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    Render this: Stained glass

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    • D Offline
      dylan
      last edited by

      There is some great looking stained glass here.

      Is it possible to get this coloured light coming through using Podium?

      http://dmdarchitecture.co.uk/

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      • T Offline
        trillium
        last edited by

        hi MrWip, thank you for sharing your fabolous model! how did you generate all the individual pieces of glass from the original image? did you trace each piece in Sketchup? or is there an easier way to do that? thanks again!!!

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        • M Offline
          MrWip
          last edited by

          Richcat, the first image is a bit too burnt for me, but the church is a great peace of work ! (but is it originally a sketchup model... I guess most of the things are just maps, but it looks great )

          Solo, the quality of the glass is really good with a nice bump and interreflexion. To me the picture is missing some contrast, and the caustics looks maybe a bit 'watery'

          Trillium, all the glass have been redraw by hand, with the freehand tool (about 30 minutes). I've try the good old photoshop technic : selection --> path --> export to Ai --> DWG ... but the shape was too unprecise, and made of too much edges...

          http://www.wip-archi.com

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          • Al HartA Offline
            Al Hart
            last edited by

            Thanks for the model WIP. I've been playing with it for a day or so. There are lots of things to play with - like the amount of transparency, translucency, refraction, and daylight processing for the glass. And the lighting outside. Rather than direct sun, I chose a sunset sky HDRi for the sky. It gives an interesting, different effect.


            wip-stained-glass.jpg

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • EscapeArtistE Offline
              EscapeArtist
              last edited by

              OK, here's my "entry. I'm having no end of trouble with the textures, so this is still a WIP. Maybe I'll get around to finishing it, but I have a real window I need to work on.

              render.jpg

              All SU and Kerky.

              Edit: I said I was done messing with this but I guess I lied. I couldn't stand leaving it half-finished, so I kept working on it. First shot is the whole thing, the second part is a closeup of the glass - the far view doesn't show the bump mapping. It's all geometry: Window 9' high, 1/4" thick glass, lead cameing is 3/8" and up in thickness. An absurd 800K polys thanks to the lead came. Windowfinal.jpgwindofinalc.jpg

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              • arail1A Offline
                arail1
                last edited by

                This should be in the 'Renders I've Failed At' or whatever that thread was called but I can't seem to find it.
                I'd like some advice on how to get some highlights into the glass itself. I like the brick wall. I like the floor. I like the reflections. But the glass itself is quite dead.

                Rendered in modo.

                Also, I'm wondering if Solo would have any interest in offering a 'Master Tutorial' about his last post in this thread? I keep looking at that image and I can't imagine how it was achieved.

                Any help is appreciated.


                StainedGlassRender401June22B640x480.JPG

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                • soloS Offline
                  solo
                  last edited by

                  Arail

                  My last post was done using Vue 7inf. Basically I used a customised atmosphere with no sun, I added one volumetric spotlight with soft shadows, selected accurate caustics in render options, and blended the glass photo texture with a cathedral glass.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • arail1A Offline
                    arail1
                    last edited by

                    That was Greek you were speaking right? Ancient Greek if I'm not mistaken?
                    Seriously though, I'm familiar with the terms volumetric spotlight and caustics, although I haven't yet experimented with them - I've been working in modo for about 3 weeks. But what is 'cathedral glass'?

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                    • R Offline
                      richcat
                      last edited by

                      Thanks Mr WiP for the model
                      Done with IRendernXt, saved out as HDRI tone mapped and sharpened.

                      http://nxt.accurender.com/forums/storage/146/10257/stg3.jpg

                      I also had ago with a model of the Church by Paul Russam - from a while ago. Still needs some work to bring out the chandelier.(feedback from IRender forum)

                      http://api.ning.com/files/DknHnvZ1HRF*xDUHdP-S9pWZliwI9-jM1A8IOLu9HB63XKNkZWnHijUyp4ZATUyL*1OXPFs5axAd9SjWRyhFUshT8ish77rs/church6a.jpg?width=737&height=382

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        I'm making a new post to this thread because I wanted to try out this model with a Volumetric Fog effect:

                        http://wiki.renderplus.com/images/8/81/Stained_Glass_Challenge2.jpg

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • jason_marantoJ Offline
                          jason_maranto
                          last edited by

                          Here's one from Maxwell Render -- I used a bit of the Maxwell Simulens effect, but no post:
                          stainedglass.jpg

                          and here's a bit of post:
                          stainedglass_post.jpg

                          Best,
                          Jason.

