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    Poly->NURBS workflow

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    • W
      watkins
      last edited by

      This also looks interesting

      http://www.softlist.net/program/mesh_to_solid-download.html

      Regards,
      Bob

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      • R
        remus
        last edited by

        Unless im missing something that only converts each polygon face in to a NURBS surface, so not very useful if you want a working NURBS model.

        http://remusrendering.wordpress.com/

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        • pilouP
          pilou
          last edited by

          You have Moment of Inspiration (Moi) who has inside a direct export to Sketchup(skp)
          (one of the best converter Nurbs --> polygons: obj ) β˜€

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • R
            remus
            last edited by

            NURBS to polygons is easy, though!

            http://remusrendering.wordpress.com/

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            • W
              watkins
              last edited by

              Dear Remus,

              The mesh to NURBS converter claims to produce .sat files. Most solid modellers import .sat file quite happily, although one cannot change the model after importing. Many component suppliers supply .sat file of their components (e.g. Swagelok), which can still be useful.

              Regards,

              Bob

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              • R
                remus
                last edited by

                Watkins, I see what you mean, but i'm more interested in whether the workflow i mentioned originally (or any workflow) can produce working NURBS surfaces.

                pilou, i meant relatively easy compared to going from polys to NURBS.

                http://remusrendering.wordpress.com/

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                • pilouP
                  pilou
                  last edited by

                  @unknownuser said:

                  NURBS to polygons is easy, though!

                  Yes easy possible but not so easy! (inverse is quasi impossible when you have complex object πŸ˜„

                  Why not so easy?
                  Because quality of the result of converting is very different following the programs! πŸ˜‰
                  The "mesher" will make all the difference! πŸ˜„

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP
                    pilou
                    last edited by

                    @remus: Ok, more clear like that πŸ˜„

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • D
                      dalomar
                      last edited by

                      T-Splines is a great tool for combining Poly modeling and Nurbs Modeling workflows. In fact its somewhat akin to a Nurbs based solution for generating subdivision surfaces. The meshes that to converts to T-Splines are meant to be SubD-style meshes as opposed to just any old mesh, but it does convert most meshes very well into T-splines objects. Using T-Splines with regular Nurbs is really easy as well, since a nurbs surface converts directly to T-Splines and T-Splines will create Nurbs surfaces (poly surfaces mostly). That's not to say that a nurbs surface going in will end up with the same surface topology after working/modifying it as a T-Splines object but there won't really be any loss of information in the conversion.

                      T-Splines is just a Rhino/Maya plugin, so just be aware of that. I don't believe that there are any other platforms that are under development.

                      Damien Alomar
                      Product Manager | V-Ray for SketchUp/Rhino
                      ASGvis

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                      • R
                        remus
                        last edited by

                        Cheers damien, i might have to start downloading a few demos now, t-splines sound quite interesting.

                        http://remusrendering.wordpress.com/

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                        • S
                          Sir
                          last edited by

                          arguably you could then output from rhino into 3ds i guess

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