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    [Plugin] UV Toolkit

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    • Rich O BrienR 線上
      Rich O Brien Moderator
      最後由 編輯

      But the arch is already bent. Trying to reverse engineer would be hassle. Unless i'm not thinking straight

      Download the free D'oh Book for SketchUp 📖

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      • GaieusG 離線
        Gaieus
        最後由 編輯

        Yes, that's true. This is why I am also urging TT to finish that feature where you could simply make a straight piece (with the same amount of segments), texture it then copy UV's and paste UV's onto the other face (which can be curved).

        But everything and anything is more important to him...
        I guess he is eating cookies now for instance. 😒

        Gai...

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        • thomthomT 離線
          thomthom
          最後由 編輯

          Cookies do affect my priorities - alas, I've yet received any cookies. 😞

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • PixeroP 離線
            Pixero
            最後由 編輯

            Here are a few.
            1209845032g1Dezj.jpg
            Now get started... 😉

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            • D 離線
              d12dozr
              最後由 編輯

              And some more...
              Is that enough? 💚


              Cookies!


              More cookies!

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

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              • I 離線
                iconkid
                最後由 編輯

                I'm getting an error message when Sketchup8 loads after installing UV Toolkit2.2.2

                Error Loading File clipboard.rb
                uninitialized constant TTError Loading File core.rb
                uninitialized constant TTError Loading File loader.rb
                no such file to load -- TT_Lib2/core.rbError Loading File memory.rb
                uninitialized constant TTError Loading File quadface.rb
                uninitialized constant TTError Loading File C:/Program Files/Google/Google SketchUp 8/Plugins/TT_UV_Toolkit/loader.rb
                no such file to load -- TT_Lib2/core.rbError Loading File tt_uv_toolkit_2.rb
                no such file to load -- TT_Lib2/core.rb

                How can it be that these files can't be found? If you look at the screen shot of my Plugins folder and TT_UV_Toolkit folder everthing is exactly where they are supposed to be according to the "footprint" (path diagram) on the first page of this thread. What is the "TT_Lib2" folder? That folder is not mentioned in the path diagram.

                http://www.jeffs-icons.com/UV_Tools.png

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                • GaieusG 離線
                  Gaieus
                  最後由 編輯

                  Hi Jeff,

                  Please, read the first posts where these plugins are published carefully. You seem to have missed the Requirements where it says you need the TT_Lib 2 plugin library for this plugin to work. Some author collect code sniplets they regularly use in different other plugins into "libraries" and these plugins share these sniplets so they are smaller altogether (or at least this is how I understand it)


                  TT_Lib.png

                  Gai...

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                  • I 離線
                    iconkid
                    最後由 編輯

                    Gaieus:

                    Thanks!

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                    • ElibjrE 離線
                      Elibjr
                      最後由 編輯

                      Thank you Sir! 👍

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                      • T 離線
                        The Pixel Artist
                        最後由 編輯

                        Hey SU'ers,

                        First off, Thomas, thank you so much for all the amazing plugins you've made and all the hard work you've done for the SU community! It's been quite a long time since I've been active on these forums, so I haven't had a chance to tell you. Big thanks! 👍

                        Anyhow, I just started using this plugin the other day on a new project that has lots of curved brick headers and details and your plugins has worked amazing well!! I normally have to build a custom texture for each arch in photoshop. So this was really a time saver! Was also able to use it to speed up the roof texturing.

                        Here's a couple images from this project...
                        http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110805-img08.jpg
                        http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110805-img07.jpg

                        Unfortunately, today I'm having a big problem getting your plugin to work. I updated a bunch of my plugins yesterday, including all of your plugins of which I use and the TT_Lib2. The remember and restore function seem to be completely broken for me now! Not sure what the heck I did, but here's an image of what's happening. It either doesn't work at all or only a few faces gets restored.
                        http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110807-img01.jpg

                        Anyone having the same problem or have any ideas? Thanks in advance.

