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    • R
      raduteo
      last edited by

      Indeed, would be great if SU would possess such a tool/plugin, I just wish I knew about it before I started projecting plane textures on the locomotive, it would of spared me 8 hours.

      Also, there be no dragons herehttp://en.wikipedia.org/wiki/Carnotaurus

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      • GaieusG
        Gaieus
        last edited by

        No matter what wikipedia says, these monsters are dragons to me.
        ๐Ÿ˜ฎ

        Gai...

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        • J
          Jackson
          last edited by

          Raduteo,

          Thanks for explaining that workflow, I'll have to take another look at Blender if it has such good UV mapping tools.

          Is this still rendered in V-Ray for SU? If so I'm suprised the UV mapping from the imported Blender mesh renders properly in V-Ray- I was led to believe by one of the developers that distorted maps in SU couldn't be "read" properly by render plugins.

          Jackson

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          • R
            raduteo
            last edited by

            I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.

            http://img442.imageshack.us/img442/2004/55603228.jpg

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            • D
              dolphus
              last edited by

              Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ? ๐Ÿ˜’

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              • J
                Jackson
                last edited by

                @raduteo said:

                I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.

                V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.

                I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.

                @dolphus said:

                Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ?

                However much you prefer locomotives, how you could find anything negative to say about such incredible modelling and texturing is beyond me. ๐Ÿ˜’

                Jackson

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                • R
                  raduteo
                  last edited by

                  @unknownuser said:

                  V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.

                  I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.

                  I have no idea, I'm probably the least experienced guy when it comes to those things, so far I'm pleased I didn't run into any problems.

                  @unknownuser said:

                  Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe

                  From a modelling standpoint any organic form is much harder to do than a locomotive for example, nevermind studying theropod anatomy and all the recent papers to have in the end a correct model, I'm sorry if I failed to deliver in your eyes. I don't quite understand the last part of your sentence.

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                  • david_hD
                    david_h
                    last edited by

                    I think they are all awesome. Just imagine how good you will be when you combine your gifts and start modeling Romanian theropods. ๐Ÿ’š

                    If I make it look easy...It is probably easy

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                    • McGyverM
                      McGyver
                      last edited by

                      Well, that did it... ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ ๐Ÿ˜ฒ Thank you for the inspiration!!! I'm gonna go dig out my NYC R-34 subway and have another go at it.... I guess this shows what a truly talented person can do with SU!!! Great Model!!

                      Visit My ShareCG Freebie Gallery

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                      • michaliszissiouM
                        michaliszissiou
                        last edited by

                        Great work. Great modeling!

                        About this work flow, blender's UV mapping just rocks. My favorite.

                        http://forums.sketchucation.com/viewtopic.php?f=81&t=20553
                        http://forums.sketchucation.com/viewtopic.php?f=81&t=19867

                        Just a question. This is modeled in SU? Or blender, or even better zbrush+blender? Or mudbox?
                        This model came from decimation. See wire frame.
                        SU is a fine modeler for buildings but not for this kind of organic forms, doesn't have a UV editor, doesn't support huge polys (or it does after all?)

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                        • michaliszissiouM
                          michaliszissiou
                          last edited by

                          A second thought. This last model is baked in another app. And that's OK. A talented person you are. ๐Ÿ‘
                          Anyway baking is my favorite work flow.
                          http://forums.sketchucation.com/viewtopic.php?f=81&t=21549
                          http://forums.sketchucation.com/viewtopic.php?f=81&t=21352

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                          • R
                            raduteo
                            last edited by

                            First one textured, it was an absolute pain, took me about 15-18 hours just to texture and I'm glad it's done. :]

                            http://img264.imageshack.us/img264/729/841340031.jpg

                            http://img264.imageshack.us/img264/6954/324237450.jpg

                            And in a more "realistic" setting, the station is from GW, as always critics/comments are always welcome, ejoy!

                            http://img264.imageshack.us/img264/1081/322746940.jpg

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                            • R
                              raduteo
                              last edited by

                              Thread renamed to something more appropriate.

                              http://xadu.proqstudios.net/tempimg/722_11.jpg

                              http://xadu.proqstudios.net/tempimg/722_22.jpg

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                              • olisheaO
                                olishea
                                last edited by

                                awesome. i dont even like this car but you make it look sweeeeeet!!

                                oli

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                                • R
                                  raduteo
                                  last edited by

                                  It's probably the most tasteful looking supercar currently out.
                                  Will post a sketch of this car as soon as I scan it.

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                                  • david_hD
                                    david_h
                                    last edited by

                                    (Buzzer Sounds)

                                    Okay . .. I am going to have to ask from a ruling from our panel of judges. That has to be a photo of the real car.. . . ๐Ÿ’š

                                    If I make it look easy...It is probably easy

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                                    • michaliszissiouM
                                      michaliszissiou
                                      last edited by

                                      Glorious! ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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                                      • MarianM
                                        Marian
                                        last edited by

                                        WOW ๐Ÿ˜ฎ ๐Ÿ˜ฒ , are you sure that's a sketchup model??
                                        It looks AMAZING!!!!!!!

                                        http://marian87.deviantart.com/

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                                        • S
                                          sepo
                                          last edited by

                                          This is amazing modeling and very fine rendering man.

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                                          • R
                                            raduteo
                                            last edited by

                                            Thank you all very much, the model was made in SU and rendered in Hypershot, but the magic is in the post processing.

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