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Scifi Sketchup Modeling

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  • L Offline
    liam887
    last edited by 24 Jan 2011, 23:35

    @dolphus said:

    Cool.. what can i say...fantastic ๐Ÿ‘

    Thanks!

    Heave a reading week in Uni so worked a bit more on my Avatar model, if you didnt look closley you would not see any improvements but there are many, mostly just bolts and latches and minor details. Also worked on the cockpit doors a lot so now when the door is closed it is not 'one' with the hull there is a gap of about half an inch wide and half an inch deep so it is more defined when rendering.


    render1A.jpg


    render2A.jpg


    render3A.jpg


    render4A.jpg


    render5A.jpg


    render6A.jpg


    rotor.jpg

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    • L Offline
      liam887
      last edited by 26 Jan 2011, 05:50

      Almost finished work on the models save the minor details (not including the interiors) cant believe its taken 13 months but they are looking nice at last!
      Here are the two most refined versions. The Aerospatiale SA-2 Samson on the left from the movie Avatar and on the right my own SA-H2 COmbat Search and Rescue variant designed by myself. Both made in sketchup with many many many revisions over the last year.

      The combat search and rescue model differs in that it only has one mounted door gun, a winch, fuel tanks instead of pylon mounted ordnance such as quad missile launchers seen on the SA-2 two sets of of opening rear cargo doors, no wire cutters on the rotor hubs and a in flight refueling boom.

      Pretty happy with how they have turned out and much better than I would ever have expected when I started over a year ago, amazing the tips and tricks you can pick up in such a time span.

      However next comes the hardest part, the dreaded paneling ๐Ÿ˜• fingers crossed on that sketchup doesn't like tiny geometry I have already scaled up the aircraft to something like 40 feet high so I can work on it!


      combatv.jpg


      dual.jpg

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      • G Offline
        GoldenFrog
        last edited by 26 Jan 2011, 15:34

        @liam887 said:

        However next comes the hardest part, the dreaded paneling

        I wish you luck mate. I hate paneling, personally ๐Ÿ˜›

        Remember, great minds think alike, and fools never differ.

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        • L Offline
          liam887
          last edited by 26 Jan 2011, 16:43

          It is a pain and a sow and tricky process but if you model it, it gives such a better result than achieving the same thing through textures. Anyway had some time between real work to do a wide shot and label it. Its a bit small and you cant really read the writing but you can see a full size version here: http://liam887.files.wordpress.com/2011/01/full-shot2.jpg


          full shot scaled.jpg

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          • J Offline
            jason_maranto
            last edited by 26 Jan 2011, 17:00

            Very inspiring modeling and I also really dig the texturing work... I enjoyed your tutorial as well! โ˜€

            Best,
            Jason.

            I create video tutorial series about several 2D & 3D graphics programs.

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            • L Offline
              liam887
              last edited by 27 Jan 2011, 02:57

              @unknownuser said:

              @liam887 said:

              However next comes the hardest part, the dreaded paneling

              I wish you luck mate. I hate paneling, personally ๐Ÿ˜›

              Its a slow but rewarding process, here is a non render of it so far. Took a side profile shot of the model in SU then in photoshop drew out some panels then made that a texture in photoshop and intersected the lines with the model. Takes forever but getting there...


              panels show.jpg


              linnn.jpg


              lines for su.jpg

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              • B Offline
                boofredlay
                last edited by 27 Jan 2011, 04:11

                Killer work as usual Liam. ๐Ÿ‘

                http://www.coroflot.com/boofredlay

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                • S Offline
                  stonebreaker
                  last edited by 8 Feb 2011, 21:12

                  Really nice work. ๐Ÿ‘ How do you make the organic shape of the model?

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                  • KrisidiousK Offline
                    Krisidious
                    last edited by 8 Feb 2011, 21:26

                    this should be inserted into Microsoft Flight, Lock-on Flaming Cliffs 2 or X-Plane... would love to fly it.

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • L Offline
                      liam887
                      last edited by 8 Feb 2011, 21:34

                      @stonebreaker said:

                      Really nice work. ๐Ÿ‘ How do you make the organic shape of the model?

                      Making orthos in Photoshop and then making the rough shape using them in either sketchup with a few plugins or in 3ds max and import into SU to be worked on.
                      This shape is much smoother than usual luckily I have been able to use the new Artisan plugin for subdivision and smoothing.

                      @krisidious said:

                      this should be inserted into Microsoft Flight, Lock-on Flaming Cliffs 2 or X-Plane... would love to fly it.

                      Already on it, have somebody working on it for me, or me for them? anyway hopefully have a fully working model within the year for FSX.

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                      http://www.robotsvdinosaurs.com/

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                      • S Offline
                        stonebreaker
                        last edited by 8 Feb 2011, 21:48

                        @liam887 said:

                        Making orthos in Photoshop and then making the rough shape using them in either sketchup with a few plugins or in 3ds max and import into SU to be worked on.
                        This shape is much smoother than usual luckily I have been able to use the new Artisan plugin for subdivision and smoothing.

                        Thanks! I want it too ๐Ÿ˜ฎ

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                        • L Offline
                          liam887
                          last edited by 8 Feb 2011, 22:13

                          Well keep your eyes and ears about the forum I am sure more details will be released soon.


                          reverse.jpg

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                          • L Offline
                            liam887
                            last edited by 9 Feb 2011, 18:42

                            Have to take a break from personal projects for a few weeks now have to many live briefs to finish. Here is one I need to get boxed off asap, its a city for a video game so far I just have the plans and will have to build upon that.


                            city plan.jpg

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                            • S Offline
                              SketchUpNoobie
                              last edited by 9 Feb 2011, 19:40

                              Ooh. Looking forward to seeing this one. ๐Ÿ˜‰

                              --

                              SketchUpNoobie: the complete noob in all things SketchUp.

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                              • L Offline
                                liam887
                                last edited by 9 Feb 2011, 20:01

                                So am I, cant wait for it to be in the game and blow it up! Just edited a space elevator I made for fun a few years ago and started working on the city blocks skyscrapers etc. They dont look detailed and they are not but its going in a game so it cant be too huge, the textures will make short work of it im sure and make it look great! Plus the model wil be absolutely huge!


                                space city2.jpg

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                                • L Offline
                                  liam887
                                  last edited by 9 Feb 2011, 22:03

                                  Ah sick of the push pull tool and still so many city blocks to do! ๐Ÿ˜’ If only I had a plugin for this!!


                                  space city.jpg

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by 9 Feb 2011, 22:08

                                    There is..... ๐Ÿ˜Ž

                                    Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                    • L Offline
                                      liam887
                                      last edited by 9 Feb 2011, 22:12

                                      If its the city generator or the other one I tired them already didnt work, although it looks random its not the buildings slowly get higher towards the centre, although I guess im missing a real obvious one so please share before I try to attempt to do the other three blocks manually ๐Ÿ˜ณ

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by 9 Feb 2011, 22:52

                                        Have you tried....

                                        http://forums.sketchucation.com/viewtopic.php?t=16599

                                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                        • L Offline
                                          liam887
                                          last edited by 9 Feb 2011, 23:52

                                          Thanks Pilou and Rich I have got all of these except compo spray ill check it out. I had forgotten about greeble actually haven't used it in a ling time I found it very fiddly and trial and error ill have a look into it tomorrow. Maybe no need to use a plugin after all as the building district is nearly complete.


                                          space city3.jpg

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