Is there any vertex editing plugin?
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GIVE!
c'mon
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@chris fullmer said:
Oooh I like what I see Thom. And virtually all your recent questions are suddenly making sense
And yes, I've been trying t speculate what they all added up to....now I know! Good luck,
Chris
Please share!
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I've only had one evening of development on this. So far just the selection part of it. Much more to be done.
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Still, it looks good...
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Thanks.
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Wow Thom, I never thought this old thread/request would come back to life with such exciting developments! Can I donate in advance?
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I always accept cookies*.
Got most of the selection sorted. Need to add polygon and circle selection. Then I'll begin on the manipulation tools.
Think the UI will be interesting as well. On screen UI.*** or beer**
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ThomThom,
I like what I read in your post above. There may actually be a couple of people waiting anxiously for what you are developing -
Looks like there may be a choice of them:
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I'll be watching with interest as well. There are definitely a lot of benefits in having direct access to the verticies. Also excited about SDS2!
ThomThom, while you're add can you add these features to your selection toys plugin - http://www.youtube.com/watch?v=ZYK3MP1G910 Should only take you a few minutes!
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@earthmover said:
I'll be watching with interest as well. There are definitely a lot of benefits in having direct access to the verticies. Also excited about SDS2!
ThomThom, while you're add can you add these features to your selection toys plugin - http://www.youtube.com/watch?v=ZYK3MP1G910 Should only take you a few minutes!
I'm wondering - how many actually model with purely quads in SU? The kind of quads you see in Max and other programs, they are not coplanar quads - which makes them more versatile. Making such selections as seen in the video is possible - but that's assuming the faces are all quads.
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ThomThom:
As you know, some of the Sketchup tools and plugins will create quads, such as pushpull, follow me, lines to tubes. The results seem more refined, less chaotic to me.
Blender has a built in tool to reduce triangles to quads, for instance, because apparently, that program prefers it. But I guess it's all about file size economics.
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