsb
9800 GTS 1GB Nvidia card
Intel Chipset -
wo3dan
So much for all the hype about new machines. Are you running on a AGP_ bus also? Try toggling the transparency select on the face styles and see if it makes much difference. It did for me
fussion
It appears you are running too slow for these test conditions. Do you have problems with model display?? Suggest you run the GLview 322.exe and see what type of OpenGL you really have. Also toggle the transparency on the face styles and see if that makes any difference for you. My testing showed the extents of the model play a roll. Make sure to hit zoom extents before running test -
SU 8.0.4811
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mine... I'm depressed, although I do have 4 monitors.
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Wow, some unusual results here. I've had some discrepancy between Sketchup v.8.0.4811 and Sketchup v.7.1.6860
Under v.7.1.6860 I got:
But under v.8.0.4811 I got:
After some troubleshooting, I found that disabling "Enable Transparency" in the Styles window gave this result in v.8.0.4811:
Its unusual, I disabled "Enable Transparency" under 7.1.6860 and there was no noticable difference in the animations performance, but this is different for 8.0.4811. I'm not sure what is going on here but for consistency in results I think the style in the file should be updated to disable the transparency.Here's my stats:
Mac Pro (1,1) with a modified 8 core x5355 @ 2.66 GHz (2 processors)
16gb DDR2 ECC ram
Ati Radeon HD 5770 (apple version)
SATA II
Windows 7 Ultimate 64bit -
since i like this kind of stuff...
Q6600 quad core @ 3.2 GHZ.
EVGA GTX465SC core unlocked to 448 cores and overclocked 10%No shadows:
Shadows:
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does anyone know how to test it in SU8?=D
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new upgrade... I5 2500k with 2 GTX 470s
1 gtx 470
2 gtx 470 running slistats
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New puter. I think the graphics card is letting me down cos results are similiar to older machines.
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well baz that perplexed me. becuase if I'm not mistaken the GeForce 210 is a rather low end card right? like $50.00? and your score is smoking mine. so I figuired it had to be the I7 2600... but I'm running the I52500k unlocked at like 4.8ghz... although you seem to have 8 cores... you'll have to inform me on how that is? but anyway. I went into the nvidia control panel under 3D settings and turned everything up on the global settings...
this improved my score by 100%
I would be interested to know if the rest of you have these settings turned on... if my assumption is correct, the FPS in SketchUp comes more from the CPU than the video card.
Baz, do you have hardware acceleration on?
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Hi Kris, yes h/ware acceleration is on. Also I never touch the card properties, I choose 'let the application decide'. I have no idea why it's showing 8 cores. And yes the card is budget.
baz -
I think I am a winner .
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@jarynzlesa said:
I think I am a winner .
That was with shadows off? It looks like it.
In Australia we'd probly call you 'a battler'
Which is a good thing, but it means you are doing it hard.Re: your avatar, which I've only just noticed... "mieowww".
baz
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While we are at it, shall we try this test as well?
This topic, http://forums.sketchucation.com/viewtopic.php?p=18909#p18909 gets into it.
But basically its an expotential increase in entities and materials thru scenes 1 to 11.
The referenced post reports wireframing at varied scenes and 'choppiness' when orbiting.This 4yo lappie cuts grass on the animation but it wireframed on scene 7 in orbit or hand. So I reckon it needs another 13 scenes to give it a real whirl. (I just tried to add scene 12 with a doubling of those lost people but SU has frozen).
(still frozen).
This test seems a bit subjective, for example, wireframing when orbiting is dependent on mouse speed, but p'raps someone could come up with an empirical test.
I guess I'm interested in 'Best performance' settings.
Open and 'PLAY ANIMATION' in scene tabs. Also 'orbit' in tabs.
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I wonder if the behavior I'm seeing in the speed test model is the same as what anyone else getting...
If I open the model and run the test a few times, I get around 25fps.
Then I turn on shadows and get around 62fps.
Then I turn off shadows and get around 62fps.Anyone else see this? Maybe this has something to do with SU 8? With shadows on when I run the ruby it basically turns the shadows off and zooms around it's orbit and then pops them back on. The even weirder thing though is when I turn the shadows back off, so it's in the same state as it was originally and the fps goes from 25 up to 62.
[computer specs are in my signature below]
-Brodie
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yes Brodie... after retesting I get the same results... my jump to 63 frames was not the 3D settings config... it was shadows on and off.
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Here's my test
I have not tweaked any settings and I am not running any overclocking.
Scott
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nice setup. this proves my theory that the windows experience score is a bit silly. it should be some sort of average rather than taking your lowest score. Not that it matters I guess.
-brodie
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@unknownuser said:
I wonder if the behavior I'm seeing in the speed test model is the same as what anyone else getting...
If I open the model and run the test a few times, I get around 25fps.
Then I turn on shadows and get around 62fps.
Then I turn off shadows and get around 62fps.Anyone else see this? Maybe this has something to do with SU 8? With shadows on when I run the ruby it basically turns the shadows off and zooms around it's orbit and then pops them back on. The even weirder thing though is when I turn the shadows back off, so it's in the same state as it was originally and the fps goes from 25 up to 62.
I have noticed a similar behaviour. If I run the first test with shadows on, I get around 21 fps with the large shadow cast on the ground displayed while orbiting and then on the second run I get around 31 fps but this time the large shadow is missing but the light/dark shading of individual spheres is still there. Now if I turn shadows off I get 31 fps and all subsequent tests achieve around around 31 fps with shadows on or off but the large shadow cat on the ground during orbiting never returns unless I restart Sketchup. For some reason this behaviour only happens if I start Sketchup by clicking on the test file rather than starting Sketchup and then loading the file.
The size of the display and the size of the window Sketchup is running in also makes a difference. Some older systems with slower CPUs and GPUs and low end laptops may seem to perform well relative to newer faster systems because they have lower resolution displays.
Here are some test runs on my system at 1980x1080 resolution (fullscreen):
1)Shadows ON: 20.8 fps (Shadow on ground during orbiting)
2)Shadows ON: 30.9 fps (No shadow on ground during orbiting)
3)Shadows OFF: 30.6 fps
4)Shadows ON: 30.6 fps (No shadow on ground during orbiting)These tests run with screen resolution set at 1280x1024 (fullscreen):
1)Shadows ON: 25.7 fps (Shadow on ground during orbiting)
2)Shadows ON: 42.1 fps (No shadow on ground during orbiting)
3)Shadows OFF: 42.2 fps
4)Shadows ON: 42.5 fps (No shadow on ground during orbiting)Final tests run at 1980x1080 resolution but Sketchup window only occupying about a 1/3 of the screen:
1)Shadows ON: 29.4 fps (Shadow on ground during orbiting)
2)Shadows ON: 55.5 fps (No shadow on ground during orbiting)
3)Shadows OFF: 53.9 fps
4)Shadows ON: 56.7 fps (No shadow on ground during orbiting)To make more meaningful comparisons of different systems we probably need to know the resolution of the screens used, whether or not the test is fullscreen and whether or not large shadows on the ground are still displayed while orbiting.
This is my system running SU8:
- 2.6 GHz AMD Athlon II X4 620 Quad core CPU
- ATI Radeon HD 4200 (256Mb) GPU
- 3Gb RAM
- Windows 7 Home (32 bit)
- Primary monitor resolution 1920x1080
- DirectX 10
P.S. Anyone fancy having a shot at this alternative test I started here http://forums.sketchucation.com/viewtopic.php?f=72&t=37045 . It does require you have the SketchyPhysics plugin but it will test different aspects of your system and maybe provide a challenge.
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