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    • D 離線
      dalomar
      最後由 編輯

      Grouping does play an important role in VfSU knowing which faces to displace. The reason for this is that in order to keep the displaced mesh all continuous, V-Ray needs to know where those edges are and adjust the normal when approaching an edge between two displaced faces. Since the object was grouped correctly before you put the white band in there, adding it most likely muffed up the grouping in some way. One you regroup, then everything gets sorted out and it works.

      The option that I was describing above is referred to as Keep Continuity. I don't recommend turning it off, but here's a small example of what it does...from Spot3d.com

      http://www.spot3d.com/vray/help/150R1/examples_displacement.htm#example5

      Damien Alomar
      Product Manager | V-Ray for SketchUp/Rhino
      [ASGvis](http://www.asgvis.com)

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      • G 離線
        gaganraj
        最後由 編輯

        damien,

        any word on vfsu for mac?

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        • thomthomT 離線
          thomthom
          最後由 編輯

          Solo. Would you mind sharing your grassy worm?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • soloS 離線
            solo
            最後由 編輯

            Sure thing, it's bit heavy as it has a large texture and a SDS form.

            I included the displacement map incase Vray does not automatically map to it.


            vray displacement.skp


            grass_1_displace.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • thomthomT 離線
              thomthom
              最後由 編輯

              Thanks. I haven't tried to displace grass yet. But I liked your sample.
              Was curious to how the displacement looked like. That's a PS noise generating filter, right?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • soloS 離線
                solo
                最後由 編輯

                That's a map I got online with the grass when I was looking for a displacement example in order to learn.
                I have been playing around using PSP making my own noise maps and concluded that the finer the noise the thinner the blades and visa verse.
                I also tried squares and dots and they create some really cool effects, especially using a variety of grey shades one can get varying hieghts.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • soloS 離線
                  solo
                  最後由 編輯

                  Using the above displacement map I mapped another texture onto a low poly sphere and it turned out pretty good, I did use 'soft focus' in PSP, I believe it's called 'Bloom' in PS.

                  http://img24.imageshack.us/img24/8875/furballsu.jpg

                  http://img105.imageshack.us/img105/4871/furball.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • soloS 離線
                    solo
                    最後由 編輯

                    Last one for the displacement tests, using a single face (no thickness) with a texture and displacement.


                    http://img26.imageshack.us/img26/9169/carpetvray.jpg

                    I believe displacement is under the belt, now the next thing I need to get a grip of is D.O.F, anyone got any good tips that can help?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      The rug and fur displacement looks the best. I've yet to see a grass displacement that works up close, But it does work for smaller patches seen further away.

                      DOF:
                      You must use Physical Camera.
                      The "Override Focal Dist." only takes inches as it's unit values. Nomatter what the model settings are.
                      Once you've set the focal distance, adjust the F-Stop until you get what you want in focus in focus, and adjust Shutter Speed or ISO to compensate for changes in light

                      Tip: while you dial in your DOF, render small and use "Override Materials" under the General Switches flyout to cut down render times.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • N 離線
                        nomeradona
                        最後由 編輯

                        @thomthom said:

                        Tip: while you dial in your DOF, render small and use "Override Materials" under the General Switches flyout to cut down render times.

                        good tip thom.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • free agentF 離線
                          free agent
                          最後由 編輯

                          just wanted to correct thomthom there, physical camera is not necessary for DOF, it works with both cameras

                          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @unknownuser said:

                            just wanted to correct thomthom there, physical camera is not necessary for DOF, it works with both cameras

                            Whoops! It does? 😳
                            I stand corrected.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • A 離線
                              AcesHigh
                              最後由 編輯

                              ThomThom, if you want, you can asnwer here my ASGVIS forum post about the bump across window panes... the blend of two noise maps didnt work 😞

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                Did you try to set the noise to world co-ordinates?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • A 離線
                                  AcesHigh
                                  最後由 編輯

                                  @thomthom said:

                                  Did you try to set the noise to world co-ordinates?

                                  yup 😞

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                                  • A 離線
                                    AcesHigh
                                    最後由 編輯

                                    oops, it was not you, it was Jackson who was helping me with this problem at ASGVIS forum... 😳

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      😉

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • A 離線
                                        AcesHigh
                                        最後由 編輯

                                        @thomthom said:

                                        😉

                                        you can help me of course, since I am failing miserably at achieving the necessary result
                                        here is the ASGVIS thread
                                        http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=6024.0

                                        but you can answer here 😄

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          I did some quick tests.

                                          I found that I had to put all the faces that makes up the glass into one group/component. If each glass was an component instance they'd get the same distortion. Didn't find any way around it other than exploding all the glass faces.

                                          Below is a test render.
                                          The Bump map is the default Noise map where I set the Size to 50.


                                          Render04.png


                                          ss.png

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • soloS 離線
                                            solo
                                            最後由 編輯

                                            Cool glass distortion thomthom, I used the same technique for making high gloss malamine panels.

                                            • off topic * I see your pro version has expired, mine expired beginning of March (beta test license)

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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