Frustrated with rubies
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@linea said:
Brodie
I share some of your pain. I guess you are using Vista too? But it doesn't affect all Vista users.I use XP, Vista and Windows7. I experience no difference with SU on the different OS's. And with what you say, it doesn't affect all Vista users, I'd guess it's a hardware/driver problem if there's an unusual high number of crashes.
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Linea,
I think the Vista vs. XP issue may be dependent on the ruby/scale of model/etc. I actually have 2 computers in adjacent cubicles and have seen similar issues on both. I don't really get a lot of Bugsplats, but usually when they happen it's at the most inopportune moments so they feel weightier.
My main problem may very well be that I'm inpatient. I'm unwilling to sit at my desk for 10 minutes HOPING that something will happen in less time than it would have taken me to do it without a ruby. If there's no progress bar then I get to just stare and hope something's going on. If there IS a progress bar I have to stay diligent, making sure to not click the mouse outside of the SU window else the progress bar goes away and never comes back - but I still have to move the mouse occasionally out of fear that my screen saver should kick on to similar affect. I think if there were a reliable progress bar that would give me a quasi-reliable time estimate (something like the typical Windows progress bar that pops up when you download files) that would probably solve 80% of my issues.
I know that's not something the the ruby programmers can control. I don't really think most of the issues I encounter have much to do with the programmers. It seems more like a SU issue. I'd like to see SU take the time to integrate some of the more used rubies into the program itself or find a way to get a good progress bar.
-Brodie
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@thomthom said:
But mind you, close the Outliner when you run plugins that does heavy operations. That thing really slows things down. You can often see it flicker like mad.
Exactly! Also, in version 6, there was a version that was released that is NOTORIOUSLY slow with rubies due to the outliner. You might also close the layers window and the layers toolbar if you are doing stuff with layers. I see them flicker a lot too. That mighth help.
Thom, I've noticed the same thing about exploding taking longer when you do it all in one shot. I was thinking to write a ruby that selects everyting to explode and then divides it into chunks to explode it. Maybe it would be faster than SU's built in method. I'm guessing it has something to do with the idea that a single command with 10,000 identical operations will take much longer than 1,000 commands of 100 identical operations. Just a thought.
Chris
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I'll take your advice on the outliner. I typically don't use the outliner anyway but I often have the layers pallete open. The flip side though is that sometimes the only "progress bar" you have is the blinking layer menu.
-Brodie
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I'm not a big ruby fan. Some of the early basic scripts are great but I have found those that I have tried recently a little bloated, inconsistent in the way they load, and unpredictable. My modeling skills have improved greatly and so, as has been mentioned, many rubies take longer to set-up and clean-up then my normal manual workflow in many cases.
I am also concerned with the large poly count some use to get simple things done. I used rubies everyday a year ago. I would say my use has dwindled to once a week.
Some of my favorite rubies are more for play than anything else. They don't often get into the work-flow for customer work anymore.
I appreciate the hard work of all who contribute rubies. I believe that it is probably a good idea to purchase your rubies though (from Smustard or equiv). Freebees sometimes come with more than you bargain for in headaches.
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@chris fullmer said:
Thom, I've noticed the same thing about exploding taking longer when you do it all in one shot. I was thinking to write a ruby that selects everyting to explode and then divides it into chunks to explode it. Maybe it would be faster than SU's built in method. I'm guessing it has something to do with the idea that a single command with 10,000 identical operations will take much longer than 1,000 commands of 100 identical operations. Just a thought.
I've also been contemplating on working on an alternative to the explode. I wanted to try to read the entities in a group/component one by one, then rebuild it in the group's parent and afterwards delete the group.
Back to the topic, it would help so much if SU implemented a proper progress API which gave a UI which didn't lock up and had an cancel button. A neat bonus would be a pause button that would freeze the script's operation. Though, this is something the SU team would have to implement.
Though, I have been theorising on this issue as well. I'm wondering if it would work to pop up a webdialog with a progress bar, or a spinning wheel, which would give indication of work. Of if the webdialog would freeze as well. -
Todd mentioned a while ago that he was planning a massive overhaul for progressbar. I think he said it would include a cancel button, webdialog, and a progressbar that would not lock up. I don't know if he's working on it or not, but there is hope that it might happen.
Chris
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Brodie,
I understand your frustration with things going slowly. I've never personally experienced #1, and have only seen #4 when developing.
I can tell you, though, that in regards to GroupByTexture, you'd wait at least as long for SU to explode all groups and components if you manually started the procedure as with a ruby script exploding them (though you do save time by not having to manually select and initiate the explode process - I've tested it).
When exploding a large number of high-poly (relatively speaking) groups or components, SU will bog down, period. That's just the nature of the beast.
The lack of feedback is marginally fixable (I can put in status messages), but your #3 item defeats that effort, and that's an internal SU issue that no ruby author can control.
@thomthom said:
Back to the topic, it would help so much if SU implemented a proper progress API which gave a UI which didn't lock up and had an cancel button. A neat bonus would be a pause button that would freeze the script's operation. Though, this is something the SU team would have to implement.
Though, I have been theorising on this issue as well. I'm wondering if it would work to pop up a webdialog with a progress bar, or a spinning wheel, which would give indication of work. Of if the webdialog would freeze as well.I've requested (multiple times) a native Progress Bar for the API. It just hasn't been added.
I've tried webDialog-based PB's and they don't work (at least I haven't gotten one to work, and that with direct Google input). -
@rickw said:
When exploding a large number of high-poly (relatively speaking) groups or components, SU will bog down, period. That's just the nature of the beast.
