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    Vray reflection mapping

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • soloS Offline
      solo
      last edited by

      Great, I did something that I would normally not do so the result is as expected, I have another one that was done the standard way attached, the horizon should be fine now.

      Could you post a quick walkthrough as to your setup? I need to know how to create hdr image renders in Vray sometime.


      solotest1.zip

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • thomthomT Offline
        thomthom
        last edited by

        That still doesn't look like an environment image. It needs to be covering 360 degrees. Spherical, cube cross format for instance.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • soloS Offline
          solo
          last edited by

          Okay, then if I render the sky as a spherical 360 panarama and save as hdr it may work, lemme give that a go

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • thomthomT Offline
            thomthom
            last edited by

            My setup: With default physical camera settings:

            • Load the HDR image into the GI and Background maps
            • Set the mapping to Environment
            • Set Multiplier to 50 (Depending on the HDR, usually somewhere between 20-50. GI and Background often have slight different values.)
            • Adjust the Horizontal Rotation to orient the HDR sky as I want.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • soloS Offline
              solo
              last edited by

              @unknownuser said:

              Adjust the Horizontal Rotation to orient the HDR sky as I want.

              This is my archilles heal.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • soloS Offline
                solo
                last edited by

                This one should be perfect.


                solotest2.zip

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • soloS Offline
                  solo
                  last edited by

                  @unknownuser said:

                  Set Multiplier to 50

                  Which one?

                  The global one or the image/texture editor one?

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @solo said:

                    @unknownuser said:

                    Set Multiplier to 50

                    Which one?

                    The global one or the image/texture editor one?

                    The one in the Texture Editor.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Looking more into this, there seems to be a bug.

                      When you add a bitmap to the reflection slot in a V-Ray material, the bitmap is not used and you get instead a 100% even reflection.
                      So far, the only way I've managed to work around it has been by applying the bitmap to the Fresnel slot in a Fresnel map, setting the IOR very high.

                      All other map types seem to work, but VfSU (1.05.30) doesn't seem to use Bitmaps for reflection map type. Odd that it works by adding a bitmap inside a Fresnel, but not adding a bitmap into a Blend map.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Solo; just read thsi in the Vue manual:

                        @unknownuser said:

                        Panoramic View
                        Real panoramic cameras are fixed to a handle that you have to hold when you take the shot. As it
                        takes the shot, the camera rotates around the handle, thus embracing any required angle of view.
                        Panoramic views can yield beautiful results.
                        This option is a numerical equivalent to the real panoramic camera. Here also, the camera is rotated
                        as the render engine makes progress. All-around panoramas can be achieved this way, but
                        beware: if the camera is not perfectly horizontal when you take the shot, the horizon will undulate.
                        This is not a numerical artifact: it happens also in the real world!
                        When you select this option, the panoramic
                        H Angle slider becomes available, letting
                        you decide on the horizontal angle swept by
                        the camera as it rotates.

                        This appear to be what happened to your VUE environments.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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