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    Vray reflection mapping

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    • thomthomT Offline
      thomthom
      last edited by

      Hide all geometry, or do material override so it renders quickly and then do a few trial and errors of the HDRI horizontal position. Or you could do what Richard do; quite nice setup: http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=18001&p=145253

      Note that you won't have much luck if you try to adjust the vertical position of the SUN source from and HDRI. That will just mess things up.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • N Offline
        nomeradona
        last edited by

        @unknownuser said:

        lol. Nevertheless I'd like to see, say, Damien Alomar elaborate on this issue. He usually does a good job explaining things.
        yeap, whenever damien reply assurely my eyes are there...

        visit my blog: http://www.nomeradona.blogspot.com

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        • N Offline
          nomeradona
          last edited by

          @unknownuser said:

          Whoa! Err ... dankie? Dankiewel? Whatever - thanks!
          Oh thank God FA is here to give some explanation about this.
          hey stinkie are you saying FA is a donkey? lol.

          visit my blog: http://www.nomeradona.blogspot.com

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          • N Offline
            nomeradona
            last edited by

            thats a cool linking render Thom

            visit my blog: http://www.nomeradona.blogspot.com

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            • thomthomT Offline
              thomthom
              last edited by

              What I'd like to know is how to create a render with a tinted sun but with sun shadows as in the picture posted by the original poster. Anyone got some tips?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • K Offline
                kwistenbiebel
                last edited by

                @thomthom said:

                What I'd like to know is how to create a render with a tinted sun but with sun shadows as in the picture posted by the original poster. Anyone got some tips?

                That is where VrayforSU fails, as I stated before. Having a 'sun object' (an infinite light with a target) would be the solution, but considered impossible by Asgvis (why?). Cinema 4D's and Max's Vray versions both have the option to create a Vraysun.
                In that way you can control the HDR and sky settings in the environment tabs, while controlling the direct light/shadows by the sun object.

                In VfSU, all settings, including sun, need to be done by setting up the environment slots (GI,background, reflection, etc..)

                The only way I found to more or less fake a HDR/Sun/sky combo was the following:
                GI : use sky with 0.5 sun intensity
                Background: a bitmap with 30000 multiplier
                (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result you're after.)

                These are values that worked for me in VfSU 1.0 . It might be a different case for later versions.
                It's still difficult to get it right though....

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I also don't understand why we can't have a Sun object. We have Omni and rectangular lights...
                  So the problem stems from that we can control the VRay Sun and the VRay Sky separately?

                  Maybe this is something we can ask for as a topic for the webseminars...

                  @kwistenbiebel said:

                  The only way I found to more or less fake a HDR/Sun/sky combo was the following:
                  GI : use sky with 0.5 sun intensity
                  Background: a bitmap with 30000 multiplier
                  (optional : Reflection: a bitmap with a varying multiplier (10000 to...) to achieve the result your after.)

                  Yea, this is what I've tried before. But I feel it's a hit and miss.

                  I wonder; would an alternative method be to place a rectangular light in the Sun's position? How would you balance the GI HDRI light and the rectangular light?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    I tried using a rectangular light but the light is 'flat'.

                    The sun really needs to be an 'infinite' light to behave realistically.

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                    • soloS Offline
                      solo
                      last edited by

                      Guys, this is probably slightly off topic however I need to know about Vue to vray integration of HDR images, I have created a simple .hdr sky and wanted to know how it works with Vray (I suck at Vray hdri usage) so if a knowledgable user could try the attched file and let me know i would appreciate it.


                      Vue created hdr image

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Hmm... That's and odd HDRI sky. Why isn't the horizon flat?
                        Do you know what kind of format this HDR are supposed to be?

                        I tried with spherical mapping. But it just came out odd. The first two have Verical Repeat of 3. The last two 1.

                        (Why doesn't the multiple upload work?)


                        Render01.png


                        Render02.png


                        Render03.png


                        Render04.png

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • soloS Offline
                          solo
                          last edited by

                          Great, I did something that I would normally not do so the result is as expected, I have another one that was done the standard way attached, the horizon should be fine now.

                          Could you post a quick walkthrough as to your setup? I need to know how to create hdr image renders in Vray sometime.


                          solotest1.zip

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            That still doesn't look like an environment image. It needs to be covering 360 degrees. Spherical, cube cross format for instance.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • soloS Offline
                              solo
                              last edited by

                              Okay, then if I render the sky as a spherical 360 panarama and save as hdr it may work, lemme give that a go

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                My setup: With default physical camera settings:

                                • Load the HDR image into the GI and Background maps
                                • Set the mapping to Environment
                                • Set Multiplier to 50 (Depending on the HDR, usually somewhere between 20-50. GI and Background often have slight different values.)
                                • Adjust the Horizontal Rotation to orient the HDR sky as I want.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • soloS Offline
                                  solo
                                  last edited by

                                  @unknownuser said:

                                  Adjust the Horizontal Rotation to orient the HDR sky as I want.

                                  This is my archilles heal.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    This one should be perfect.


                                    solotest2.zip

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      @unknownuser said:

                                      Set Multiplier to 50

                                      Which one?

                                      The global one or the image/texture editor one?

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @solo said:

                                        @unknownuser said:

                                        Set Multiplier to 50

                                        Which one?

                                        The global one or the image/texture editor one?

                                        The one in the Texture Editor.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Looking more into this, there seems to be a bug.

                                          When you add a bitmap to the reflection slot in a V-Ray material, the bitmap is not used and you get instead a 100% even reflection.
                                          So far, the only way I've managed to work around it has been by applying the bitmap to the Fresnel slot in a Fresnel map, setting the IOR very high.

                                          All other map types seem to work, but VfSU (1.05.30) doesn't seem to use Bitmaps for reflection map type. Odd that it works by adding a bitmap inside a Fresnel, but not adding a bitmap into a Blend map.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Solo; just read thsi in the Vue manual:

                                            @unknownuser said:

                                            Panoramic View
                                            Real panoramic cameras are fixed to a handle that you have to hold when you take the shot. As it
                                            takes the shot, the camera rotates around the handle, thus embracing any required angle of view.
                                            Panoramic views can yield beautiful results.
                                            This option is a numerical equivalent to the real panoramic camera. Here also, the camera is rotated
                                            as the render engine makes progress. All-around panoramas can be achieved this way, but
                                            beware: if the camera is not perfectly horizontal when you take the shot, the horizon will undulate.
                                            This is not a numerical artifact: it happens also in the real world!
                                            When you select this option, the panoramic
                                            H Angle slider becomes available, letting
                                            you decide on the horizontal angle swept by
                                            the camera as it rotates.

                                            This appear to be what happened to your VUE environments.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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