[Plugin] UV Toolkit
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@unknownuser said:
please keep road kurbs in mind, perhaps a follow along path type texturing
This is one of the final goals I hope to be able to do.
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Nice one TT. Really useful piece of kit.
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@unknownuser said:
@unknownuser said:
i want to stop using sketchup altogether
Why?
Wild guess: texturing, poly count etc.
Nice plugin, Thomas. Thanks!
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@unknownuser said:
@unknownuser said:
@unknownuser said:
i want to stop using sketchup altogether
Why?
Wild guess: texturing, poly count etc.
etc etc etc... learn ANY other modeler, that should answere the question, still love sketchup though...
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Thanks, Thomas...
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thanx , that is great
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Thanks Thom, this is exactly what I need!!
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@gaieus said:
What I noticed is that you need to have the orientation of the image file in the model correct. You cannot rotate the texture using hidden geometry on an THEN apply the plugin because it will revert it to the default orientation.
I've managed to rotate the texture of rectangular quad-faces 90,180 and 270 degrees. But I'm experiencing some oddity with quads of an unusual shape. Getting there though. (And yes, it does rotate the texture of multiple face all at once.)
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Fast and accurate, you are a great!
I try to stress a little the process with some complex geometries ..... but for now everything seems perfect!
Triangular faces with respect to I have a half idea ... Once I realize the concept I try to give you news!once again thanks Thomas ...
you are a power! -
Yea, I've been wondering how to tackle triangles. If you have some ideas that'd be nice.
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@unknownuser said:
What's next?
I might merge my Mirror UV Mapping plugin with this if I can get this thing working as I want.In fact everything is fine until you make the
"Mirror UV Mapping plugin"
sorry, as usual, my English ... I hope is understandable!
![this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect](/uploads/imported_attachments/HCt2_005.jpg "this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect")
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WOW! Thank You! Very cool!
@davide.skp
have you tried to group all faces first and then use the mirror tool?
I had this issue with imported trees. Using the mirror tool without opening the group/component worked well - applying it to the faces in the group messed up all uv's forever... -
hmmm.... do you have that test model still? could you upload it here so I can have a look at it?
btw, where you using version 0.1.x or 0.2.0 for those tests?
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@thomthom said:
I've managed to rotate the texture of rectangular quad-faces 90,180 and 270 degrees. But I'm experiencing some oddity with quads of an unusual shape. Getting there though. (And yes, it does rotate the texture of multiple face all at once.)
I had no problem with rotating the texture on my first example but in the second (tubular) one,with hidden geometry in it, it reverted.
I'll perform some further tests however.
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As for the triangular faces, however, I think we can solve from the creation of texture ENDOW ...
therefore, if you create the texture, like that crap that attached below ((do not laugh ... please! (on this machine I do not have libraries, and even software))
TEXTURE BE DONE WITH THIS LOGIC
potresti forcing the deformation of the side "red" retaining its position as the pivotal point of the "green" and excluding portions "black"?
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Ok, it's a bug when the face is not shaped like a rectangle or parallelogram. I have similar issue when I tried to make a function that rotates the texture left/right. This affects both this plugin as well as the UV Mirror plugin.
I must look deeper into how skewed textures works.
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@davide.skp said:
As for the triangular faces, however, I think we can solve from the creation of texture ENDOW ...
therefore, if you create the texture, like that crap that attached below ((do not laugh ... please! (on this machine I do not have libraries, and even software))
TEXTURE BE DONE WITH THIS LOGIC
potresti forcing the deformation of the side "red" retaining its position as the pivotal point of the "green" and excluding portions "black"?Not sure if I understand this. "potresti"?
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I was using google translator ... fell like a donkey!
I said that we could adjust the triangle, if it were made with certain criteria, what do you think?
or ... we should not necessarily create a specific texture (which depend on the use if they want to do)
however, the routine should position the texture on the face by adjusting the triangular side "red" at the base of the triangle and the other side the one with the "green" im sure that the "green" is in the middle and coincident with the apex of the triangle ..I hope you understand! sincerely sorry but use very little English!
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Ok, now I understand. I'll have to think a little on that one though. Will make quad-faces work first.
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