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[Plugin] Shape Bender Beta

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  • C Offline
    Chris Fullmer
    last edited by 14 Apr 2009, 03:57

    Jeff, I want to emphasize a bug in the code since it might matter to you, since you are making shapes that get built. But the first and last angles might not be calculated the way you would expect - I suppose that depends on what you expect. The image shows the problem. Every sliced part of the model lines up correctly to the curve expect the two ends. That is because I am not actually finding that outer angle at this point. It is a planned improvement πŸ˜•

    curve bug.jpg

    So I thought you should be aware of that so that it doesn't cause you undue pain when you can't figure out why stuff is not lining up right,

    Chris

    Lately you've been tan, suspicious for the winter.
    All my Plugins I've written

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    • J Offline
      jeff hammond
      last edited by 14 Apr 2009, 04:53

      yeah, i noticed that.. i didn't realize it was a bug though and i more/less attributed it to being like using the follow-me tool on an arc.

      here's a top view showing that problem:
      followme_problem.jpg

      the workaround (and the same workaround goes for shapebender) is to make sure there is some flat before going into the bend.

      followme_problem.skp

      i guess if you manage to figure out how to fix your bug, pass that info along to google so they can fix follow-me πŸ˜„

      [fwiw - if you look at the skp titled bend2.skp a few posts ago, you'll see that i added the flat ends.. the flat won't affect the setup i do to get all the intersections to match up because there are no vertices on it.. if i add 4' of straight wall prior to bending, i'll also add 4' of straight line before the curve]

      dotdotdot

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      • S Offline
        sepo
        last edited by 14 Apr 2009, 09:41

        Chris

        It seems make faces makes error but makes faces nevertheless. Here is an extract from the console.

        Error: #<ArgumentError: comparison of Float with nil failed>
        (eval):44:in >' (eval):44:in update'
        C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:146:in makeFaces14' C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:140:in each'
        C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:140:in makeFaces14' C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:163 C:/Program Files/Google/Google SketchUp 7/Plugins/makefaces.rb:163:in call'

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        • D Offline
          dtrarch
          last edited by 14 Apr 2009, 14:56

          Chris

          I'm not sure if this is the core issue, but rotating the arc to mid segment works for this simple try.

          dtrRotated_Arc-Bend.pngRotated_Arc-Bend.png


          Rotated_Arc-Bend.skp

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          • J Offline
            jeff hammond
            last edited by 14 Apr 2009, 15:24

            dtr...
            the problem with doing that is it throws off all the measurements.. the SU arc is only correct at the vertices -- not the midpoints of the segments.

            http://homepage.mac.com/jeffhammond/.Public/scf/nogo.jpg

            dotdotdot

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            • I Offline
              ideas_arte
              last edited by 14 Apr 2009, 17:06

              http://i89.servimg.com/u/f89/13/29/04/03/muchas10.jpg

              Thank you very much..!


              muchas gracias..!
thank you very much..!

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              • D Offline
                dtrarch
                last edited by 14 Apr 2009, 21:14

                Jeff

                Got it and thanks.

                dtr

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                • W Offline
                  waltw
                  last edited by 22 Apr 2009, 14:36

                  Draw line on red axis, build and group a cube, draw an arc all on the same plane. Select tool.

                  Can't seem to get by 'please select a single line on red axis' I don't know much about ruby but thought that the following info might be pertinent??Ruby console output.jpg

                  Line 165 refers to code snippet: @line_pointer = UI.create_cursor(line_cursor_path, 15, 2)

                  My cursor does not change in anyway. Supposed to??

                  I thought there might be a conflict with other scripts so I removed them all (other than progress bar) to test - no avail.

                  Using XP SP3, SU7

                  OpenGL problem? Any suggestions as to what to tweak?

                  Thanks, Walt

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                  • C Offline
                    Chris Fullmer
                    last edited by 22 Apr 2009, 15:54

                    That sounds like it did not get installed quite right. There should a file called clf_shape_bender.loader.rb in the main plugins folder. Then there should be a folder caled "clf_shape_bender" and inside that folder should exist the files:

                    clf_shape_bender.png
                    clf_shape_bender.rb
                    clf_shape_bender_small.png
                    curve_pointer.png
                    default_pointer.png
                    line_pointer.png

                    I'm guessing you might have ended up with everything in the main plugins folder. So manually create the clf_shape_bender folder and move all those files above into it, leaving only clf_shape_bender_loader.rb in the main plugins folders.

