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    Autocad topography

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    • J Offline
      jalba
      last edited by

      Hi i'm a first time user of SketchUp.

      i did a survey topography plan using Autocad (with all the contours and what not) and wanted to get a 3D rendering. i imported the file, which resulted in multiple separate lines.

      is there a easy way to create a #d rendering, cause the time to redraw over each of the contours is very strenuous.

      Thanks in advance. πŸ˜’

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      • C Offline
        caddict
        last edited by

        this should be easy with draw > sandbox > from contours

        are you saying that what was a polyline in autocad appears as individual lines in su? the from contours tool is ok with that as long as the lines are actually connected.

        may help if you can post the .skp or at least an image

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        • J Offline
          jalba
          last edited by

          what i have attached is a sample of the situation i'm plagued with. I do get the separate faces, and with using push/pull i could create a step up for each face. My issue is to achieve a more flowing view of the land.


          sample- flat out


          sample - with step up

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Hi Jalba, Caddict gave good advice. Look into the sandbox tools. Make sure they are on - go to Window > Preferences>Extensions and turn on sandbox tools.

            Then you should see a new set of icons for the sandbox tools.

            Select the contours and then activate the "from contours" tool in the sandbox toolbar. It will place a smooth terrain over your blocky contours.

            If your contours are overly detailed, this could take a long time. So try it on a small test model first to make sure you have it working. then try it on the big model.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • GaieusG Offline
              Gaieus
              last edited by

              Jason,

              What you attached as "flat..." is really flat. I mean the contour lines are on the same height (z axis value). So first of all you need to "lift" (move) each one to the appropriate height so that the Sandbox can create a proper mesh. Otherwise it will also be flat.

              Gai...

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              • J Offline
                jalba
                last edited by

                so....no can do when i lift each face by the desired height huh, then smooth off?

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  PushPull will give you a staircase effect. Some (mainly physical) models use that so if you like it,go with it. As was said above, you need the From contours tool from the Sandbox to have a smooth mesh.

                  Gai...

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Hi Jason, please try the contour tools. They do exactly what you want. EXACTLY. Have you seen the multiple suggestions to try them now? thanks,

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • J Offline
                      jalba
                      last edited by

                      ok. i'm getting it now. thanks for the help πŸ˜„

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                      • J Offline
                        jalba
                        last edited by

                        ok., now i'm getting a grasp of what i must do. But if you see attached the land boundary is not a perfect square. When applying the "from countours" command, the left hand side is not shaping well (looks like a big ditch).
                        What to do in this situation? πŸ˜•


                        topography drawing

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                        • C Offline
                          caddict
                          last edited by

                          difficult to understand the problem...can you post the .skp file

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                          • J Offline
                            jalba
                            last edited by

                            Here's the file. Hope you could understand. The reason it is such in a irregular pattern is because the extreme outer edge represents the boundary.

                            When applying the command you suggested, i ended up with a big ditch on the left hand side of the drawing.


                            SAMPLE LAND.

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Note that you can always edit a mesh manually. Turn on hidden geometry to see all the lines making up the mesh, double click on it to edit and simply delete what you don't need (see attached example where I got rid of the extreme left edges - now definitely not in a political meaning of this extreme left πŸ˜„ ).

                              You can also make alterations in it with the Smoove tool (also from the Sandbox), outline buildings, roads and such with the Drape tool and create "terraces" or anything (for buldings, roads etc. again) with the Stamp tool.


                              Untitled-3.zip

                              Gai...

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                              • J Offline
                                jalba
                                last edited by

                                guess i'll have to go by trial and error.
                                but...uhh....dumb question.....how to display hidden edges?

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                                • AnssiA Offline
                                  Anssi
                                  last edited by

                                  @jalba said:

                                  guess i'll have to go by trial and error.
                                  but...uhh....dumb question.....how to display hidden edges?

                                  View menu>Hidden geometry

                                  Anssi

                                  securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    @jalba said:

                                    guess i'll have to go by trial and error.

                                    And step by step. Don't worry, it's the same for everyone at the beginning. You'll get it eventually.

                                    Gai...

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                                    • J Offline
                                      jalba
                                      last edited by

                                      ok...ew issue...
                                      i adjusted my countour lines on Autocad with each step up @ 1m. Checked a side view of it and everything was planar.

                                      When i import it however, some of the lines are sent off canter. Quite annoying!!!!

                                      How can i correct this?

                                      you can see the lines that are of canter by watching the side view. please not that each contour is at a 1m interval.


                                      henderson.skp

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                                      • C Offline
                                        caddict
                                        last edited by

                                        not sure what you mean by off canter

                                        first thought...in SU are you viewing in orthographic (camera>parallel projection)

                                        i guess you are refering to some of the contours sitting many metres above the main group.

                                        difficult to find an explanation for this...are these misplaced lines properly placed in the autocad file?

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          I took the terrain and moved those stray lines straight down until they into the topography where I thought they would go (I could have mis-placed them). Then I ran from contours over the whole thing. And I tidied up the edge on the left by erasing some lines that were created, but not accurate.

                                          Take a look at it and see if that is about what you want.

                                          Chris


                                          henderson tin.skp

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • J Offline
                                            jalba
                                            last edited by

                                            hehehe you won't believe this but the reason those particular lines were offseting too much was because in the original Acad document, they were classed as 2D polylines instead of normal polylines!!!! lolz

                                            Exploded them and reformed them as normal polylines. Reimported and everything is back to normal.

                                            Thanks anyways peeps!!!

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