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    Tris to Quads

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    • R Offline
      raduteo
      last edited by

      From what I understand Sketchup uses triangles, now, I want to use a model exported from SU into a program that uses quads (squares) but when importing the mesh looks screwed up, is there a way to convert tris into quads?

      Thank you.

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      • R Offline
        remus
        last edited by

        SU uses ngons as far as i'm aware. Id guess the problem is with the export format your using, as some of the require the mesh to be triangulated.

        Id suggest trying a few other export formats to see if you can find something that works.

        http://remusrendering.wordpress.com/

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        • GaieusG Offline
          Gaieus
          last edited by

          To my best knowledge, SU does not use triangulated faces (not even "hidden in the system from the user").

          Where do you want to export?

          Gai...

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          • pilouP Offline
            pilou
            last edited by

            Zbrush converts triangles in Quadrangles during the importation ๐Ÿ˜‰
            I don't know if "squarable" a circle is possible ๐Ÿ’š

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • K Offline
              kwistenbiebel
              last edited by

              @gaieus said:

              To my best knowledge, SU does not use triangulated faces (not even "hidden in the system from the user").

              Are you sure? I had the impression everything in SU is triangulated mesh to describe surfaces.
              When doing exports, the triangulation becomes clear.

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              • R Offline
                raduteo
                last edited by

                Yes, the program I'm talking about is Zbrush, it can only import .obj
                I'm no tehnical expert so excuse me if I mangle technicall stuff, all I know is that exported models from SU are not usable in Zbrush, I googled first and others have this problem aswell so I guess I'd ask you guys since you do miracles.
                Example:

                http://img43.imageshack.us/img43/4777/412y.jpg

                Thanks!

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @kwistenbiebel said:

                  Are you sure? I had the impression everything in SU is triangulated mesh to describe surfaces.
                  When doing exports, the triangulation becomes clear.

                  No,I'm definitely not sure - I just said "to my best knowledge" (which of course doesn't necessarily mean too much).

                  I could imagine that "in the background", SU triangulates as well as many (almost most) surface modellers.

                  Gai...

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                  • R Offline
                    raduteo
                    last edited by

                    I'm sure I'm not the only numbskull using this program combo, it would be a huge relief for me if my SU models worked fine in Zbrush, would save me months/years of learning a new 3D program.

                    Thanks.

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      You'll probably have to do some serious diggin into how z-brush inports mesh and what it needs. It is a very special program in that it works fundamentally different than most other 3d modelers, so it will have special requirements probably. SU on the other hand is also special, so it creates geometry very differently than other 3d modelers. I would say SU achieves its speed in modeling through a lack of precision in its inner workings. Whereas z-brush achieves its results through extreme precision. Perhaps they are just too fundamentally different? Who knows, maybe my assessments are completely off base?

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        Like Gaieus, I also thought SU didn't triangulate the mesh...
                        If you export to obj-format you can tick and untick the "Triangulate all faces" in the options...
                        So - if things are already triangulated, why this option...?? ๐Ÿ˜•

                        Cheers
                        Kim Frederik

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                        • R Offline
                          raduteo
                          last edited by

                          That did nothing as far as I can tell.

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                          • pilouP Offline
                            pilou
                            last edited by

                            that can maybe help you ๐Ÿ˜‰
                            Merge button must be enable
                            Cursor weld activated
                            Tri to Quad also

                            For have this menu "Import"
                            create any volume 3D then Menu Tool / Make Polymesh 3D
                            You have now Menu tool/ Import ๐Ÿ˜‰


                            import.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • R Offline
                              raduteo
                              last edited by

                              (missed some posts while posting the above message)

                              Yes, I know the 2 are very different programs but isn't there a program that I can use as a "middle-man"? SU can export in so many different formats there must be a program out there that can import the model, adjust it to suit Zbrush's needs, but the question is which is that program?

                              Thanks.

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                              • K Offline
                                Khai
                                last edited by

                                @frederik said:

                                Like Gaieus, I also thought SU didn't triangulate the mesh...

                                it doesn't. I export from Sketchup in Quads...

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  That's great to say, but how about an explanation of what you mean and how to do it.

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • K Offline
                                    Khai
                                    last edited by

                                    simply model with quads and export. when I was trying out Pro, I just exported. now I'm using the free version and the export ruby, thats all I'm doing...

                                    the main thing I think is I don't leave any N-gons... I split them down into Quads before I export...habit from modeling in trueSpace for Poser..

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                                    • R Offline
                                      raduteo
                                      last edited by

                                      ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

                                      Thanks.

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @unknownuser said:

                                        now I'm using the free version

                                        SU kmz -->Blender-->obj-->Zbrush
                                        SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
                                        ๐Ÿ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • K Offline
                                          Khai
                                          last edited by

                                          @raduteo said:

                                          ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

                                          Thanks.

                                          it's simple. I make sure there's no faces with more than 4 sides (3 if I have no choice). that's all.
                                          if there is a face with more than 4 sides I draw in lines to split it down to 4.

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                                          • K Offline
                                            Khai
                                            last edited by

                                            @unknownuser said:

                                            @unknownuser said:

                                            now I'm using the free version

                                            SU kmz -->Blender-->obj-->Zbrush
                                            SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
                                            ๐Ÿ˜‰

                                            well I'm using this http://sketchuptips.blogspot.com/2007/01/wavefront-obj-exporter.html without any issues...

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