                    See if that is by chance the problem and let me know, thanks!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • C Offline
                      Chris Fullmer
                      last edited by 22 Apr 2009, 17:09

                      I gotta admit, neither of those uses crossed my mind! They look great. I'm going to a cad manager meeting and I'm doing a presentation on Dynamic Components and Ruby. I'll be sure to include that example in my presentation!

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • S Offline
                        sepo
                        last edited by 22 Apr 2009, 17:26

                        Chris is there any solution to my problem yet?

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                        • GaieusG Offline
                          Gaieus
                          last edited by 22 Apr 2009, 17:48

                          What I'd absolutely love (and don't get me wrong, Chris, this is a brilliant ruby in its kind anyway) is if the UV maps (say positioned texture and such) would keep their maps relative to the modified (bent) mesh. I.e. if the texture bent along with the mesh itself.

                          Example: just imagine building perfectly textured arches in seconds.

                          Gai...

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                          • massimoM Offline
                            massimo Moderator
                            last edited by 22 Apr 2009, 18:41

                            Many thanks for the plugin, Chris.
                            It can make this...
                            bend tool.jpg
                            or this!!
                            bend tool 1.jpg

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                            • C Offline
                              Chris Fullmer
                              last edited by 22 Apr 2009, 23:42

                              Hi Sepo, thanks for reminding me. At this point, no, I've got nothing for that. It is odd that its the same error that most people get when they have a conflicting script. But you said you unloaded all other scripts and the problem persisted, right?

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • S Offline
                                sepo
                                last edited by 23 Apr 2009, 15:24

                                Yes that is correct. I have installed it my quad desktop with vista and it is really fine. I have also loaded it up on my laptop xp and it fine. It is only on this xp desktop which is making error. I can't work out why. I will go again through the plugins, but these are the same ones which I have on the laptop. I must point out the first version worked fine on the xp desktop . It is the last version I have problem with. It seems it has something to do with progress.rb but I do not know where to look. BTW plugin is awesome and I see much more use for it than simple bending. Using form to do transformations seems to give a lot of possibilities.

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                                • C Offline
                                  Chris Fullmer
                                  last edited by 23 Apr 2009, 15:57

                                  ok, I have to ask again just to be sure - as this has bitten many many people in the passed - but did you look in "compatibility files" folder? This is a special new fun feature of Vista where it hides files to keep you safe. Navigate to the plugins folder and look for a button called compatibility files as shown in the picture I found on the internet:

                                  DH5.jpg

                                  Ignore the path and the "games" that is circled, just notice the compatibility files button that is circled. If you have that button showing, then you have hidden plugins installed. You need to click on that button to go to your Plugins "Compatibility Files" folder. Once in it, you'll find a bunch of plugin files. You can just move them all into your plugins folder. They still work just fine when in the compatibility folder, they just make troubleshooting challenging πŸ˜„ Now is there any chance that you have a copy of component spray in that folder? Move it over to the plugins folder and then make sure you have the updated version I linked to earlier. Or for testing purposes, you could even remove all the plugins from compatibility files location and the regular plugins location temporarily. Then put back clf_shape_bende_loader, the clf_shape_bender folder, and progressbar.rb.

                                  If you are not having the compatibility files problem, then I'm really running low on ideas. There is no reason that just my script and progressbar.rb alone should not work. Unless you also have another location that is loading ruby scripts somehow....?

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • S Offline
                                    sepo
                                    last edited by 23 Apr 2009, 17:31

                                    As I said I loaded it on Vista qaud desktop. It works no problem there.
                                    It has problem on my other desktop which runs on XP.

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                                    • C Offline
                                      Chris Fullmer
                                      last edited by 23 Apr 2009, 17:40

                                      😳 mis-read that bit. sorry about that. Could you send me a model that it is not working on? (which should be easy if it is every model). If I can't find anything, I'll just release a simulatenous version that does not call progressbar.

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • S Offline
                                        sepo
                                        last edited by 23 Apr 2009, 17:41

                                        It seems it was component spray. When I removed plugins one by one I just upgraded to new compospray thinking that will do the job. I made a point to update it as you asked before but it seems it still clashes with other plugins. I removed it now completely and it works like charm. Also made my protrude work again. I am really sorry to have bothered you.


                                        bend.jpg

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                                        • C Offline
                                          Chris Fullmer
                                          last edited by 23 Apr 2009, 17:51

                                          Hey, thats great!

                                          And not a bother at all. But the new version of component spray really should be compatible now.

                                          Mind trying to upgrade it one more time? Here is the link to the newest compatible version:

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                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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