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    Poly->NURBS workflow

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    • EarthMoverE Offline
      EarthMover
      last edited by

      Looks interesting Remus. I believe T-Splines is solely for use with either Rhino or Maya and they are workable via control points that you can insert and manipulate.

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • W Offline
        watkins
        last edited by

        This also looks interesting

        http://www.softlist.net/program/mesh_to_solid-download.html

        Regards,
        Bob

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        • R Offline
          remus
          last edited by

          Unless im missing something that only converts each polygon face in to a NURBS surface, so not very useful if you want a working NURBS model.

          http://remusrendering.wordpress.com/

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          • pilouP Offline
            pilou
            last edited by

            You have Moment of Inspiration (Moi) who has inside a direct export to Sketchup(skp)
            (one of the best converter Nurbs --> polygons: obj ) β˜€

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • R Offline
              remus
              last edited by

              NURBS to polygons is easy, though!

              http://remusrendering.wordpress.com/

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              • W Offline
                watkins
                last edited by

                Dear Remus,

                The mesh to NURBS converter claims to produce .sat files. Most solid modellers import .sat file quite happily, although one cannot change the model after importing. Many component suppliers supply .sat file of their components (e.g. Swagelok), which can still be useful.

                Regards,

                Bob

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                • R Offline
                  remus
                  last edited by

                  Watkins, I see what you mean, but i'm more interested in whether the workflow i mentioned originally (or any workflow) can produce working NURBS surfaces.

                  pilou, i meant relatively easy compared to going from polys to NURBS.

                  http://remusrendering.wordpress.com/

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                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    NURBS to polygons is easy, though!

                    Yes easy possible but not so easy! (inverse is quasi impossible when you have complex object πŸ˜„

                    Why not so easy?
                    Because quality of the result of converting is very different following the programs! πŸ˜‰
                    The "mesher" will make all the difference! πŸ˜„

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      @remus: Ok, more clear like that πŸ˜„

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • D Offline
                        dalomar
                        last edited by

                        T-Splines is a great tool for combining Poly modeling and Nurbs Modeling workflows. In fact its somewhat akin to a Nurbs based solution for generating subdivision surfaces. The meshes that to converts to T-Splines are meant to be SubD-style meshes as opposed to just any old mesh, but it does convert most meshes very well into T-splines objects. Using T-Splines with regular Nurbs is really easy as well, since a nurbs surface converts directly to T-Splines and T-Splines will create Nurbs surfaces (poly surfaces mostly). That's not to say that a nurbs surface going in will end up with the same surface topology after working/modifying it as a T-Splines object but there won't really be any loss of information in the conversion.

                        T-Splines is just a Rhino/Maya plugin, so just be aware of that. I don't believe that there are any other platforms that are under development.

                        Damien Alomar
                        Product Manager | V-Ray for SketchUp/Rhino
                        [ASGvis](http://www.asgvis.com)

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                        • R Offline
                          remus
                          last edited by

                          Cheers damien, i might have to start downloading a few demos now, t-splines sound quite interesting.

                          http://remusrendering.wordpress.com/

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                          • S Offline
                            Sir
                            last edited by

                            arguably you could then output from rhino into 3ds i guess

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