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    Subdivide and Smooth Feature Requests

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    • W Offline
      Whaat
      last edited by

      @escapeartist said:

      I gotta second the SD&S by selection.

      I rarely want to smooth the entire model, it'd be great to selectively smooth an area.

      Tell me if this method accomplishes what you want:

      1. Select only the faces that you want to smooth.
      2. Make these faces into a new group
      3. Enter group-edit mode for the new group
      4. Select all the border edges in the new group that you want to connect to the unsmoothed portion of the mesh
      5. Go to Subdivide and Smooth->Crease Selection and select Crease Edges and Vertices
      6. Subdivide and Smooth the new group (don't create a proxy)
      7. Exit group-edit mode and explode

      Would you like these operations to be made more 'automatic'?


      The cube is not subdivided (only the top part)

      SketchUp Plugins for Professionals

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      • K Offline
        kwistenbiebel
        last edited by

        My feature requests:

        1. A soft selection tool that lets you select the polygons you want.
          It could work like a 'brush selection tool' where you define the size and form of the brush (square, circle, etc...) that selects the polygons. Selected polygons will be highlighted.

        Very handy for SDS operations on local areas of your mesh and also handy for texturing parts of that mesh.

        1. A UV-mapping / texturing tool for Subdivided mesh.
          Currently, texturing organic shapes is still a pain in sketchup.
          The UV tools ruby already helps, but we need more options..
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        • mitcorbM Offline
          mitcorb
          last edited by

          Hi, Whaat:
          I commend you for developing this very versatile tool. SDS appears to be the first breakthrough tool that puts Sketchup on a par with other modelers.
          How about a floating 3d orientation tool so that you can move verts and edges any specified distance and angle that you wish?
          If you are looking for ideas for enhancements, may I suggest a series of streaming tutorials made by a professor at Tufts University for Blender at http://www.gryllus.net. These demonstrate many of the capabilities of that program on a parallel to what many of your respondents are requesting.

          I take the slow, deliberate approach in my aimless wandering.

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          • G Offline
            gaganraj
            last edited by

            a tool to toggle between subdivied/unsubdivided?

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            • R Offline
              remus
              last edited by

              Just to register my votes for stuff thats already been mentioned:

              1. Subdivide selected (in the more automated way you described)
              2. More options for subdivision type (doo-sabin being the main one that springs to mind.)
              3. Being able to flip between subdivide/unsubdivide without undo.

              A few new ones:

              1. a crease tool that you can drag, the current method is too slow in my opinion, its almost always easier to use crease selection from the menu.
              2. Some sculpting tools would be sweet. id guess this is easier said than done, though.

              http://remusrendering.wordpress.com/

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              • G Offline
                gaganraj
                last edited by

                how about a way to easily select loops, and perhaps slicing them?

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                • F Offline
                  fbartels
                  last edited by

                  Hi Dale,

                  It would be really helpful to be able to select multiple proxy shapes and set SDS working on them automatically in sequence. Running SDS on a complex shape at levels 3 or 4 can take quite a while and you can't use SU while that's happening, but if you are doing multiple proxies you need to hang around and wait for each one to finish before starting on the next. Ideally, I'd like to be able to select X number of proxies and leave the computer chugging away at them.

                  Thanks for the current SDS and versions to come.

                  Fred

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                  • R Offline
                    remus
                    last edited by

                    being ale to crease edge with varying degrees of 'crease' would be cool. i.e. being able to make the crease softer or harder.

                    http://remusrendering.wordpress.com/

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                    • P Offline
                      princedragoncok
                      last edited by

                      How about a smoove tool which works always perpendicular to the surface/face you are working on. ex. A sphere to which the smoove tool can be applied to from any direction.

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                      • W Offline
                        Whaat
                        last edited by

                        @remus said:

                        1. Being able to flip between subdivide/unsubdivide without undo.

                        This seems to be a common request. Users seem to be not using proxy subdivision modelling in favour of applying SDS and then hitting the 'undo' button to get back to unsubdivided. This leads me to believe that there are some workflow issues with proxy modelling. Can someone tell me what are the reasons that users do not like to use the low-poly proxy modelling workflow?

                        Another question I have is this:
                        Does anyone ever use the 'copy materials' option? It is slow and does not properly interpolate the UV coordinates. I had in mind to fix the UV issue but my preference would be to remove the feature entirely. It will always be slow and I wonder if there is any significant benefit to it. Fixing the UV issue will take a lot of time and I would rather devote time to other features. Any thoughts?

                        SketchUp Plugins for Professionals

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                        • L Offline
                          l.frisken
                          last edited by

                          if it automatically applied smoothing when it finished then I reckon more people would use the apply materials option

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                          • ely862meE Offline
                            ely862me
                            last edited by

                            i don t know if u can make a chamfer tool..this will be great and save a lot of work(at last for me)
                            the only bad thing and decisive is that SU works with triangulation 😐,and because of this is almost impossible to create chamfer

                            Elisei (sketchupper)


                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                            Come and See EliseiDesign

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                            • bazB Offline
                              baz
                              last edited by

                              @ely862me said:

                              i don t know if u can make a chamfer tool..this will be great and save a lot of work(at last for me)
                              the only bad thing and decisive is that SU works with triangulation 😐,and because of this is almost impossible to create chamfer

                              perhaps 'sketchy bevel' by chris philips would do this for you? It draws chamfers.

                              baz

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                that is good for flat areas ,,on the triangulated areas it s a mess
                                this is what i m talking about ..this is a normal meshthis is what i want for chamfer to do :adding one or more lines   to the selected linessds result after chamfersds result without chamfer

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • X Offline
                                  xrok1
                                  last edited by

                                  @unknownuser said:

                                  Another question I have is this:
                                  Does anyone ever use the 'copy materials' option? It is slow and does not properly interpolate the UV coordinates. I had in mind to fix the UV issue but my preference would be to remove the feature entirely. It will always be slow and I wonder if there is any significant benefit to it. Fixing the UV issue will take a lot of time and I would rather devote time to other features. Any thoughts?

                                  it would be great if it worked, i think everyone would use it. if for nothing else than selection sets by material.

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • utilerU Offline
                                    utiler
                                    last edited by

                                    @unknownuser said:

                                    Free or nominal Upgrade to those who bought?

                                    Has this been answered yet......? 😉

                                    purpose/expression/purpose/....

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                                    • R Offline
                                      remus
                                      last edited by

                                      Whats so bad about the current SDS that you need a free upgrade to win you over?

                                      http://remusrendering.wordpress.com/

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                                      • utilerU Offline
                                        utiler
                                        last edited by

                                        @remus said:

                                        Whats so bad about the current SDS that you need a free upgrade to win you over?

                                        Nothing Remus, just wanting to keep up with the latest release....

                                        purpose/expression/purpose/....

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @utiler said:

                                          @unknownuser said:

                                          Free or nominal Upgrade to those who bought?

                                          Has this been answered yet......? 😉
                                          I really don't know the answer to this. It is too early to say. I really hope we can set up a system on Smustard to provide a nominal upgrade price for those who bought. As far as I know, Smustard is still not set up to do this. I know RickW was looking into this and I intend to ask him what the status is.

                                          SketchUp Plugins for Professionals

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                                          • utilerU Offline
                                            utiler
                                            last edited by

                                            Thanks for the update Dale..... 👍

                                            purpose/expression/purpose/....

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