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    V-ray questions

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    • V Offline
      vidy
      last edited by

      perhaps something like this (using vray 1.5)

      It's a bit strange coz, SU can't update the material as seen on my render image, anyway here's the file.


      metal.jpg


      test scene.skp

      still so much to learn..

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      • W Offline
        wahoowetzel
        last edited by

        Hey thanks for the test. Did you adjust the lighting/shadow settings?

        The client was happy with the images that I got out. It was not the most design rich project I've worked on, but a great exercise to try out the new vray. There were definitely ALOT of growing pains with the new release, but I have to admit, I'm addicted to the ease of alpha transparency support.

        Take a look, feedback is more than welcome. I could not have done it without the help of you guys in the forum.


        Admin Entry.jpg


        Admin Side.jpg


        Admin Low.jpg

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        • V Offline
          vidy
          last edited by

          you're welcome wahoo, yes i thought i was change a bit about physical camera option, hopefully it recorded on my file, coz sometimes vray for su forgot about the setting when we move the file to other computer πŸ˜’

          bytw, is the image you posted originally from the vray su render? well, i think, it will be better if you play a bit on PS (or image editing software) to tweak for brightness and contrast of the image.

          nice project bro..

          regards,
          vidy

          still so much to learn..

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          • B Offline
            BigTom
            last edited by

            @thomthom said:

            A slight variation:
            Bumpmap: Blend
            - Texture A: Noise - Size: 50
            - Texture B: Bulge
            Blend Ratio: 0.25 (75% Texture A)

            This just add the slight bulging which you often see in windows.

            What layer are you placing this bumpmap to? I've looked through this thread and I haven't been able to find it exactly. If there is another thread which explains it I'll gladly go there.

            http://www.tomsherrillillustrations.com

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            • thomthomT Offline
              thomthom
              last edited by

              Bump map isn't a layer of its own - but a map applied to the material. Look at the bottom of the material properties in the VfSU editor. You have a bunch of checkboxes and map slots.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • B Offline
                BigTom
                last edited by

                I need to set the UVW Type to UVWGenPlanarWorld for both Texture A and Texture B?

                For Texture A use the default Noise settings? There are so many I'm a little perplexed by them.

                Use the default Bulge settings in Texture B?

                http://www.tomsherrillillustrations.com

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                • B Offline
                  BigTom
                  last edited by

                  I got it to work! Thanks THomThom - your posts have been a big help and I've gotten closer to mastering this skill.

                  I'm still left trying to understand all the many parameters available in the materials panels. The TexNoise, TexBlend etc have so many posible variables and the operator manuals I've read don't address them all. (things like amplitude, frequency, persistence, inflection, bias, etc)

                  Can anyone recommend resources that help to explain the vray materials and texture panels parameters fully?

                  http://www.tomsherrillillustrations.com

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I'm a wee bit confused to all them myself to be honest... πŸ˜• Essentially with the latest release where we have all these new procedural maps.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • B Offline
                      BigTom
                      last edited by

                      UhOh - if you don't know these things it seems that much more daunting!

                      http://www.tomsherrillillustrations.com

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I've been meaning to do some experiments with them. But never got around.
                        So if you look at them and work out what some of these parameters do - them please post back to the forum. I'd appreciate it.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • N Offline
                          nicolerouillard
                          last edited by

                          @thomthom said:

                          @solo said:

                          below is an image of a render in progress, it's a studio setup that has blotchy artifacts in the shadows, how does one overcome it?

                          In the DMC Sampler section of the Options. Is the adaptive Amount set to 0.85?
                          You are likely to get splotches if this is set to 1.

                          Where is the DMC sampler, I have QMC sampler. Is this the same?

                          N

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                          • F Offline
                            fjrentas
                            last edited by

                            @unknownuser said:

                            Where is the DMC sampler, I have QMC sampler. Is this the same?

                            Then you have a very old version. You need to update your version to the latest one.

                            http://software.asgvis.com/index.php?option=com_content&view=article&id=253&Itemid=53

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                            • eddiemoneyE Offline
                              eddiemoney
                              last edited by

                              awesome post, thanks for the help! upping the subdivisions fixed the issue for me πŸ˜„

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