The VUE thread
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Another question, has anyone used Terragen? Looks similar for the end results, but dont know if it works with SU and what its workflow is like.
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I am not familiar with the t packs or any module packs, I use Infinite so that I can upgrade as needed and be on the commercial maintenance. Try and ask on the Cornucopia or E-on forums, you are certain to get a clear answer there as any wrong info may cost you unnecessarily.
I use Terragen 2 for projects that need a higher accuracy terrain, the work-flow is a little clumsy IMO, but the results are sweet once you get the hang of it.
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Thanks Pete! I will check on there. It talks somewhat about it here and there but no one has ever given me a clear answer. I gotta know before I spent a grand on it. But it would be nice, I have several projects right now that it would be great for!
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Solo,
I wanted to get some of your advice and expertise on an issue that Iām having. Iām working on some birds eye renderings for a community development. My workflow includes base and topographic information from CAD, modeling in SU, then rendering in Vue. I was wondering how you deal with the edges of your models when there is no ocean or mountains to carry or block your view to the horizon (see attachment I quickly put together). Do you have any techniques to extrapolate land up to the horizon, or creating some sort of terrain in the background that ties in with the terrain of the actual model. (Placing terrains in back of the model is difficult because the topo model has variable edges. I was thinking about involving aerial photos somehow however I feel this might not be the most realistic looking solution. Let me know what you think. Thanks!
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Play with your fog settings so that the horizon is fogged out or remove/cut ground and save as .png with alpha embedded if you want to mess around in PS.
Adjust your render window to fit better, or crop in post edit.There are so many other things one can do, but I'd need specifics of project and maybe even details as to whats beyond, maybe try using a Google earth image to continue the terrain.
I noticed some of the homes have sunk into the terrain.
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Pete, do you know of any Vue python scripts that will convert SU faceme components into Vue alpha plane "face camera" components?
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No need for a script, The image used for a SU face-me is normally .png, so in Vue create a new alpha plane, navigate to image, select fit and check 'billboard'...viola it's done and now you can even adjust the texture without it losing it's transparency.
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I am trying to convince the company I work for to go for VUE, but I need some other imput to back up my claim. They are under the impression that everything can be done in SU and Max. So I am just curious on everyone elses workflow and software collection. At my business (separate from this job) use several different software packages depending on the job, I am trying to get them to understand this. So if there is a way some of you could list your workflow that would be amazing! Thanks!
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Do you already own 3dsmax in the company? You could get the Vue xstream that acts as a stand alone and a plugin to 3ds max. Its more expensive though.
The thing that Vue gives beyond 3ds max alone, is incredible vegetation and ecosystems. So if you are wanting to do landscapes, I would say that Vue would be a better route. I am also trying to get my firm to invest in it for me
Chris
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Yes, thats what I've been telling them for a while, but they always seem to wait to long then no really realizes the learning curve on any program, especially a 3D Modeling / Rendering program.
Im just trying to get proof that people have used it the way we want to, thats the only way they will buy it
We do own 3DStudio MAX, about 50 licenses, and none of them get used cuz no one knows it well enough to do anything with it, I think the learning curve on VUE would be less than MAX, and I hear VUE works much better with Sketchup. Thanks Chris for your reply!
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Another question for you all.
How do you best model in SU to import into VUE. I think it would be good practice to name my components. It looks like it breaks every piece into a single component though. Any thoughts would be helpful though, thanks! -
I have another workflow question. What is the best way to get acurate topographic information into vue as a native terrain. I can bring the information in as a 3ds from sketchup, but I would like to have it as a native terrain so that I can manipulate it in Vue. Is this possible? I found a ruby script that seems to export a point cloud file from contours in sketchup, but is there a python script to get the point cloud file into Vue? Thanks in advance.
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Does anyone know how to achieve a fresnel effect with a transparent or reflective material?
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Hmmm, after reading trough this topic I'm getting the feeling to start learning
Vue too, when I get some time on my hands I'll sure boot up this nice piece of software
to give it a shot!Grats,
FoXy ^^ -
I am using Vue Infinite 7.5 and Sketchup. Using the Camera2Vue ruby script I am able to overlay a sketchy image from Sketchup with a rendered image from Vue. How do I match date/time/location/north direction in Vue with that of Sketchup?
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silly question maybe.... but finally just installed Vue 7.5 Infinite.... but not seeing an skp import option?? looking at vue's site..it says 32 bit only? (on vista64)
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I had to export OBJ, then import to Vue. I also have Infinite on my 64-bit machine and it works.
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You are correct, there is no .skp import for 64 bit, no problems really as the importer sucks and it does not support SU 7 anyway.
I still stick to .3ds as it works perfectly for my needs, if you model correctly and map your textures as you want them making sure not to have two materials assigned to a face (back and front) then once you have imported your model just double click to get into options window, select weld, then split and your model will be organised per your materials and will be easy to work with.
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Great post m48, I never thought about trying .kmz, and now with the new improved Collada exporters I guess the SU to Vue export will have another option.
Just one question, how does the material/mesh coversion look in the navigation pane?, is it organised, do components and groups keep their structure?
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