[Plugin] UV Toolkit
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Hi,
I've reproduced the same process with a less complex geometry and it seems to work well (!).
When it did not work before, I have fiddled a lot with the vertices - or maybe the memory got lost when saving the file? -
If you erase/recreate geometry you will loose mapping data.
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Ah, that sounds plausible. Not sure what I did wrong, but I guess must have been something like that.
thank you Thomas
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Looks like a very useful script, Thom...but I'm having problems loading the V2. The ruby is asking for core.rb in TT_Lib2. Is this different from the one in TT_UV_Toolkit; and if so, where is the Lib2 folder hanging out? Did that install as part of an earlier offering?
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@unknownuser said:
Requirements
* SketchUp 7 or newer - ( Other versions untested ) * [**TT_Lib2**](http://forums.sketchucation.com/viewtopic.php?f) (v2.4.0)
Yeah, it requires Thomthom's Menu
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Thanks Rich...thought it would be something like that. Don't know how I missed that line.
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@unknownuser said:
@unknownuser said:
Requirements
* SketchUp 7 or newer - ( Other versions untested ) * [**TT_Lib2**](http://forums.sketchucation.com/viewtopic.php?f) (v2.4.0)
Yeah, it requires Thomthom's Menu
No - ThomThom's menu is not required. TT_Lib2 is. Two separate things. ThomThom's menu is just an optional plugin you install if you want to group all my plugins' menus under one main menu.
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Sorry typo I meant to say Thomthom's Library.
Oh the shame!
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That'll be ten Hail Marys.
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Hi Thom,
(I could not resist - what a brilliant plugin!)
Here is an arch I made in this way:
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That's pretty cool
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Nice one.
I have an update coming soon, 2.2. It allows you to map a set of quad-faces, copy the mapping to the UV clipboard and when you then select a set of other quadfaces and paste they are randomly applied UV mapping from the clipboard set.Makes it easy to apply a set of variations. Tried it on a geometree from FormFonts:
One can make quite efficient mapping if you use sprite techniques - one material, with a texture containing all the variations.
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That will be interesting. Can hardly wait!
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Can you explain more about 'sprite technique'? Never heard of it but I'm thinking it's a texture FontSync a range of similar hues?
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@unknownuser said:
Can you explain more about 'sprite technique'? Never heard of it but I'm thinking it's a texture FontSync a range of similar hues?
You just combine multiple textures into one. Then apply just part of the texture to different faces. That way you have one material that serves multiple purposes.
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FontSync? What was i typing?
That meant to say 'containing'...
I'm still lost, your plugin can combine the numerous textures or this is done by the user externally?
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@unknownuser said:
I'm still lost, your plugin can combine the numerous textures
No - the user makes a texture.
In the case of the tree, combine some textures of leaves into one texture. Apply these variations to a set of faces. Copy their UV to the UV clipboard. Select the remaining untextured leaves and paste the UVs.That makes it very easy to manage your materials. For instance, you could then you edit the one texture to a different set of variations and all the leaves will be updated on one operation.
As for gaieus' example he could make a texture with a set of variations of bricks.
I'll be making a video with a quick example when v2.2 is done.
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Thomas (plugin monkey!)
What a great addition mate! I can think of a great way this will assist workflow in my case - as you mentioned 'sprite technique' I've never heard it termed that! But already use this for mapping all my furniture, fittings, carpet, tiles, wall and ceiling colours, light fittings etc for internals on exterior renders - all to the one map so that I clear about 20 materials out of my material browser and have just one material in maxwell.
This plugin will help to spread these over randomly inserted objects! WOW!
You are a god!
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Thanks Thom for this nice plugin!
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@thomthom said:
I'll be making a video with a quick example when v2.2 is done.
Just leave that for Rich (once he finally understands the plugin).
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