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    Tris to Quads

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    • R 離線
      raduteo
      最後由 編輯

      From what I understand Sketchup uses triangles, now, I want to use a model exported from SU into a program that uses quads (squares) but when importing the mesh looks screwed up, is there a way to convert tris into quads?

      Thank you.

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      • R 離線
        remus
        最後由 編輯

        SU uses ngons as far as i'm aware. Id guess the problem is with the export format your using, as some of the require the mesh to be triangulated.

        Id suggest trying a few other export formats to see if you can find something that works.

        http://remusrendering.wordpress.com/

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          To my best knowledge, SU does not use triangulated faces (not even "hidden in the system from the user").

          Where do you want to export?

          Gai...

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          • pilouP 離線
            pilou
            最後由 編輯

            Zbrush converts triangles in Quadrangles during the importation 😉
            I don't know if "squarable" a circle is possible 💚

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • K 離線
              kwistenbiebel
              最後由 編輯

              @gaieus said:

              To my best knowledge, SU does not use triangulated faces (not even "hidden in the system from the user").

              Are you sure? I had the impression everything in SU is triangulated mesh to describe surfaces.
              When doing exports, the triangulation becomes clear.

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              • R 離線
                raduteo
                最後由 編輯

                Yes, the program I'm talking about is Zbrush, it can only import .obj
                I'm no tehnical expert so excuse me if I mangle technicall stuff, all I know is that exported models from SU are not usable in Zbrush, I googled first and others have this problem aswell so I guess I'd ask you guys since you do miracles.
                Example:

                http://img43.imageshack.us/img43/4777/412y.jpg

                Thanks!

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                • GaieusG 離線
                  Gaieus
                  最後由 編輯

                  @kwistenbiebel said:

                  Are you sure? I had the impression everything in SU is triangulated mesh to describe surfaces.
                  When doing exports, the triangulation becomes clear.

                  No,I'm definitely not sure - I just said "to my best knowledge" (which of course doesn't necessarily mean too much).

                  I could imagine that "in the background", SU triangulates as well as many (almost most) surface modellers.

                  Gai...

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                  • R 離線
                    raduteo
                    最後由 編輯

                    I'm sure I'm not the only numbskull using this program combo, it would be a huge relief for me if my SU models worked fine in Zbrush, would save me months/years of learning a new 3D program.

                    Thanks.

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                    • Chris FullmerC 離線
                      Chris Fullmer
                      最後由 編輯

                      You'll probably have to do some serious diggin into how z-brush inports mesh and what it needs. It is a very special program in that it works fundamentally different than most other 3d modelers, so it will have special requirements probably. SU on the other hand is also special, so it creates geometry very differently than other 3d modelers. I would say SU achieves its speed in modeling through a lack of precision in its inner workings. Whereas z-brush achieves its results through extreme precision. Perhaps they are just too fundamentally different? Who knows, maybe my assessments are completely off base?

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • FrederikF 離線
                        Frederik
                        最後由 編輯

                        Like Gaieus, I also thought SU didn't triangulate the mesh...
                        If you export to obj-format you can tick and untick the "Triangulate all faces" in the options...
                        So - if things are already triangulated, why this option...?? 😕

                        Cheers
                        Kim Frederik

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                        • R 離線
                          raduteo
                          最後由 編輯

                          That did nothing as far as I can tell.

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            that can maybe help you 😉
                            Merge button must be enable
                            Cursor weld activated
                            Tri to Quad also

                            For have this menu "Import"
                            create any volume 3D then Menu Tool / Make Polymesh 3D
                            You have now Menu tool/ Import 😉


                            import.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • R 離線
                              raduteo
                              最後由 編輯

                              (missed some posts while posting the above message)

                              Yes, I know the 2 are very different programs but isn't there a program that I can use as a "middle-man"? SU can export in so many different formats there must be a program out there that can import the model, adjust it to suit Zbrush's needs, but the question is which is that program?

                              Thanks.

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                              • K 離線
                                Khai
                                最後由 編輯

                                @frederik said:

                                Like Gaieus, I also thought SU didn't triangulate the mesh...

                                it doesn't. I export from Sketchup in Quads...

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                                • Chris FullmerC 離線
                                  Chris Fullmer
                                  最後由 編輯

                                  That's great to say, but how about an explanation of what you mean and how to do it.

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • K 離線
                                    Khai
                                    最後由 編輯

                                    simply model with quads and export. when I was trying out Pro, I just exported. now I'm using the free version and the export ruby, thats all I'm doing...

                                    the main thing I think is I don't leave any N-gons... I split them down into Quads before I export...habit from modeling in trueSpace for Poser..

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                                    • R 離線
                                      raduteo
                                      最後由 編輯

                                      ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

                                      Thanks.

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                                      • pilouP 離線
                                        pilou
                                        最後由 編輯

                                        @unknownuser said:

                                        now I'm using the free version

                                        SU kmz -->Blender-->obj-->Zbrush
                                        SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
                                        😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • K 離線
                                          Khai
                                          最後由 編輯

                                          @raduteo said:

                                          ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

                                          Thanks.

                                          it's simple. I make sure there's no faces with more than 4 sides (3 if I have no choice). that's all.
                                          if there is a face with more than 4 sides I draw in lines to split it down to 4.

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                                          • K 離線
                                            Khai
                                            最後由 編輯

                                            @unknownuser said:

                                            @unknownuser said:

                                            now I'm using the free version

                                            SU kmz -->Blender-->obj-->Zbrush
                                            SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
                                            😉

                                            well I'm using this http://sketchuptips.blogspot.com/2007/01/wavefront-obj-exporter.html without any issues...

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