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    [Plugin][$] FredoScale - v3.6a - 01 Apr 24

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    • D 離線
      dacastror
      最後由 編輯

      right now I'm not designing something, I'm just writing a plugin and discovered this bug by chance

      I think that could be a problem related to the issue that are not "unique groups" and are nested

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      • J 離線
        joonnyy
        最後由 編輯

        Hello
        I have installed SU 2014. I installed via the / install extensions / / Fredo6_! LibFredo6 - v5.7 - 15 Feb 14.rbz / a plugin / Fredo6_FredoScale - v2.6b - 05 Feb 14.rbz /
        When I run SU 2014 I got a critical alert / LibFredo6 will be updated at next startup of Sketchup / when I click OK appears critical window / load errors /

        Error loading file Fredo6_FredoScale.rb
        Error: # <NameError: UNINITIALIZED constant Fredo6::Traductor>
        C 😕 Users / Jan / AppData / Roaming / SketchUp / SketchUp 2014/SketchUp/Plugins/Fredo6_FredoScale.rb: 41: in <module:Fredo6> ' C :/ Users / Jan / AppData / Roaming / SketchUp / SketchUp 2014/SketchUp/Plugins/Fredo6_FredoScale.rb: 25: in <top (required)> '

        Where I make mistakes when installing? Thanks

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        • bmikeB 離線
          bmike
          最後由 編輯

          @dave r said:

          [attachment=3:lp5xixsu]<!-- ia3 -->Screenshot - 3_28_2014 , 8_50_20 PM.png<!-- ia3 -->[/attachment:lp5xixsu]

          [attachment=2:lp5xixsu]<!-- ia2 -->Screenshot - 3_28_2014 , 8_54_11 PM.png<!-- ia2 -->[/attachment:lp5xixsu]

          Like this?

          I see what you mean about the Bug Splat but after I gave it a logical grouping it works just fine. I expect it's caused by your strange method of grouping.

          I used this plugin on an entire house - windows, doors, walls, compound roof, etc. etc.
          I crashed and crashed - until I started to pull apart the model into logical groups.

          After I figured that out - it worked perfectly.

          To solve a 'bending' a large model - draw an origin, and a line. Now take apart the model in logical groups (all the windows, all the doors, the walls, etc. etc.

          Copy / Paste in place into a new drawing the group of objects, and the origin and scale line.
          Group everything, FredoScale Bend.
          Copy / Paste in place into a new drawing.

          Repeat, but always paste the bent components in place together, in that new 'bent' drawing.

          It let me take this:

          [attachment=1:lp5xixsu]<!-- ia1 -->Screen Shot 2014-06-13 at 11.43.55 AM.png<!-- ia1 -->[/attachment:lp5xixsu]

          To this:

          [attachment=0:lp5xixsu]<!-- ia0 -->Screen Shot 2014-06-13 at 11.43.44 AM.png<!-- ia0 -->[/attachment:lp5xixsu]


          Screen Shot 2014-06-13 at 11.43.55 AM.png


          Screen Shot 2014-06-13 at 11.43.44 AM.png

          mike beganyi design + consulting llc

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          • N 離線
            numerobis
            最後由 編輯

            Would it be possible to add a scale option for scaling around the base point of a group/component? And another one for scaling multiple groups/components based on their local origin? (as it works in max for instance)

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            • fredo6F 離線
              fredo6
              最後由 編輯

              @numerobis said:

              Would it be possible to add a scale option for scaling around the base point of a group/component?

              What is the base point exactly? Currently FredoScale uses the center of the bounding box.

              @numerobis said:

              And another one for scaling multiple groups/components based on their local origin? (as it works in max for instance)

              This would be a different plugin, but I think there exists already one doing this.

              Fredo

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              • pilouP 離線
                pilou
                最後由 編輯

                @unknownuser said:

                And another one for scaling multiple groups/components based on their local origin?

                Scale rotate multiple by Chris Fullmer 😉

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • N 離線
                  numerobis
                  最後由 編輯

                  @fredo6 said:

                  What is the base point exactly?

                  I meant the origin of the component

                  @fredo6 said:

                  This would be a different plugin

                  Why wouldn't it be possible to have this as another option beside the normal scaling and the uniform scaling around the center (strg)?

                  @unknownuser said:

                  Scale rotate multiple by Chris Fullmer 😉

                  Yes, this works for uniform scaling, but it doesn't support scaling in one direction or did i miss something? And it is not interactive, you have to put in numerical values.

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    NEW RELEASE: FredoScale v2.7a - 19 Oct 14

                    FredoScale 2.7a is required for the support of usernames with non-ascii characters in Sketchup 2014

                    FredoScale 2.7 requires LibFredo6 6.3 or higher.

                    See main post of this thread for Download.

