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    • soloS 離線
      solo
      最後由 編輯

      Vray guru's, I need some help please.

      below is an image of a render in progress, it's a studio setup that has blotchy artifacts in the shadows, how does one overcome it?

      Secondly, glass! wtf! why is it so frigging difficult to create a decent low-e glass, with just enough reflection, zero refraction witout it looking like wax?

      Thirdly, I want to use an hdr image for reflection, but it does not work great, I get a slight reflection or a major one, never inbetween, any pointers?


      http://img7.imageshack.us/img7/594/artifactsi.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • StinkieS 離線
        Stinkie
        最後由 編輯

        • blotches: Irradiance map > subdivs > up 'em

        • glass: http://asgvis.com/index.php?option=com_remository&Itemid=0&func=select&id=16

        • hdri: dunno, me stupid.

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        • soloS 離線
          solo
          最後由 編輯

          Thanks stinkie.

          I thought I'd read everything in the vray pdf, page 69...there it was. 😒

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @solo said:

            Thirdly, I want to use an hdr image for reflection, but it does not work great, I get a slight reflection or a major one, never inbetween, any pointers?

            From the same angle of view? Got screenshot examples?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • soloS 離線
              solo
              最後由 編輯

              'fraid not, as I cancelled the render when it looked wrong.

              Do you have any links to a more indepth hdri tutorial for vray, the starter pdf is a little vague.
              and maybe even some good interior hdri images for getting some reflection on glass and metal?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • thomthomT 離線
                thomthom
                最後由 編輯

                I've only used exterior sky HDRI for reflections. I rarely do interior shots.

                Are you looking at the manual for VfSU? There's lots of good info to find in V-Ray for Max. http://www.spot3d.com/vray/help/150R1/index.htm <- good source of information.

                I also ask around on the ASGvis forum allot. Damien, ASGVis' product manager, is often there and answers some really good in-depth answers.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @solo said:

                  below is an image of a render in progress, it's a studio setup that has blotchy artifacts in the shadows, how does one overcome it?

                  In the DMC Sampler section of the Options. Is the adaptive Amount set to 0.85?
                  You are likely to get splotches if this is set to 1.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • soloS 離線
                    solo
                    最後由 編輯

                    aha!, it was set on 1.

                    I will change it and try again, thanks. (I wish I understood what all these settings actually mean)

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @solo said:

                      (I wish I understood what all these settings actually mean)

                      Ditto. But I only know what a few of them do. Damien tends to answer this stuff pretty good if you ask specific questions.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • soloS 離線
                        solo
                        最後由 編輯

                        Whats the largest render size in vray?

                        I seem to have 2046x1536 at 96 DPI is this the biggest?

                        I normally need to render 9,5x11" at 300 dpi for publication which is 3300 x 2850cm at 300DPI, is this even possible with Vray?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @solo said:

                          Whats the largest render size in vray?

                          I seem to have 2046x1536 at 96 DPI is this the biggest?

                          I normally need to render 9,5x11" at 300 dpi for publication which is 3300 x 2850cm at 300DPI, is this even possible with Vray?

                          Yes. No problem. The buttons are just presets. Type in any size you want.
                          You can do some really large renders, but at some point you will have to render to file (.vrimg) in order to prevent running out of memory.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            If you ever need to render really really large.
                            http://asgvis.com/index.php?option=com_content&task=view&id=16&Itemid=57

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • soloS 離線
                              solo
                              最後由 編輯

                              My 'Doh!" moment of the day, of course you can, what was I thinking?

                              Another one, how can I get a texture more crisp, I have a very low value bump 0.5 and low reflections set but the texture still seems ever so slightly blurry (customer did not pick it up but I did)?

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • soloS 離線
                                solo
                                最後由 編輯

                                Where can I get a VrimgtoExr converter?

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @solo said:

                                  Where can I get a VrimgtoExr converter?

