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    • W Offline
      Wacov
      last edited by

      There are models on the warehouse with complex tubular frames (like buggies), and boxes with many sides rounded off. It seems like they're made with the follow me tool, but if I try and use it in this way, it doesn't work... am I doing it wrong, or do they make it some other way?

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        An example image would help. More likely than not, a few different techniques are being used.

        dotdotdot

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        • W Offline
          Wacov
          last edited by

          Say I want to round off the highlighted edges:

          example.jpg

          If I have them selected, and using the follow me tool, click on the arc I've drawn, it tells me "This does not appear to be a valid path". If I try just dragging the shape around the path, it removes geometry when I go over it twice, which I need to do to follow the path.

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • pilouP Offline
            pilou
            last edited by

            Select all the top edges square (or 1,2,3, (4+5)!
            Then Click Follow-me and the little surface arounding by the arc πŸ˜‰
            PS When you draw the arc some colors appear, for help you, equal, tangents...curb.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • W Offline
              Wacov
              last edited by

              Ok, I knew how to do that. What I mean is, how do people make the really, really complicated frames and pipes etc.? In this example, how would I get the circle to follow all through the frame I've drawn in lines, or would I have to make it a different way?


              follow me.skp

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • pilouP Offline
                pilou
                last edited by

                Ok I See πŸ˜„
                You can use this plug by Didier Bur Lines2cyl or lines2tubes πŸ˜‰
                And maybe refine the intersections after the process πŸ˜‰

                http://forums.polyloop.net/imagehosting/19648bb2def20ac5.jpg

                tubes.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • W Offline
                  Wacov
                  last edited by

                  Yeees thanks very much! πŸ˜„
                  I was wondering if it was a plugin...

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    There is also pipealongpath.rb and another tubealongpath.rb (also posted somewhere int he ruby forum section). Those are both useful,

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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