                    Fredo

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                    • F 離線
                      fullyfledgeded
                      最後由 編輯

                      I've read through the guide and was just wandering: Is it possible, to move the origin(red) about which the object scales from

                      http://i1303.photobucket.com/albums/ag156/eskimo___/snap-and-drag_170_zps2603458a.jpg

                      so for instance in the above example, I want to move the origin to where the green cross hair is, so when scaled, it looks like this:
                      http://i1303.photobucket.com/albums/ag156/eskimo___/snap-and-drag_172_zps2a7ef40f.jpg

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        Yes if you use Menu Fredo Scale / Box Streching to Target ! 🤓
                        So as you can choice the origin...
                        totarget.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • F 離線
                          fullyfledgeded
                          最後由 編輯

                          Thankyou pilou. sorry it took me so long to reply, i wasn't able to find the post after i'd submitted

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            No problem! 😄

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • mariochaM 離線
                              mariocha
                              最後由 編輯

                              Working with dynamic components, I find that scaling by clicking 2 points also "redraws" the dyn. component; for instance, the fixed lenghts or widths of inner parts are applied immediately. Scaling by typing a ratio does not redraw, so one has to right-click the compo and select Dynamic Component and Redraw to get the parts to their desired dimensions.
                              I often use the first function of FredoScale to scale to a precise dimension. My wish is that FredoScale would be enhanced with an automatic dyn. compo. redraw before exiting.

                              %(#008000)[Mario C.
                              Every rule has exceptions, but some.]

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                              • B 離線
                                BeePee
                                最後由 編輯

                                ISSUES SKINNING A TWISTED PART

                                Hi All, I love Fredo Scale and Curviloft. However, while the results look great on screen, I'm wanting to export the parts for 3D printing. I'm finding there are LOTS of healing issues with the parts I've altered using these plugins.

                                I attach a JPEG and STL of the part I'm trying to skin and place in a box section. It's a short bar twisted 180 degrees. It's actually one of an intended series of these inside of a harmonica comb intended to re-direct air from an upper to a lower reedplate, hence the small size).

                                You can see from the STL that the twisted bar has lots of holes on the outside edges, and skinning doesn't fix these. When I export to my 3D printer software the part looks a real mess and won't print.

                                Can one of you experts check the file and let me know how to overcome this?

                                Thanks! Brendan

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                                • D 離線
                                  driven
                                  最後由 編輯

                                  @beepee said:

                                  ...
                                  I attach a JPEG and STL of the part ...

                                  hi Brendan
                                  no files attached, but for most of these types of operations in SU you need to scale up 100 times, do the transforms, thens scale back down for export...
                                  SU can't make tiny triangles, but can use and export them if they are scaled down from existing larger ones...

                                  that's most likely your issue..
                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • B 離線
                                    BeePee
                                    最後由 編輯

                                    John - sorry for the delayed reply, I couldn't see my post when I first looked but came back later and saw your advice.

                                    I followed it and hey presto, it worked! I scaled up massively, did the twisting and skinning, and after scaling down to the correct size, it stayed healed and looks fine in my 3D printer slicing software.

                                    Thanks so much 😄

                                    Cheers, Brendan

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                                    • J 離線
                                      jgt1942
                                      最後由 編輯

                                      How about a video with english audio. I've watched the existing videos and have not found them helpful because I really don't know what is being done.

                                      How do I scale an object to a desired dimension. Example I have a 6" dia pipe and I want it to be 5" dia. I click the center handle and attempt to get the desired dia but cannot lock in on the desired 5".

                                      jgt

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                                      • pilouP 離線
                                        pilou
                                        最後由 編輯

                                        It's me or we can only "Stretch" a Pipe in "vertical" Z ?

                                        bugy.gif

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          Pilou,

                                          You have to explode the curves of the cylinder

                                          Fredo

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                                          • pbacotP 離線
                                            pbacot
                                            最後由 編輯

                                            I use Fredoscale Stretch A LOT to make different versions of the same window type. I wonder if these modifications would be difficult or impossible--and if they might happen someday:

                                            1. If nested components are unchanged in the operation have them stay the same definition.
                                            2. If nested components are changed in the operation, make them "unique" with new name (how it works now).
                                            3. Do this for all nested components. (At present I am not sure what rules apply. If I have components, say a muntins in a sash, and I stretch the window: The sash which is used in other windows might not change in those non-operation components (it becomes unigue), but the muntins might be affected in those other windows--which isn't desirable.)
                                            4. If multiple instances of the same component are changed in the operation AND they remain identical to one another--make them unique from the old version but the share the same definition (e.g. two identical window components in the same assembly).

                                            oh, and an aside: Is there a way to have the divider always on by default? It never is and the hot key doesn't work for me (on a Mac).

                                            Thank you for the wonderful plugins. I use them A LOT. 😄

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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