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    Poly->NURBS workflow

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    • R Offline
      remus
      last edited by

      Someone pointed me at this: http://t-splines.blogspot.com/2009/05/converting-obj-car-model-to-nurbs.html

      I was just wondering if anyone has any experience using this workflow? are the NURBS surfaces workable?

      http://remusrendering.wordpress.com/

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Looks interesting Remus. I believe T-Splines is solely for use with either Rhino or Maya and they are workable via control points that you can insert and manipulate.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • W Offline
          watkins
          last edited by

          This also looks interesting

          favicon

          (www.softlist.net)

          Regards,
          Bob

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          • R Offline
            remus
            last edited by

            Unless im missing something that only converts each polygon face in to a NURBS surface, so not very useful if you want a working NURBS model.

            http://remusrendering.wordpress.com/

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            • pilouP Offline
              pilou
              last edited by

              You have Moment of Inspiration (Moi) who has inside a direct export to Sketchup(skp)
              (one of the best converter Nurbs --> polygons: obj ) β˜€

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • R Offline
                remus
                last edited by

                NURBS to polygons is easy, though!

                http://remusrendering.wordpress.com/

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                • W Offline
                  watkins
                  last edited by

                  Dear Remus,

                  The mesh to NURBS converter claims to produce .sat files. Most solid modellers import .sat file quite happily, although one cannot change the model after importing. Many component suppliers supply .sat file of their components (e.g. Swagelok), which can still be useful.

                  Regards,

                  Bob

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                  • R Offline
                    remus
                    last edited by

                    Watkins, I see what you mean, but i'm more interested in whether the workflow i mentioned originally (or any workflow) can produce working NURBS surfaces.

                    pilou, i meant relatively easy compared to going from polys to NURBS.

                    http://remusrendering.wordpress.com/

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      NURBS to polygons is easy, though!

                      Yes easy possible but not so easy! (inverse is quasi impossible when you have complex object πŸ˜„

                      Why not so easy?
                      Because quality of the result of converting is very different following the programs! πŸ˜‰
                      The "mesher" will make all the difference! πŸ˜„

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        @remus: Ok, more clear like that πŸ˜„

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • D Offline
                          dalomar
                          last edited by

                          T-Splines is a great tool for combining Poly modeling and Nurbs Modeling workflows. In fact its somewhat akin to a Nurbs based solution for generating subdivision surfaces. The meshes that to converts to T-Splines are meant to be SubD-style meshes as opposed to just any old mesh, but it does convert most meshes very well into T-splines objects. Using T-Splines with regular Nurbs is really easy as well, since a nurbs surface converts directly to T-Splines and T-Splines will create Nurbs surfaces (poly surfaces mostly). That's not to say that a nurbs surface going in will end up with the same surface topology after working/modifying it as a T-Splines object but there won't really be any loss of information in the conversion.

                          T-Splines is just a Rhino/Maya plugin, so just be aware of that. I don't believe that there are any other platforms that are under development.

                          Damien Alomar
                          Product Manager | V-Ray for SketchUp/Rhino
                          [ASGvis](http://www.asgvis.com)

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                          • R Offline
                            remus
                            last edited by

                            Cheers damien, i might have to start downloading a few demos now, t-splines sound quite interesting.

                            http://remusrendering.wordpress.com/

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                            • S Offline
                              Sir
                              last edited by

                              arguably you could then output from rhino into 3ds i guess

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