[Plugin] UV Toolkit
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why uv toolkit , no work with me, i have make uv toolkit (2.1.0) and TT_Lib2 (v2.4.0) in sketchup / plugin but i dont find uv toolkit in my plugin
is the same problem with sketchup 7 and 8
plz i need solution for this problem
thanks -
Windows or OSX? Can you post a screenshot of where you placed the files?
Any error messages? -
thanks thomthom
i have uv toolkit and not toolkit2
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i have windows xp pack 3
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I'm guessing you put all the content of the TT_Lib2 folder directly into the plugins folder?
Have a look at the footprint description of TT_Lib2 - towards the bottom of the first post. -
yes i put all the content of the TT_Lib2 folder directly into the plugins folder
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It should be there.
It should be...\Plugins\TT_Lib2\<*.rb>
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I did not understand, can you explain more clearly
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Ehy ThomThom, great plugin
Any chance you would look into increasing it with numerical input transformations like: translation, rotation, scale as possible in 3dpaintbrush for example (see this part of video: http://www.youtube.com/watch?feature=player_detailpage&v=h_7ZOgjxREM#t=125s) ?
That would be very usefull, avoiding me the need to often switch to other 3d app just for this (I often need precise numerical transform) -
When I finish the transoformation gizmo you'll be able to use numerical input for some transformations.
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Perfect... now I must remind of that... everything I think... You have yet thought about!
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hi
I'm using sketchup for a while now (i got used to sketchup6 and this plugin works fine with it )
well I haven't got any request for a plugin before but this one just peaks my curiosity...I thought of "linking" all faces (by id or something) to a brother object which we could deform and even unwrap (^^), texture and use remember uvs so it saves the current material position
BUT
restore it on the originalwhat do u think ? possible ?
deforming the face was nice however without I'd be happy too
great work so far works great
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@thomthom said:
I have lots of ideas myself. I just don't know if I can do them.
Is 'align texture to the selected edge' among them?
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@wannabe said:
hi
I'm using sketchup for a while now (i got used to sketchup6 and this plugin works fine with it )
well I haven't got any request for a plugin before but this one just peaks my curiosity...I thought of "linking" all faces (by id or something) to a brother object which we could deform and even unwrap (^^), texture and use remember uvs so it saves the current material position
BUT
restore it on the originalwhat do u think ? possible ?
deforming the face was nice however without I'd be happy too
great work so far works great
That's one of my major wishes with the tool.
Or put in a different way; not only remember then restore on the same geometry but copy from one geometry and apply on another one.
Of course, the geometry should be the same as far as faces' number and shape is concerned.
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Hey
getting this error below;
Error Loading File tt_uv_toolkit_2.rb
undefined method `add_item' for nil:NilClassIve got the latest lib in the plugin folder as well
any help would be appreciatedCheers
Justin -
@justo said:
Hey
getting this error below;
Error Loading File tt_uv_toolkit_2.rb
undefined method `add_item' for nil:NilClassIve got the latest lib in the plugin folder as well
any help would be appreciatedCheers
JustinI'm guessing you didn't extract it correctly and places all .rb files in the Plugins folder?
If you look at the bottom of the first post you see an example of the footprint for the files.
In the plugins folder you should havett_uv_toolkit_2.rb
and a folderTT_UV_Toolkit
which contains other .rb files. -
i believe they're in the right spots?
tt_uv_toolkit_2.rb is in plugin folder
and folder TT_UV_Toolkit contains clipboard, core, memory, and quadface .rb files.
TT_Lib2 is in plugin folder.if it makes a difference, this is the first time ive tried to use this plugin (no older versions)
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hm...
Ok - do this for me:
Open the Ruby Console (Window > Ruby Console)Type:
load 'tt_uv_toolkit_2.rb'
Post back the full message it reports back.
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