This is the odd thing. If you manually go through and select each individual and explode the process will be faster.
As for native progressbar API, maybe we should be more vocal about this? Do you know what the team's stand on this is? Do they think it's a non-issue, or are they fully aware of it? I'm wondering if it'd help if we suggested it in the "Way of Coding" thread as well as sending direct feedback. I find this to be a pretty big show stopper and it'd make things much much easier to the users and coders.
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@unknownuser said:
I've requested (multiple times) a native Progress Bar for the API. It just hasn't been added.
I've tried webDialog-based PB's and they don't work (at least I haven't gotten one to work, and that with direct Google input).Bummer! I had high hopes for a new progressbar.
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@thomthom said:
@rickw said:
When exploding a large number of high-poly (relatively speaking) groups or components, SU will bog down, period. That's just the nature of the beast.
This is the odd thing. If you manually go through and select each individual and explode the process will be faster.
i've noticed that too and i just checked it out to confirm.. using a grid of spheres:
Edges 157872
Faces 82368
Component Instances 286
Guides 0
Guide Points 0
Groups 26bomb.rb took 45 seconds to blow it up while doing it manually took 20 seconds (and by manually i mean - select all/explode which takes care of the groups and then repeating that to handle the components)
another thing.. on macs, you get the spinning beach ball during the process so you at least know something is happening..
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@unknownuser said:
bomb.rb took 45 seconds to blow it up while doing it manually took 20 seconds (and by manually i mean - select all/explode which takes care of the groups and then repeating that to handle the components)
Some times, if you have a large model, even selecting multiple items to explode bogs down. But selecting one item one by one completes the task faster than selecting all and exploding. And that's with the overhead of moving the cursor, click(select), rightclick(contextmenu), click(explode).
@unknownuser said:
another thing.. on macs, you get the spinning beach ball during the process so you at least know something is happening..
On XP you have the hourglass in addition to the white screen. On Vista and Windows7 with Aero enabled, the screen doesn't do while and you have just the hourglass. (spinning blue circlethingymajiggy) But in either case, you never know if the script or SU has gone down the drain...
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Just a note for developers.
I have started looking at wxSU for developing dialogs which ties into the native operating system dialog generation routines. I find Web dialogs a pain having to implement a mixture of ruby and javascript as well as the web page. wxSU is written in ruby so less levels of translation. Dialogs can be flexible with auto resizing of the content. Takes a bit of getting used to though.
Relating to the topic, there is a progress bar dialog in the examples folder "ProgressDialog.RB"
wxSU can be found at http://sourceforge.net/projects/wxsu/
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@thomthom said:
@unknownuser said:
bomb.rb took 45 seconds to blow it up while doing it manually took 20 seconds (and by manually i mean - select all/explode which takes care of the groups and then repeating that to handle the components)
Some times, if you have a large model, even selecting multiple items to explode bogs down. But selecting one item one by one completes the task faster than selecting all and exploding. And that's with the overhead of moving the cursor, click(select), rightclick(contextmenu), click(explode)
in this case (300+ individual groups/components), i think it would take much longer than either bomb.rb or select all/explode to explode everything one by one..
it does make me curious about what exactly bomb.rb is doing though because it took more than twice the amount of time to explode everything at once compared to doing the groups and components separately... i'm wondering if bomb would be faster if it was set up to do what i did manually.. apparently, if i have groups with components nestled inside, select all will not actually select the components.. only the groups.. exploding the groups first then the components next speeds up the process by 2x+..
regardless, i never have a real .skp with that many groups/components and bomb.rb is an instant process for the models i'm working on.. (well, it does have the confirm dialog that pops up and slows down the process & just like weld.rb, i wish the dialogues wouldn't show up)
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oh.. and why does the progress bar work well with certain rubies and not others?
joint push/pull for instance has a great progress report. -
@unknownuser said:
in this case (300+ individual groups/components), i think it would take much longer than either bomb.rb or select all/explode to explode everything one by one..
It should. But it seems that it doesn't always happen. Some times SU simply choke.
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I'm glad to hear that at least the basis for many of my frustrations seems to be a known issue (lack of reliable feedback ie. integrated progress bar), at least among the community.
I'd also be interested in finding out what the SU team's position/thoughts are on this.
-Brodie
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Yup, some times you just have to go for a cup of tea or two.
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@thomthom said:
Yup, some times you just have to go for a cup of tea or two.
Preferably chamomile, to soothe the nerves
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My turn.
progessbar.rb is pretty basic. I wrote it a few years ago to fill a gap of no progress bar at all. However, it was still insufficient in its first incarnation since when SU would freeze up due to intense processing of a Ruby script in a single, synchronous thread. Anytime the SU user interface would need repainting, too bad, because the Ruby script had the thread, and the user interface, unfortunately, does not get serviced. When SU hits this wall, the first thing to go is the SU menu bar, then the whole UI freezes, even the status bar where progressbar.rb makes it updates.
I then changed progressbar.rb to add an estimated completion time. It's my opinion that this change transformed it into more than just a "cool animated bar", and into something that was actually pretty useful, since you now know that the script will take another 5 seconds, or 20 minutes, or whatever, and you can adjust your finger-tapping-on-the-desk to some other activity as needed.
The next phase will be a dialog, similar to what Rick mentioned, that will provide a persistent external dialog that will allow you to cancel the script at any time. This will require programming changes to the invoking script, but it will be a big improvement in long running rubies that you choose to cancel.
Todd
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