sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] UV Toolkit

    Scheduled Pinned Locked Moved Plugins
    377 Posts 86 Posters 298.7k Views 86 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GaieusG Offline
      Gaieus
      last edited by

      Dandyman's OT posts split off and moved here:
      http://forums.sketchucation.com/viewtopic.php?f=80&t=19497&p=160663#p160663

      Gai...

      1 Reply Last reply Reply Quote 0
      • free agentF Offline
        free agent
        last edited by

        thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @unknownuser said:

          thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

          A function that will mirror the material of all faces in a selection, drilling down into nested groups/components?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • free agentF Offline
            free agent
            last edited by

            yup...can i get fries with that?

            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

            1 Reply Last reply Reply Quote 0
            • urgenU Offline
              urgen
              last edited by

              ...thanks Thomas! πŸ‘.

              --pupil forever...------

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang). πŸ˜„

                Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!


                Arch.jpg


                Arch.skp

                Gai...

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Glad to see it working. πŸ˜„

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • G Offline
                    gamore
                    last edited by

                    Nice Tool ,Thanks

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      accabrera
                      last edited by

                      Nice job!

                      Big thank you

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        remon_v
                        last edited by

                        hey guys... I see some arch texturing here. I subdivided my arch in faces and now I want to texture my arch. I could do it manually by rotating the texture but maybe there's an easier way?

                        http://i22.photobucket.com/albums/b336/remon_v/uv-mapping.jpg

                        thnx in advance

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          If you want to use it for rendering then you're better off creating a unique texture for it. V-Ray doesn't render skewed textures properly.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            remon_v
                            last edited by

                            oke thnx

                            1 Reply Last reply Reply Quote 0
                            • GaieusG Offline
                              Gaieus
                              last edited by

                              I think this plugin deserves some further attention and care so I made a little tutorial how you can get the final arch texture nicely mapped on a single face (not a series of facets divided by interior edges).

                              See it here (and thanks Thom for this useful plugin again)

                              Gai...

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                notareal
                                last edited by

                                Great tutorial Gaieus.

                                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Made some internal adjustments after learning how to get UV data from distorted textures. Bumped out of beta.

                                  @unknownuser said:

                                  1.0.0 - 15.10.2009

                                  * Merge with Mirror UV.

                                  * Correct sampling of UV data. Distorted textures now works.

                                  * Mirror material speed increase.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Thanks - updated my plugin folder!
                                    πŸ˜‰

                                    Gai...

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Did some experimenting today.
                                      Came up with a method that would texture selected quad-faces using a curve as a quide.

                                      At the moment it requires strips of quad-faces, and the guide has to be a welded curve. But before I release it I want to make it so it doesn't require the edges to be welded.

                                      Then, after the first release I'll see if I can extend it beyond being just strips of quad-faces. Maybe even make it texture triangulated quads.

                                      Anyway - here's the WIP shots. Whatcha think Gaieus? Something for you? πŸ˜„


                                      UVMapping01.png


                                      UVMapping02.png

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        notareal
                                        last edited by

                                        Looks good!

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                                        1 Reply Last reply Reply Quote 0
                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          whoa, that's definitely something i'll be able to use.. (and this is heading into the direction of the type of UV functionality i'd actually need in SU)

                                          in this example, it looks like it would work great along the top area as it's flat.. what about the curved areas near the bottom? (i drew this with a lot less segments for representational purposes.. an actually drawing would still be all quads though each one would be much smaller)


                                          uvquestion.jpg

                                          dotdotdot

                                          1 Reply Last reply Reply Quote 0
                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            As it is in it current state you'd have to select each row by it self. Your top row is no different from the lower ones except it got larger faces.
                                            But I hope to be able to make it cascade through connected rows, but it'd still have to be quad-faces. Quad-faces are just so much more predictable.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 15
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 18 / 19
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement