sketchucation logo sketchucation
    • Login
    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here

    Tris to Quads

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    39 Posts 9 Posters 2.5k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GaieusG Offline
      Gaieus
      last edited by

      @kwistenbiebel said:

      Are you sure? I had the impression everything in SU is triangulated mesh to describe surfaces.
      When doing exports, the triangulation becomes clear.

      No,I'm definitely not sure - I just said "to my best knowledge" (which of course doesn't necessarily mean too much).

      I could imagine that "in the background", SU triangulates as well as many (almost most) surface modellers.

      Gai...

      1 Reply Last reply Reply Quote 0
      • R Offline
        raduteo
        last edited by

        I'm sure I'm not the only numbskull using this program combo, it would be a huge relief for me if my SU models worked fine in Zbrush, would save me months/years of learning a new 3D program.

        Thanks.

        1 Reply Last reply Reply Quote 0
        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          You'll probably have to do some serious diggin into how z-brush inports mesh and what it needs. It is a very special program in that it works fundamentally different than most other 3d modelers, so it will have special requirements probably. SU on the other hand is also special, so it creates geometry very differently than other 3d modelers. I would say SU achieves its speed in modeling through a lack of precision in its inner workings. Whereas z-brush achieves its results through extreme precision. Perhaps they are just too fundamentally different? Who knows, maybe my assessments are completely off base?

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

          1 Reply Last reply Reply Quote 0
          • FrederikF Offline
            Frederik
            last edited by

            Like Gaieus, I also thought SU didn't triangulate the mesh...
            If you export to obj-format you can tick and untick the "Triangulate all faces" in the options...
            So - if things are already triangulated, why this option...?? πŸ˜•

            Cheers
            Kim Frederik

            1 Reply Last reply Reply Quote 0
            • R Offline
              raduteo
              last edited by

              That did nothing as far as I can tell.

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                that can maybe help you πŸ˜‰
                Merge button must be enable
                Cursor weld activated
                Tri to Quad also

                For have this menu "Import"
                create any volume 3D then Menu Tool / Make Polymesh 3D
                You have now Menu tool/ Import πŸ˜‰


                import.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • R Offline
                  raduteo
                  last edited by

                  (missed some posts while posting the above message)

                  Yes, I know the 2 are very different programs but isn't there a program that I can use as a "middle-man"? SU can export in so many different formats there must be a program out there that can import the model, adjust it to suit Zbrush's needs, but the question is which is that program?

                  Thanks.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Khai
                    last edited by

                    @frederik said:

                    Like Gaieus, I also thought SU didn't triangulate the mesh...

                    it doesn't. I export from Sketchup in Quads...

                    1 Reply Last reply Reply Quote 0
                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      That's great to say, but how about an explanation of what you mean and how to do it.

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        Khai
                        last edited by

                        simply model with quads and export. when I was trying out Pro, I just exported. now I'm using the free version and the export ruby, thats all I'm doing...

                        the main thing I think is I don't leave any N-gons... I split them down into Quads before I export...habit from modeling in trueSpace for Poser..

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          raduteo
                          last edited by

                          ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

                          Thanks.

                          1 Reply Last reply Reply Quote 0
                          • pilouP Offline
                            pilou
                            last edited by

                            @unknownuser said:

                            now I'm using the free version

                            SU kmz -->Blender-->obj-->Zbrush
                            SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
                            πŸ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              Khai
                              last edited by

                              @raduteo said:

                              ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

                              Thanks.

                              it's simple. I make sure there's no faces with more than 4 sides (3 if I have no choice). that's all.
                              if there is a face with more than 4 sides I draw in lines to split it down to 4.

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                Khai
                                last edited by

                                @unknownuser said:

                                @unknownuser said:

                                now I'm using the free version

                                SU kmz -->Blender-->obj-->Zbrush
                                SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
                                πŸ˜‰

                                well I'm using this http://sketchuptips.blogspot.com/2007/01/wavefront-obj-exporter.html without any issues...

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Can you post an of your file Skp example?

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    raduteo
                                    last edited by

                                    I tried to export it to blender and then to Zbrush and still, nothing.
                                    I attached a model as an example.

                                    Thanks.


                                    SR.skp

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      raduteo
                                      last edited by

                                      Hate to be a pest but is there a clear solution on how to export/edit/re-export from another program a SU model so that it can be usable in Zbrush?

                                      Thanks for your time.

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        Khai
                                        last edited by

                                        ok I can see why thats not working for you.

                                        you need to split the faces into four sided polygons.

                                        here's what I mean.

                                        http://farm4.static.flickr.com/3550/3539876836_cb8ff1a70f_o.jpg

                                        see how on the right I've split the face into four sided polygons? thats what you need to to. Quads (four sided) are preferable, but if you need to use a Tri (triangle) do so.

                                        you can then use the linked Ruby Script I posted earlier to export the mesh as an OBJ straight into Zbrush with no other programs needed.

                                        1 Reply Last reply Reply Quote 0
                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          With any manipulation I obtain that πŸ˜‰
                                          As I have SU free version I must use DoublecadXT-Blender-Zbrush
                                          (trying the obj plug export in the past but had some problems with complex models)
                                          Seems works fine! β˜€
                                          You must enable "Double" in the Menu Tool / Initialize) for have double-side faces πŸ€“
                                          (click image for zoom 1/1 )


                                          test.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            Khai
                                            last edited by

                                            @unknownuser said:

                                            With any manipulation I obtain that πŸ˜‰
                                            As I have SU free version I must use DoublecadXT-Blender-Zbrush
                                            (trying the obj plug export in the past but had some problems with complex models)
                                            Seems works fine! β˜€
                                            You must enable "Double" in the Menu Tool / Initialize) for have double-side faces πŸ€“
                                            (click image for zoom 1/1 )

                                            doublesided faces?

                                            ye gods man. those don't play well with a lot of 3D apps. the method I've shown, using Quads will work with any 3D app that imports OBJ files.

                                            but I'll leave you to your convoluted workflow...

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement