Indigo Going Commercial
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My guess is that the exporters will remain free, but the developers will be paid a percentage from each license sold.
xrok, last i heard ben and nick were talking to the exporter developers about indigo going commercial. Hardly "weasel shit practices."
@unknownuser said:
that's not a company that i want to be involved with, who knows whats next? maybe you buy indigo then Whaat decides not to continue with skindigo, you just payed for a brick. Or maybe you pay $500 for indigo and the writter of the exporter you use decides hey, if indigo's worth $500, then my exporter should be worth $500, what do you do then?
Nick and ben are not stupid, im sure theyve thought pretty hard about how theyre going to work it with regards to the exporters.
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@whaat said:
@xrok1 said:
I would like to hear from Whaat on this. what's your take on this; did you know it was coming; have they contacted you on your exporter; if not would you have wasted so much time and effort if you'd have known it was going commercial?
In all honesty, I did not know that Indigo would go commercial. As for me, I'm still on the team and I hope to stay on the team. Things are quite chaotic right now but I am sure that in time, things will get sorted out and the users will be getting a higher quality product with much better documentation and customer support.
Cheers,
Whaathmm, hmm!
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@unknownuser said:
@bigfan we are talking with exporter writers at the moment (we have a very interesting google group) to work out how to get everyone paid...
That was on the 24th as well, so it would seem the exporter developers have been informed and are being involved.
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I don't remember the exact day I found out (I could check the forums), but it would have been the same day as the beta testing group. So really...I had no special advanced notice.
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Indigo: 595€ = $774
VRay for SketchUp: $720
http://vray.us/vray_for_sketchup.shtml -
If they introduce a couple of improvements - especially speed wise, as Indigo's even slower than Maxwell - while retaining the ease of use we have Whaat to thank for, then Indigo will be well worth it's price. Keep in mind, too, there's an Indigo exporter for Blender. Handy for those of us who need to render heavy scenes every now and then. Fry, Maxwell and Vray (not the SU one) don't have Blender plugs - one needs to buy Max, Maya ...
Huge plus for Indigo, IMO.
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i think most people that use blender do so because its free not because its user friendly. so i can't imagine them getting a free modeller that has free options for rendering, then pay $500 for a renderer???? besides, as long as kerkythea exists who would buy indigo (even though i prefer it)? Now maybe if someone got realistic and solid indigo for $100 while with $25 of that going to the exporter writer, they might get somewhere. otherwise i think their shooting themselves in the head (never mind the foot). its unrealistic to go from free to $500 with no points in between, considering the alternatives out there???????
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@xrok1 said:
i think most people that use blender do so because its free not because its user friendly. so i can't imagine them getting a free modeller that has free options for rendering, then pay $500 for a renderer????
My point was that if you'd want to render high poly models with either Fry or Maxwell, you'd also have to shell out for an expensive modeling app - which puts quite a bit of extra strain on the old budget. Indigo does not have this handicap.
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@ecuadorian said:
Indigo: 595€ = $774
VRay for SketchUp: $720
http://vray.us/vray_for_sketchup.shtmlVray for SU is quite buggy and limited compared to the C4D and MAX version, but it definitely outrules an unbiased render engine.
For a render engine that was free once, Indigo now is very expensive
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@kwistenbiebel said:
Vray for SU is quite buggy and limited compared to the C4D and MAX version, but it definitely outrules an unbiased render engine.
Yeah, it's a pretty good app. They should make it work outside of SU, though. And obviously get rid of the bugs. (Imagine, for a moment, that car manufacturers had the same, err, work ethos as software devs. )
@kwistenbiebel said:
For a render engine that was free once, Indigo now is very expensive
True. Yet no-one's stopping you from continueing to use the latest free version - which, all in all, is pretty good. Also, it's too early to judge whether Indigo's too expensive or not.
Time they produced a feature list.
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Guess who got a license?
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So can you tell us what is the difference between commercial and free one.
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I can't just yet - can't get the license thingy to work. Will be sorted.
From what I read on the beta forum it's considerably faster than the previous version, though. Someone even said he'd noticed a 23 % speed increase.
Can't wait for the license and the updated exporter. Whaat, get to it! Chop, chop!
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So you bought it without knowing what you will get?
Want to buy my car? -
@kwistenbiebel said:
So you bought it without knowing what you will get?
Now you mention it.
There are a couple of things I know from experience, though:
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really good engine
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really good exporter that allows for fast 'n intuitive material making
Don't mind me - just trying to rationalise my actions.
That car, is it, like, really really really cool? Oh ... a car, how I'd love a car! Shall I pay you up front? Wouldn't that be handier for you? I mean, I don't want to make things complicated for ya. A car, dang, that'd be handy! It's got a nice color, doesn't it? Yeah, I'm sure it does! Oh man, I can totally picture myself cruising around in my new cool car! I'm gonna have the coolest ride on the block!
Sold!
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I bought fryrender on basically the same conditions (pre release / half price).
One and a half year later I rarely use it anymore because of a lack of Sketchup plugin development.
I told myself not to jump on the same wagon again. -
Well ... one cannot predict the future. You always take a chance when you buy an app. Even if you're not an early buyer - I know, I got Maxwell.
Now there's a plugin that doesn't seem to be going anywhere.
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From my quick browse of the beta forum i think it also has motion blur, which is quite cool. Not sure if whaat has managed to work this in to skindigo, though.
p.s. Got my license as well, first renderer i've ever shelled out for Hopefully my investment is well spent.
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I must admit that I find unbiased render engines not fast enough to spend (big) money on.
Image quality is great, yes, but the hardware is never good enough to be feasible.On the other hand, Whaat's Skindigo is a great plugin .
I wish the other render engines would work in a similar way. Double click a SU material, choose a preset, change some numbers and hit render. A 12 year old can do it.
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