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    V-ray questions

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    • G Offline
      gaganraj
      last edited by

      damien,

      any word on vfsu for mac?

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      • thomthomT Offline
        thomthom
        last edited by

        Solo. Would you mind sharing your grassy worm?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • soloS Offline
          solo
          last edited by

          Sure thing, it's bit heavy as it has a large texture and a SDS form.

          I included the displacement map incase Vray does not automatically map to it.


          vray displacement.skp


          grass_1_displace.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • thomthomT Offline
            thomthom
            last edited by

            Thanks. I haven't tried to displace grass yet. But I liked your sample.
            Was curious to how the displacement looked like. That's a PS noise generating filter, right?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • soloS Offline
              solo
              last edited by

              That's a map I got online with the grass when I was looking for a displacement example in order to learn.
              I have been playing around using PSP making my own noise maps and concluded that the finer the noise the thinner the blades and visa verse.
              I also tried squares and dots and they create some really cool effects, especially using a variety of grey shades one can get varying hieghts.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • soloS Offline
                solo
                last edited by

                Using the above displacement map I mapped another texture onto a low poly sphere and it turned out pretty good, I did use 'soft focus' in PSP, I believe it's called 'Bloom' in PS.

                http://img24.imageshack.us/img24/8875/furballsu.jpg

                http://img105.imageshack.us/img105/4871/furball.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • soloS Offline
                  solo
                  last edited by

                  Last one for the displacement tests, using a single face (no thickness) with a texture and displacement.


                  http://img26.imageshack.us/img26/9169/carpetvray.jpg

                  I believe displacement is under the belt, now the next thing I need to get a grip of is D.O.F, anyone got any good tips that can help?

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    The rug and fur displacement looks the best. I've yet to see a grass displacement that works up close, But it does work for smaller patches seen further away.

                    DOF:
                    You must use Physical Camera.
                    The "Override Focal Dist." only takes inches as it's unit values. Nomatter what the model settings are.
                    Once you've set the focal distance, adjust the F-Stop until you get what you want in focus in focus, and adjust Shutter Speed or ISO to compensate for changes in light

                    Tip: while you dial in your DOF, render small and use "Override Materials" under the General Switches flyout to cut down render times.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • N Offline
                      nomeradona
                      last edited by

                      @thomthom said:

                      Tip: while you dial in your DOF, render small and use "Override Materials" under the General Switches flyout to cut down render times.

                      good tip thom.

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • free agentF Offline
                        free agent
                        last edited by

                        just wanted to correct thomthom there, physical camera is not necessary for DOF, it works with both cameras

                        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @unknownuser said:

                          just wanted to correct thomthom there, physical camera is not necessary for DOF, it works with both cameras

                          Whoops! It does? 😳
                          I stand corrected.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • A Offline
                            AcesHigh
                            last edited by

                            ThomThom, if you want, you can asnwer here my ASGVIS forum post about the bump across window panes... the blend of two noise maps didnt work 😞

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Did you try to set the noise to world co-ordinates?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • A Offline
                                AcesHigh
                                last edited by

                                @thomthom said:

                                Did you try to set the noise to world co-ordinates?

                                yup 😞

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                                • A Offline
                                  AcesHigh
                                  last edited by

                                  oops, it was not you, it was Jackson who was helping me with this problem at ASGVIS forum... 😳

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    😉

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • A Offline
                                      AcesHigh
                                      last edited by

                                      @thomthom said:

                                      😉

                                      you can help me of course, since I am failing miserably at achieving the necessary result
                                      here is the ASGVIS thread
                                      http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=6024.0

                                      but you can answer here 😄

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I did some quick tests.

                                        I found that I had to put all the faces that makes up the glass into one group/component. If each glass was an component instance they'd get the same distortion. Didn't find any way around it other than exploding all the glass faces.

                                        Below is a test render.
                                        The Bump map is the default Noise map where I set the Size to 50.


                                        Render04.png


                                        ss.png

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Cool glass distortion thomthom, I used the same technique for making high gloss malamine panels.

                                          • off topic * I see your pro version has expired, mine expired beginning of March (beta test license)

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            A slight variation:
                                            Bumpmap: Blend
                                            - Texture A: Noise - Size: 50
                                            - Texture B: Bulge
                                            Blend Ratio: 0.25 (75% Texture A)

                                            This just add the slight bulging which you often see in windows.

                                            @solo said:

                                            • off topic * I see your pro version has expired, mine expired beginning of March (beta test license)

                                            Yea. I have Pro at work. But not at home. While I've been testing Windows7 I've installed the Pro version, giving me 8 hours of Pro playtime. But that's a while since it ran out now. 😞 I should get the Pro. But I also want to buy the Arroway collection package. I did buy V-Ray for my home computer last month 😄 . (New Your trip didn't happen 😞 ) But this month I bought myself a new bow which I'll pick up when I go to London next week. 😄 But that means not more fun stuff this month.


                                            Render05.png

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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