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    [Plugin] UV Toolkit

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    • majidM Offline
      majid
      last edited by

      thanx , that is great

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Thanks Thom, this is exactly what I need!! πŸ‘ πŸ‘

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • thomthomT Offline
          thomthom
          last edited by

          @gaieus said:

          What I noticed is that you need to have the orientation of the image file in the model correct. You cannot rotate the texture using hidden geometry on an THEN apply the plugin because it will revert it to the default orientation.

          I've managed to rotate the texture of rectangular quad-faces 90,180 and 270 degrees. But I'm experiencing some oddity with quads of an unusual shape. Getting there though. (And yes, it does rotate the texture of multiple face all at once.)

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • D Offline
            davide.skp
            last edited by

            Fast and accurate, you are a great!
            I try to stress a little the process with some complex geometries ..... but for now everything seems perfect!
            Triangular faces with respect to I have a half idea ... Once I realize the concept I try to give you news!

            once again thanks Thomas ...
            you are a power!

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            • thomthomT Offline
              thomthom
              last edited by

              Yea, I've been wondering how to tackle triangles. If you have some ideas that'd be nice.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • D Offline
                davide.skp
                last edited by

                @unknownuser said:

                What's next?
                I might merge my Mirror UV Mapping plugin with this if I can get this thing working as I want.

                In fact everything is fine until you make the
                "Mirror UV Mapping plugin"


                sorry, as usual, my English ... I hope is understandable!


                base model


                fit texture .... OK


                the back of the model .... OK


                Mirror UV ... very strange never notice problem with this plugin .... probabily is correlate to MAKE UNIQUE TEXTURE


                ![this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect](/uploads/imported_attachments/HCt2_005.jpg "this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect")

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                • N Offline
                  numerobis
                  last edited by

                  WOW! Thank You! Very cool!

                  @davide.skp
                  have you tried to group all faces first and then use the mirror tool?
                  I had this issue with imported trees. Using the mirror tool without opening the group/component worked well - applying it to the faces in the group messed up all uv's forever... πŸ˜’

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    hmmm.... do you have that test model still? could you upload it here so I can have a look at it?

                    btw, where you using version 0.1.x or 0.2.0 for those tests?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      @thomthom said:

                      I've managed to rotate the texture of rectangular quad-faces 90,180 and 270 degrees. But I'm experiencing some oddity with quads of an unusual shape. Getting there though. (And yes, it does rotate the texture of multiple face all at once.)

                      I had no problem with rotating the texture on my first example but in the second (tubular) one,with hidden geometry in it, it reverted.

                      I'll perform some further tests however.

                      Gai...

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                      • D Offline
                        davide.skp
                        last edited by

                        thom, I have the model but the problem happens with all drawing, although groups geometries


                        001.skp

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                        • D Offline
                          davide.skp
                          last edited by

                          As for the triangular faces, however, I think we can solve from the creation of texture ENDOW ...
                          therefore, if you create the texture, like that crap that attached below ((do not laugh ... please! (on this machine I do not have libraries, and even software))
                          TEXTURE BE DONE WITH THIS LOGIC
                          potresti forcing the deformation of the side "red" retaining its position as the pivotal point of the "green" and excluding portions "black"?


                          a001.jpg

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Ok, it's a bug when the face is not shaped like a rectangle or parallelogram. I have similar issue when I tried to make a function that rotates the texture left/right. This affects both this plugin as well as the UV Mirror plugin.

                            I must look deeper into how skewed textures works.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @davide.skp said:

                              As for the triangular faces, however, I think we can solve from the creation of texture ENDOW ...
                              therefore, if you create the texture, like that crap that attached below ((do not laugh ... please! (on this machine I do not have libraries, and even software))
                              TEXTURE BE DONE WITH THIS LOGIC
                              potresti forcing the deformation of the side "red" retaining its position as the pivotal point of the "green" and excluding portions "black"?

                              Not sure if I understand this. "potresti"?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • D Offline
                                davide.skp
                                last edited by

                                I was using google translator ... fell like a donkey!

                                I said that we could adjust the triangle, if it were made with certain criteria, what do you think?

                                or ... we should not necessarily create a specific texture (which depend on the use if they want to do)
                                however, the routine should position the texture on the face by adjusting the triangular side "red" at the base of the triangle and the other side the one with the "green" im sure that the "green" is in the middle and coincident with the apex of the triangle ..

                                I hope you understand! sincerely sorry but use very little English!


                                Nuova immagine (4).jpg


                                Nuova immagine (5).jpg

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Ok, now I understand. I'll have to think a little on that one though. Will make quad-faces work first.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • D Offline
                                    davide.skp
                                    last edited by

                                    πŸ‘ good wrk and tnks

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Updated to 0.3.0b. Fixed a couple of bugs and added methods to rotate the orientation of the textures and transfer UV mapping to/from either side.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • D Offline
                                        davide.skp
                                        last edited by

                                        excellent! I tested and it works very well

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Has anyone experienced oddities when using this plugin? UI stops responding, or Bugsplats upon SU close?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • free agentF Offline
                                            free agent
                                            last edited by

                                            thomthom im sooo glad some ones finally working on mapping, found something yesterday in max that i thought was a cool feature, spline mapping - when u have a curved geometry, draw a slpine along a edge and use the spline to define the UV of the curb, so ur texture runs along the face would be awesome to see that in the future for Sketchup (regardless of how distant) good work so far πŸ‘

                                            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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