Scifi Sketchup Modeling
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@liam887 said:
However next comes the hardest part, the dreaded paneling
I wish you luck mate. I hate paneling, personally

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It is a pain and a sow and tricky process but if you model it, it gives such a better result than achieving the same thing through textures. Anyway had some time between real work to do a wide shot and label it. Its a bit small and you cant really read the writing but you can see a full size version here: http://liam887.files.wordpress.com/2011/01/full-shot2.jpg

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Very inspiring modeling and I also really dig the texturing work... I enjoyed your tutorial as well!

Best,
Jason. -
@unknownuser said:
@liam887 said:
However next comes the hardest part, the dreaded paneling
I wish you luck mate. I hate paneling, personally

Its a slow but rewarding process, here is a non render of it so far. Took a side profile shot of the model in SU then in photoshop drew out some panels then made that a texture in photoshop and intersected the lines with the model. Takes forever but getting there...



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Killer work as usual Liam.

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Really nice work.
How do you make the organic shape of the model? -
this should be inserted into Microsoft Flight, Lock-on Flaming Cliffs 2 or X-Plane... would love to fly it.
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@stonebreaker said:
Really nice work.
How do you make the organic shape of the model?Making orthos in Photoshop and then making the rough shape using them in either sketchup with a few plugins or in 3ds max and import into SU to be worked on.
This shape is much smoother than usual luckily I have been able to use the new Artisan plugin for subdivision and smoothing.@krisidious said:
this should be inserted into Microsoft Flight, Lock-on Flaming Cliffs 2 or X-Plane... would love to fly it.
Already on it, have somebody working on it for me, or me for them? anyway hopefully have a fully working model within the year for FSX.
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@liam887 said:
Making orthos in Photoshop and then making the rough shape using them in either sketchup with a few plugins or in 3ds max and import into SU to be worked on.
This shape is much smoother than usual luckily I have been able to use the new Artisan plugin for subdivision and smoothing.Thanks! I want it too

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Well keep your eyes and ears about the forum I am sure more details will be released soon.

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Have to take a break from personal projects for a few weeks now have to many live briefs to finish. Here is one I need to get boxed off asap, its a city for a video game so far I just have the plans and will have to build upon that.

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Ooh. Looking forward to seeing this one.

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So am I, cant wait for it to be in the game and blow it up! Just edited a space elevator I made for fun a few years ago and started working on the city blocks skyscrapers etc. They dont look detailed and they are not but its going in a game so it cant be too huge, the textures will make short work of it im sure and make it look great! Plus the model wil be absolutely huge!

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Ah sick of the push pull tool and still so many city blocks to do!
If only I had a plugin for this!!

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There is.....

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If its the city generator or the other one I tired them already didnt work, although it looks random its not the buildings slowly get higher towards the centre, although I guess im missing a real obvious one so please share before I try to attempt to do the other three blocks manually

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Have you tried....
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Thanks Pilou and Rich I have got all of these except compo spray ill check it out. I had forgotten about greeble actually haven't used it in a ling time I found it very fiddly and trial and error ill have a look into it tomorrow. Maybe no need to use a plugin after all as the building district is nearly complete.

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You can't use Compo Spray by Didier Bur?
That's allow you 8 modules and no supperposition, and some parameters so making a town is a game boy
And you can use it as a fractal process
Make 8 little towns with it and take these 8 little towns as module
etc
in a minute you have a new universe !
Also Protrude by Jim Foltz but more randomly result
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Still a bit of a sketchup newbie but here are some of the sets I'm building for my next comic.


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