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    Vray reflection mapping

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    • K Offline
      kwistenbiebel
      last edited by

      I tried using a rectangular light but the light is 'flat'.

      The sun really needs to be an 'infinite' light to behave realistically.

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      • soloS Offline
        solo
        last edited by

        Guys, this is probably slightly off topic however I need to know about Vue to vray integration of HDR images, I have created a simple .hdr sky and wanted to know how it works with Vray (I suck at Vray hdri usage) so if a knowledgable user could try the attched file and let me know i would appreciate it.


        Vue created hdr image

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • thomthomT Offline
          thomthom
          last edited by

          Hmm... That's and odd HDRI sky. Why isn't the horizon flat?
          Do you know what kind of format this HDR are supposed to be?

          I tried with spherical mapping. But it just came out odd. The first two have Verical Repeat of 3. The last two 1.

          (Why doesn't the multiple upload work?)


          Render01.png


          Render02.png


          Render03.png


          Render04.png

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • soloS Offline
            solo
            last edited by

            Great, I did something that I would normally not do so the result is as expected, I have another one that was done the standard way attached, the horizon should be fine now.

            Could you post a quick walkthrough as to your setup? I need to know how to create hdr image renders in Vray sometime.


            solotest1.zip

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • thomthomT Offline
              thomthom
              last edited by

              That still doesn't look like an environment image. It needs to be covering 360 degrees. Spherical, cube cross format for instance.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • soloS Offline
                solo
                last edited by

                Okay, then if I render the sky as a spherical 360 panarama and save as hdr it may work, lemme give that a go

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  My setup: With default physical camera settings:

                  • Load the HDR image into the GI and Background maps
                  • Set the mapping to Environment
                  • Set Multiplier to 50 (Depending on the HDR, usually somewhere between 20-50. GI and Background often have slight different values.)
                  • Adjust the Horizontal Rotation to orient the HDR sky as I want.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • soloS Offline
                    solo
                    last edited by

                    @unknownuser said:

                    Adjust the Horizontal Rotation to orient the HDR sky as I want.

                    This is my archilles heal.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • soloS Offline
                      solo
                      last edited by

                      This one should be perfect.


                      solotest2.zip

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • soloS Offline
                        solo
                        last edited by

                        @unknownuser said:

                        Set Multiplier to 50

                        Which one?

                        The global one or the image/texture editor one?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @solo said:

                          @unknownuser said:

                          Set Multiplier to 50

                          Which one?

                          The global one or the image/texture editor one?

                          The one in the Texture Editor.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Looking more into this, there seems to be a bug.

                            When you add a bitmap to the reflection slot in a V-Ray material, the bitmap is not used and you get instead a 100% even reflection.
                            So far, the only way I've managed to work around it has been by applying the bitmap to the Fresnel slot in a Fresnel map, setting the IOR very high.

                            All other map types seem to work, but VfSU (1.05.30) doesn't seem to use Bitmaps for reflection map type. Odd that it works by adding a bitmap inside a Fresnel, but not adding a bitmap into a Blend map.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Solo; just read thsi in the Vue manual:

                              @unknownuser said:

                              Panoramic View
                              Real panoramic cameras are fixed to a handle that you have to hold when you take the shot. As it
                              takes the shot, the camera rotates around the handle, thus embracing any required angle of view.
                              Panoramic views can yield beautiful results.
                              This option is a numerical equivalent to the real panoramic camera. Here also, the camera is rotated
                              as the render engine makes progress. All-around panoramas can be achieved this way, but
                              beware: if the camera is not perfectly horizontal when you take the shot, the horizon will undulate.
                              This is not a numerical artifact: it happens also in the real world!
                              When you select this option, the panoramic
                              H Angle slider becomes available, letting
                              you decide on the horizontal angle swept by
                              the camera as it rotates.

                              This appear to be what happened to your VUE environments.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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