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    [Plugin] UV Toolkit

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    • TIGT Offline
      TIG Moderator
      last edited by

      @John2

      I posted a similar response to you in another thread. ๐Ÿ˜’
      Do not copy plugins files/libs from an earlier SketchUp version.
      Install the newest available ones - available from the PluginStore - they have been updated to suit v2014 ! ๐Ÿ˜ฎ

      TIG

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      • speedjunkieS Offline
        speedjunkie
        last edited by

        Hi, I'm using UV toolkit with FredoScale for game modelling.
        I've noticed that when I export the model(to dae), I get one texture for each quad face. I'm making a city model and this results in thousands of textures... Is this just how the plugin works or is it something I can do about it?
        Edit: Never mind, Just found out that the faces has to be triangels...

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        • speedjunkieS Offline
          speedjunkie
          last edited by

          If I open a model made with skp 2013 and an earlier version of UV toolkit(and TT_lib) and try to edit the UV-mapping in Skp 2015 with the most recent UV-toolkit and TT lib , will the UV-mapping get messed up?

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          • thomthomT Offline
            thomthom
            last edited by

            No - should act the same. Are you seeing otherwise?

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • M Offline
              maricanis
              last edited by

              Hi Thom,

              I was playing with UV Toolkit on a model from warehouse:
              https://3dwarehouse.sketchup.com/model.html?id=1c056259336d676cf69f18f886bbb404

              I tried to copy come textures from one face to another and get next error:

              @unknownuser said:

              Could not compute valid matrix from points
              C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:230:in position_material' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:230:in block (2 levels) in paste_uv'
              C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:197:in each' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:197:in block in paste_uv'
              C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/simpletask.rb:59:in block in run' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/simpletask.rb:58:in each'
              C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/simpletask.rb:58:in run' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:188:in paste_uv'
              C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:34:in block in <module:UV_Toolkit>' SketchUp:1:in call'

              Surfaces I'm talking about are rectangles, below arches Problematic surfaces

              I've inspected them a bit, it is definitely rectangle, and seems problem is that for UVQ coordinates we get 2 pairs of identical coordinates.

              ` face=Sketchup.active_model.selection[0]
              face.vertices.each{|v| puts v.position}
              (-81.244783m, 48.236298m, 29.144603m)
              (-81.244783m, 48.236298m, 25.126711m)
              (-78.64126m, 46.296916m, 25.126711m)
              (-78.64126m, 46.296916m, 29.144603m)

              tw=Sketchup.create_texture_writer
              uvh = face.get_UVHelper( true, false, tw )
              uvq = face.vertices.collect { |v|
              uvh.get_front_UVQ( v.position )}
              [Point3d(-0.77926, 0.615652, 1.07232), Point3d(-0.77926, 0.615652, 1.07232), Point3d(-0.770337, 0.611328, 1.07188), Point3d(-0.770337, 0.611328, 1.07188)]`

              Is there some solution for surfaces with such coordinates?

              I've tried slight change in plugin code: removing of duplicates (and their corresponding vertices coordinates) and then position_material -> no error, but final texture not positioned as original one.

              Thanks in advance,
              Marija

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              • thomthomT Offline
                thomthom
                last edited by

                Hm... I think this relate to projected textures. The API doesn't have good support for that type of mapping. ๐Ÿ˜•

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • M Offline
                  maricanis
                  last edited by

                  @thomthom said:

                  Hm... I think this relate to projected textures. The API doesn't have good support for that type of mapping. ๐Ÿ˜•

                  You are right. I've checked and these are projected textures.
                  I know not much useful things in API on mapping of projected textures.

                  Do you think there is some possibility to 'extract' that info and use it for pasting. Something with get_texture_projection() and set_texture_projection().

                  Marija

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    get_texture_projection and set_texture_projection was an attempt to add support for that. It was added close to a release a while back. Though it didn't really fully solve things. (and should probably be deprecated.) As things are right now there aren't any good info to go by.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • OxerO Offline
                      Oxer
                      last edited by

                      I noted when you save UVs data and then you save the .skp file the size of the file increases notably, is there any way to cleanup that data after it has been used?
                      It would be fantastic to add a feature to clean the data.

                      Example: UVs data of 6000 faces, the file increases about 4mg, if you have saved the UVs of various objects the increment can be immense.

                      "The result is the end what is important is the process" by Oxer
                      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                      • OxerO Offline
                        Oxer
                        last edited by

                        Excuse me but I'm waiting an answer, please I need a solution, I use the plugin many times in my personal projects.

                        "The result is the end what is important is the process" by Oxer
                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                        • R Offline
                          roro1433
                          last edited by

                          thank you

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