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    [Plugin] UV Toolkit

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    • TIGT Offline
      TIG Moderator
      last edited by

      You have not installed the supporting 'Lib' as directed on the plugins main page...
      If you think you have installed it and there are still errors, then check your Plugins folder's security permissions are set to FULL and retry the installation...
      There are many other threads covering security permissions etc in very great detail...

      TIG

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      • J Offline
        jumpjack
        last edited by

        I have a 3d model which has colours but no textures... at least, I can't see any texture upon exporting it in Collada (.dae) format.
        But I need a texture file to convert to VRML and to be able to upload file to Shapeways.
        Can I use this plugin to obtain a texture map from my colors?
        If not, how can I accomplish this task?

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        • john2J Offline
          john2
          last edited by

          I'm getting the following error

          Error Loading File tt_uv_toolkit_2.rb
          Error: C:/Users/john2/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_uv_toolkit_2.rb:48: invalid multibyte char (UTF-8)
          C:/Users/john2/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_uv_toolkit_2.rb:54: syntax error, unexpected tCONSTANT, expecting keyword_end
          loader = File.join( path, 'TT_UV_Toolkit', 'loader.rb' )

          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 โ€“ 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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          • TIGT Offline
            TIG Moderator
            last edited by

            @John2

            I posted a similar response to you in another thread. ๐Ÿ˜’
            Do not copy plugins files/libs from an earlier SketchUp version.
            Install the newest available ones - available from the PluginStore - they have been updated to suit v2014 ! ๐Ÿ˜ฎ

            TIG

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            • speedjunkieS Offline
              speedjunkie
              last edited by

              Hi, I'm using UV toolkit with FredoScale for game modelling.
              I've noticed that when I export the model(to dae), I get one texture for each quad face. I'm making a city model and this results in thousands of textures... Is this just how the plugin works or is it something I can do about it?
              Edit: Never mind, Just found out that the faces has to be triangels...

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              • speedjunkieS Offline
                speedjunkie
                last edited by

                If I open a model made with skp 2013 and an earlier version of UV toolkit(and TT_lib) and try to edit the UV-mapping in Skp 2015 with the most recent UV-toolkit and TT lib , will the UV-mapping get messed up?

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                • thomthomT Offline
                  thomthom
                  last edited by

                  No - should act the same. Are you seeing otherwise?

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • M Offline
                    maricanis
                    last edited by

                    Hi Thom,

                    I was playing with UV Toolkit on a model from warehouse:
                    https://3dwarehouse.sketchup.com/model.html?id=1c056259336d676cf69f18f886bbb404

                    I tried to copy come textures from one face to another and get next error:

                    @unknownuser said:

                    Could not compute valid matrix from points
                    C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:230:in position_material' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:230:in block (2 levels) in paste_uv'
                    C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:197:in each' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:197:in block in paste_uv'
                    C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/simpletask.rb:59:in block in run' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/simpletask.rb:58:in each'
                    C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/simpletask.rb:58:in run' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:188:in paste_uv'
                    C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:34:in block in <module:UV_Toolkit>' SketchUp:1:in call'

                    Surfaces I'm talking about are rectangles, below arches Problematic surfaces

                    I've inspected them a bit, it is definitely rectangle, and seems problem is that for UVQ coordinates we get 2 pairs of identical coordinates.

                    ` face=Sketchup.active_model.selection[0]
                    face.vertices.each{|v| puts v.position}
                    (-81.244783m, 48.236298m, 29.144603m)
                    (-81.244783m, 48.236298m, 25.126711m)
                    (-78.64126m, 46.296916m, 25.126711m)
                    (-78.64126m, 46.296916m, 29.144603m)

                    tw=Sketchup.create_texture_writer
                    uvh = face.get_UVHelper( true, false, tw )
                    uvq = face.vertices.collect { |v|
                    uvh.get_front_UVQ( v.position )}
                    [Point3d(-0.77926, 0.615652, 1.07232), Point3d(-0.77926, 0.615652, 1.07232), Point3d(-0.770337, 0.611328, 1.07188), Point3d(-0.770337, 0.611328, 1.07188)]`

                    Is there some solution for surfaces with such coordinates?

                    I've tried slight change in plugin code: removing of duplicates (and their corresponding vertices coordinates) and then position_material -> no error, but final texture not positioned as original one.

                    Thanks in advance,
                    Marija

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Hm... I think this relate to projected textures. The API doesn't have good support for that type of mapping. ๐Ÿ˜•

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • M Offline
                        maricanis
                        last edited by

                        @thomthom said:

                        Hm... I think this relate to projected textures. The API doesn't have good support for that type of mapping. ๐Ÿ˜•

                        You are right. I've checked and these are projected textures.
                        I know not much useful things in API on mapping of projected textures.

                        Do you think there is some possibility to 'extract' that info and use it for pasting. Something with get_texture_projection() and set_texture_projection().

                        Marija

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          get_texture_projection and set_texture_projection was an attempt to add support for that. It was added close to a release a while back. Though it didn't really fully solve things. (and should probably be deprecated.) As things are right now there aren't any good info to go by.

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • OxerO Offline
                            Oxer
                            last edited by

                            I noted when you save UVs data and then you save the .skp file the size of the file increases notably, is there any way to cleanup that data after it has been used?
                            It would be fantastic to add a feature to clean the data.

                            Example: UVs data of 6000 faces, the file increases about 4mg, if you have saved the UVs of various objects the increment can be immense.

                            "The result is the end what is important is the process" by Oxer
                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                            • OxerO Offline
                              Oxer
                              last edited by

                              Excuse me but I'm waiting an answer, please I need a solution, I use the plugin many times in my personal projects.

                              "The result is the end what is important is the process" by Oxer
                              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                              • R Offline
                                roro1433
                                last edited by

                                thank you

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