                                  http://asgvis.com/index.php?option=com_remository&Itemid=0&func=fileinfo&id=277

                                  Main Download page: http://asgvis.com/index.php?option=com_remository

                                  ASGVis' website is a pain to navigate after did had a redesign some months ago. They realise this and have a new version in progress.

                                  http://www.vray.com/vray_for_sketchup/ vray.com is also a good resource.
                                  http://www.vray.com/free_vray_tools/

                                  @solo said:

                                  Another one, how can I get a texture more crisp, I have a very low value bump 0.5 and low reflections set but the texture still seems ever so slightly blurry (customer did not pick it up but I did)?

                                  Hard to tell without seeing. But I assume you used a highres texture?
                                  You could try the image samplers: http://www.spot3d.com/vray/help/150R1/examples_image_sampler.htm#ex5

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • soloS 離線
                                    solo
                                    最後由 編輯

                                    Thanks for those links mate.

                                    Yeah the website is a mess to navigate.

                                    I overcame the texture issue, I got a clue from Nomeradona on the Podium site about increasing the texture reflection subdivisions and it worked like a charm.

                                    Now I ask yet another one... I need to show reflection on glass and some brushed aluminium, but I do not want to use a background image or hdri atmosphere, I was hoping that I could force reflections only on the reflective surfaces. In Vue one can force a reflection map globally for all reflective surfaces without effecting the lighting, is this possible with Vray?

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      Yes. You can do that on a global level if you go to the Reflection map in the enviroment. Or on a per material level by setting the Reflection map in the Maps section of the material.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • D 離線
                                        dalomar
                                        最後由 編輯

                                        I just happened to be sticking my head in over here, so I figured I'd answer the Adaptive Amount 0.85 question. There are two main techniques that V-Ray uses to speed up a rendering; Early Termination and Importance sampling. I won't discuss the first one (that's another post), but the second one is basically the idea that values that have more potential to affect the scene should be sampled more accurately. In layman's terms, brighter areas get sampled more than darker areas do. The Adaptive Amount setting controls how much of a fall off happens between sampling the brighter areas and darker areas. We want some sort of fall off as that will make the rendering quicker, but with too much of a fall off darker areas my be undersampled leading to splotchiness and other issues.

                                        The "goldilocks" number for this setting is 0.85. Any higher (>.85) and the sampling can be compromised. Any lower (<.85) and the rendering will likely be slower without much visual difference. Note that this is more of an issue when working with Irradiance Mapping for primary bounces. If you happen to be using DMC, they you can increase this a little higher than .85 (but still not to 1) without as much of a chance for artifacts.

                                        Damien Alomar
                                        Product Manager | V-Ray for SketchUp/Rhino
                                        [ASGvis](http://www.asgvis.com)

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                                        • soloS 離線
                                          solo
                                          最後由 編輯

                                          Damien, thank you for taking the time out to explain some of the technicalities of Vray and welcome to SCF.
                                          It's always a good thing when developers are able to consult and advise on open forum, I know you are very active at ASGvis and glad you have also 'broken the seal' here too.

                                          My next question is regarding displacement (I'm sure that this is a well covered subject on the vray site, but for those who are new or in a deciding capacity as far as render engines goes I will ask my questions here)

                                          I have been trying to master displacement on simple objects before using it on any real projects, I have noticed that it totally kills render times which is expected and in line with most other render apps. I have found a few strange behaviors however, below is a simple SU model with a grass displacement on it, it rendered perfectly the first time but when iI decided to add the white band the render was flat without any displacement, I then made the band a group and rendered and it worked again giving me the result below. My question is... does the grouping of two material adjacent to another where one is displaced and the other not have any significance?


                                          http://img25.imageshack.us/img25/474/vraydisplacementsetup.jpg

                                          [flash=560,340:2rgr8gua]http://www.youtube.com/watch/v/fBDTBV8qNWg[/flash:2rgr8gua]


                                          http://img515.imageshack.us/img515/9630/grassdisplace8.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • A 離線
                                            AcesHigh
                                            最後由 編輯

                                            this grass worm is really alien!

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