Render challenge - water caustics
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Oliver, it's done with a light and a caustic pattern overlaid onto a texture in PS, actually very simple. Now with blurred reflections and bump mapping it can be done even better.
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thanks for the reply pete
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another attempt
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Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.
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@sepo said:
Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.
Thanks mate the design is one of my own! The texture for the timber panel? The one with the screws in I might have edited an arroway and rebuilt to rid the tiling, fix colour and bump, add screws etc. I get so anal the screws even have the head bumped and discoloration of the timber around the head along the grain and the decking a slight cupping in the bump!! My mother was german!
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LOL...I am using one made from the photo taken from the project I designed (self referencing )
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Here is a KT photon mapped quick render
Lots of water features too.
dtr -
Hi, here is my try using v-ray with GI sun.
I followed this tutorial http://software.asgvis.com/index.php?option=com_docman&task=doc_details&gid=594&Itemid=439&uid=0I used as primary engine Irradiance Map
And second engine deterministic Monte Carlo GICaustics On
Max Photons 100 Multiplier 300 search distance 5,0Environment
GI: Sky, Sunlight,
Photon Emit Distance 100000
Caustic Subdivs 10000 -
@21d said:
this is my try....it's a simple box, with a flat rect. geo.
sent to modo401....textured and renderedhello can i know how you did the water. im an paris architects and realy i need for a project. tnk a lot
gabriele
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brighter3d PRO 2.0 (not yet available).
Model from previous rendering competition (a bit cut).True caustics.
Settings:
Caustics:10
Adjust lighting: caustics = 8.90, rest = 0.0
Sun samples: 64
Sky samples: 781
HDR map only as a backroundOverall time: 128 seconds
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