                        Edit1: I don't know if this will help, but I noticed that when I try to reset the texture position for any area that didn't update it made a new, cropped version of the brick texture (screen shot below). Also, the areas that didn't restore don't have the option to copy/paste UV either (icons are inactive).
                        http://www.thepixelartist.com/c2005007/p2011011/20110807/screen1.jpg

                        Edit2: OK, found the problem... turns out it's an issue with the new Fredoscale 2.2a and not UV Toolkit. The radial bending seems to break the ability to restore the UV now. I went back to Fredoscale 2.1a and it works just fine again. I'll post this to the Fredoscale thread.
                        http://www.thepixelartist.com/c2005007/p2011011/20110807/screen2.jpg

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          Thanks for posting examples of what you used the plugin for. It's very nice to see what results people get from it. 😄

                          Glad you managed to work out your problem. I'm sure Fredo will offer an option for you.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • R 離線
                            redlerred7
                            最後由 編輯

                            If I may make a suggestion,
                            the regular way SU textures is by rotating the texture on the mesh so it's like an un rolled canvas. the problem is, where there are curves, SU doesn't or possibly can't correct it. the solution is usually making the texture projected, but if you encounter and angle, say a +/-90 degrees one, the image stretches until you barely recognize it. If I may ask for a feature, it is a specialized UV mapping where, if the angle of a face from another is above +/-45 degrees, it switches the planar map to to closest axis while still being correctly connected to the other face. It is to my opinion that that feature is possible, yes, for this is the virtual world and nothing is impossible here, but improbable, so to say, the difficulty will lower the chances of it happening, anyway, this has helped me in my studies a lot. you have no idea how strict my 3D modeling teachers are about texturing a model

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                            • R 離線
                              redlerred7
                              最後由 編輯

                              @gaieus said:

                              You can use the other method of texturing an arch with UV Toolkit I posted here. That works with Thea.

                              Also Tgi3D Amorph should work (the same way: remember > restore UV's).

                              I made something similar to what he did
                              http://www.youtube.com/watch?v=XeiqIwNy9yE

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                👍

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • R 離線
                                  redlerred7
                                  最後由 編輯

                                  Will any new version feature triangulated quad face/ psedo-quad face mapping/copying-pasting

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @redlerred7 said:

                                    Will any new version feature triangulated quad face/ psedo-quad face mapping/copying-pasting

                                    I'm working on QuadFace 0.4 which will allow mapping and transfering of UV mapping. See the video in the QuadFace Tool thread.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • T 離線
                                      TopherBlair
                                      最後由 編輯

                                      I know this is an old topic, but maybe someone may see this and help. I don't know how to install this plugin and the one that's required for this. I tried copying the way the footprint example is shown but I'm just getting errors every time Sketchup starts up. Anyone know how to install this stuff? Thanks. Using Sketchup 8 by the way.

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @topherblair said:

                                        I know this is an old topic, but maybe someone may see this and help. I don't know how to install this plugin and the one that's required for this. I tried copying the way the footprint example is shown but I'm just getting errors every time Sketchup starts up. Anyone know how to install this stuff? Thanks. Using Sketchup 8 by the way.

                                        Here's a generic explanation of how to install plugins: http://www.thomthom.net/thoughts/2012/01/installing-plugins-for-google-sketchup/

                                        If that doesn't set you on the right path you need to explain more what you are doing and what doesn't work. Especially the error messages - they are the most valuable pieces of information when trying to resolve a problem.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • bomastudioB 離線
                                          bomastudio
                                          最後由 編輯

                                          Wonderful script!!!! 😍 😍

                                          I little trouble with my ubuntu+SU machine: strange but true.... I get this error:

                                          Errore di caricamento del file C:/Programmi/Google/Google SketchUp 7/Plugins/TT_Lib2/core.rb
                                          uninitialized constant TT::System

                                          I got a view in your code but there isn't any semantical error (IMHO), so what it could be????

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            Did you install TT_Lib2?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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