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    Quick tutorial for road design on a terrain

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    • charly2008C Offline
      charly2008
      last edited by

      Pete, Csaba, Pilou,

      please can you show me an example how you would do this on the Test Road.skp above.

      Karlheinz

      He who makes no mistakes, makes nothing

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      • GaieusG Offline
        Gaieus
        last edited by

        For that, I'd need the mesh as it is now AND the road that you integrated in that other app (which I don't know) separately imported into SU.

        Can you rip the road only, somehow like Pete suggested above? It would be a long, thin strip this way.

        Gai...

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        • pilouP Offline
          pilou
          last edited by

          In theory you can draw your road with "Tools on surface" by Fredo6 on top view
          Just hide or separate some useless reliefs around the road for have a speedy calculate

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • charly2008C Offline
            charly2008
            last edited by

            Hi Csaba,

            the road was generated with Geocontrol (GC). The workflow is as follows:

            1. Generation of a terrain
            2. Drawing the road direction by a Vector tool on a 2D height shaded view
            3. Road will be generated by GC automatically
            4. Export terrain as a Wavefront object (.obj).
            5. Changing the obj file into a 3ds file using Vue or Cinema 4D
            6. Import of the triangulated mesh (3DS file) into Sketchup.

            At present i can't see any way to separate the terrain mesh from the Vector road. It is exported as one triangulated mesh.

            Karlheinz


            GC


            GC


            GC


            Sketchup mesh

            He who makes no mistakes, makes nothing

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            • GaieusG Offline
              Gaieus
              last edited by

              Hm. I see. Too bad actually. The other option would be to soften the whole surface, turn on hidden geometry and unsoften the bordering edges of the road manually (Shift+Ctrl+Eraser tool) but certainly that's a whole lot of tedious,manual work although can be done at the weekends while one's wife is knitting beside)

              Gai...

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              • charly2008C Offline
                charly2008
                last edited by

                Hi csaba,

                i agree with you, but i'm a Lazy dog.

                Karlheinz

                He who makes no mistakes, makes nothing

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                • A Offline
                  abuyaas
                  last edited by

                  thanks man ı am sorry for may poorıng english

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                  • M Offline
                    Macker
                    last edited by

                    Just dragging this topic up again.

                    Being unfamilliar with the "follow me & keep" tool, could someone please explain how to use it? I get absolutely nonsense results when I use it.

                    Check out my blog @ http://macviz.blogspot.co.uk

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi Macker,

                      create a line and the end a Profile, in this case a rectangle. Select the lines including the rectangle and choose follow me and keep.

                      Karlheinz


                      Followme and keep.skp


                      Followme and keep.jpg

                      He who makes no mistakes, makes nothing

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                      • majidM Offline
                        majid
                        last edited by

                        dear mate, I was not deeply contribute in this tut, but now I take a look and see that there is a gpa this between taht makes me not to understand it: After unfolding the road sextion, "how do y make it curvy again?" plz

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi Majid,

                          for shape bender, you need the road direction line from the first step. This i forget to mention.
                          Sorry that i answered a little late.

                          Karlheinz


                          Road tutorial.jpg

                          He who makes no mistakes, makes nothing

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