                          I create video tutorial series about several 2D & 3D graphics programs.

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                          • jason_marantoJ Offline
                            jason_maranto
                            last edited by

                            Here's a more traditional window type to show off caustics -- Maxwell Render of course, with a little bit of Maxwell Simulens and post.
                            stainedglass_window.jpg

                            I'll let it render longer overnight and post an updated version.

                            Best,
                            Jason.

                            I create video tutorial series about several 2D & 3D graphics programs.

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                            • jason_marantoJ Offline
                              jason_maranto
                              last edited by

                              I added a bit of sss to the colors in MrWip's file that were labeled "translucent" and let it render all night -- this has a tiny bit of Maxwell Simulens but no post work:Maxwell Render - 15 hours

                              Best,
                              Jason.

                              I create video tutorial series about several 2D & 3D graphics programs.

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                              • soloS Offline
                                solo
                                last edited by

                                I thought I'd give it a play with this morning. I used a standard photo for a window, used the image as a transmittive layer on thick glass material.


                                stained glass imageres.jpg

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  Looks great, Solo... Crisp and very clean... 👍
                                  What render app did you use and how long time did it take to render...?

                                  Cheers
                                  Kim Frederik

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Thanks.

                                    Thea render as usual (love that app), I ran it with TR1 for around 2 hours.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • zdesaynZ Offline
                                      zdesayn
                                      last edited by

                                      very nice disperse...good job.

                                      http://zdesignviz.blogspot.com/

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                                      • andybotA Offline
                                        andybot
                                        last edited by

                                        Thanks to Solo for pointing out this thread from the vray forum. Pretty cool stuff! The vray output left me a little unsatisfied, so I played around with the material and found that it needs the map to be put into a refraction slot. Here is the result. I could play around bumps and caustic, but thought this is a good start.

                                        Andy


                                        stained_glass_testT.jpg

                                        http://charlottesvillearchitecturalrendering.com/

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                                        • R Offline
                                          Roger
                                          last edited by

                                          Tucson Hebrew Academy

                                          A note about capturing stained glass window images:
                                          The brightness range of a stained glass window is often beyond the capability of film or digital media to capture. Typically some panels will be burned out to white and others will be pitch black. For the window above, I bracketed my exposures and selected the best mid tone exposures, the best highlights and the best shadows. And, I needed another even deeper exposure for the children. Then I cut out all the glass that did not look good and replaced it with the proper replacement.

                                          I remember the Torah was black and the kids were nothing more than silhouettes. The dove and some of the village building s were burned out highlights.

                                          To replicate what the highly sensitive eye sees you need make some technical adjustments.

                                          http://www.azcreative.com

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                                          • R Offline
                                            Roger
                                            last edited by

                                            @arail1 said:

                                            This should be in the 'Renders I've Failed At' or whatever that thread was called but I can't seem to find it.
                                            I'd like some advice on how to get some highlights into the glass itself. I like the brick wall. I like the floor. I like the reflections. But the glass itself is quite dead.

                                            Rendered in modo.

                                            Also, I'm wondering if Solo would have any interest in offering a 'Master Tutorial' about his last post in this thread? I keep looking at that image and I can't imagine how it was achieved.

                                            Any help is appreciated.

                                            Were you hoping for something closer to this?
                                            5 minutes with photoshop

                                            http://www.azcreative.com

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