The VUE thread
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great start - here's my very basic contribution: setting up real world scaling and importing at the right scale from SU
- Vue 7 offers good features for real world scaling, file>options>units & coordinates set your unit of measure in "display unit" category (i set to feet) and pick z axis up in "world coordinate system" to match SU. Make sure to check "apply new settings to current scene" if you are doing this the first time
- In SU file>export>3d model, I pick .obj export type, set units to "feet" and check "export texture maps" and "swap YZ coordinates" this will create an obj file and a file folder with all of your texture maps for import
- In Vue file>import object and pick your obj file. In the options box that appears, check "center object" and "resize object" , pick "manual resizing" and set object scaling ratio to 10.00. This seems like a strange number but is the exact factor all of my models come in by, possibly because vue is still in a base 10 system even though you switched units to imperial.
- In Vue, some of your materials will display green, I am not sure why this occurs with OBJ export - however this is just a flaw in the preview display, and will be correct in the final render. If you did a good job naming your SU materials the next step will be easy - right click in the material preview window in the upper right hand corner. You will see a list of all of your materials that came in with your import. Select a material and select "edit material" to add bump/displacement/reflection maps. As a side note, some materials that use a .png will come in with some strange settings in the opacity, so you will have to change these manually on import.
- Vue away!
any corrections/comments welcome
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avant tout, what vue do you use?
there are a plugin for 3dmax, a unique full program and another demidozen version...
with one you plays? -
great initiative:)
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I'm looking into using Vue on a upcoming project and would like to hear any tips on good render settings for outdoor and indoor scenes.
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Thanks Solo
I downloaded the personal learning edition with the intention of giving Vue a shot, as I have seen some really nice work using the software.
This will give me a chance to not stumble around, like I usually do when first trying a new program.
You really have made a lot of astounding contributions to this forum, and I for one really appreciate all your work. -
I've had my eyes on VUE for a while now, and I'm looking forward to see what rendering quality it can produce!
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Great post Sliner.
Chipp Walters is the go to guy as far as Vue is concerned, he has done so much amazing work and developed many great solutions.
He is also a member of our community.You can consider me an intermediate go to guy and him the real Guru.
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This obj. exporter in the SU6 not working, I probably only 7 ...
Also in SU is much easier to blow up and glue smaller components and groups that make up the model to export, because Vue they fall into many separate objects, which can be confusing ... and still have to glue them, but much more difficult in Vue, especially if the same material used in different structures.
You can of course weld in Vue full model by materials, but then you can't edit or use a different design elements in other projects ... -
So I've got a couple of questions Solo, what is the "ideal" workflow for alndscape architecture render. Model it all in SU, then add plats and environment in VUE? OR does it work better to just do the entire terrain in VUE and modeling in VUE? Or can I create the terrain in SU, take that into Vue and "texture" it with dirt, etc. Then build on that terrrin in SU and then export everything from SU on top of that terrain in VUE, and then add plants, environment, etc.? I am very interested in VUE, but I do have some concerns with the workflow. I wouldn't mind learning all the rendering and environment details in VUE (I have a bit of terragen and 3dsmax experience). I think I can learn that stuff. But i'd rather keep doing most of my modeling in Sketchup (like paths, planters, walls, bldgs, streets, etc).
Is that a sensical question or series of questions?
Assuming I get hired when I graduate in amonth or so, there's a good chance I'll be in charge of 3d modeling and rendering for the entire firm (120 people). And I'd love to provide a photo-real option to the company. Photoreal and landscape has always seemed so impossible, but I've liked what I've seen com out of VUE over the last few years.
Chris
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Chris,
There are landscapes and then there are LANDscapes, size and scale will dictate your workflow with Vue.
For a residential scale landscape one can compile the basic gradients in SU, even using SDS to transform the angular terrain into something more organic and flowing, you can also insert your hardscaping and do your basic texture mapping in SU for tweaking later in Vue.
Other stuff like potted plants and accessories can be imported later as needed using import layers in Vue.
Once you have imported your basic terrain into Vue you can start the texturing and UV mapping, make a point of using the layers in Vue as a model with millions of polygons as one can so easily accumulate in Vue with ecosysyems can be hidden in layers without lagging the workflow.
Then it's the fun part of compiling the scene by importing the other 'stuff' required for your scene, and possitioning iot as you need, make sure that the last thing you do is the atmosphere ajustments as that could slow down your render previews if they are very involved spectral, volumetric or even radiosity rich skies.
One thing that is great in Vue is the ability to render just the portions you need to see while setting up by dragging a render box around it and rendering to your final quality to see how certain materials, reflections or positions look before commiting to a full render.For large terrain renders you could use a SU made terrain or import a point cloud into Vue to generate the terrain, or you could use a satalite image and generate a terrain even (but I need to get into that with a video tutorial)
Or you could use the terrain tools and sculp one as you need.Populating Vue with vegetation is really cool with so many options and editors that anything is possible, you can create your own unique vegetation, import from vast libraries or use from 3rd party apps, Vue does not have a poly issue, ones rig may be limitted but Vue does not have a limit, so a decent machine is essential for scenes with 2 or more billion polygons, again this I will discuss in a few weeks time and make a list of ideal setups for optimal Vue experiances.
I hope this helped, please ask more if I missed the point.
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That's a great intro for me for sure. I'm downloading the PLE right now to play with. OF course, its the last thing I need to be playing with right now. But oh well, it'll be fun
Chris
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Well, this is what I've come up with Vue PLE so far:
http://www.youtube.com/watch?v=eB-FszLeKoM
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Click on the link below to navigate to Geekatplay, this is the best Vue tutorial resource out there and it's free.
It starts from absolute noob to advanced all in video format.
http://www.geekatplay.com/vuetutorialsnew.php -
Hey, thats not bad at all Gaieus!
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Yeah. An almost empty scene and rendered somewhere between 1.5 and 2 hours
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I just downloaded VUE Pioneer. Tried to look at the Kick Start Tutorial, but it keeps flickering and there's no audio.
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hmmm... is the Pioneer version cut down? I mean to remember when I tried VUE in the past that they had ecosystem etc...
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Oh yea, Pioneer is a basic version, without most of the bells and whistles, they have a new trick, you can buy modules as you need until you have them all and your version becomes the Vue Complete as that's all Complete is, Pioneer with all the added modules.
However you cannot upgrade from Complete to infinite or xstream (heads up), I use Vue 7.2 infinity.
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